haxepunk/graphics/Spritemap.hx
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import haxepunk.Graphic;
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currentAnimation.may(function(anim) {
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}, 0);
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return currentAnimation.map(function(anim) {
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Unused import haxepunk.math.Rectangle
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import haxepunk.math.Rectangle;
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currentAnimation.may(function(anim) {
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Unused import haxe.ds.Either
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import haxe.ds.Either;
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Unused import haxepunk.Signal
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import haxepunk.Signal;
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