Ikagaka/named-kernel-manager.js

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Function NamedKernelManagerGhostModule has a Cognitive Complexity of 176 (exceeds 5 allowed). Consider refactoring.
Open

var NamedKernelManagerGhostModule = exports.NamedKernelManagerGhostModule = function () {
  function NamedKernelManagerGhostModule() {
    (0, _classCallCheck3.default)(this, NamedKernelManagerGhostModule);
  }

Severity: Minor
Found in lib/named-kernel-manager-ghost-module.js - About 3 days to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function NamedKernelManagerGhostModule has 452 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var NamedKernelManagerGhostModule = exports.NamedKernelManagerGhostModule = function () {
  function NamedKernelManagerGhostModule() {
    (0, _classCallCheck3.default)(this, NamedKernelManagerGhostModule);
  }

Severity: Major
Found in lib/named-kernel-manager-ghost-module.js - About 2 days to fix

    Function NamedKernelManager has a Cognitive Complexity of 74 (exceeds 5 allowed). Consider refactoring.
    Open

    var NamedKernelManager = exports.NamedKernelManager = function (_RoutableComponent) {
      (0, _inherits3.default)(NamedKernelManager, _RoutableComponent);
    
      /**
       * constructor
    Severity: Minor
    Found in lib/named-kernel-manager.js - About 1 day to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function NamedKernelManager has 215 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    var NamedKernelManager = exports.NamedKernelManager = function (_RoutableComponent) {
      (0, _inherits3.default)(NamedKernelManager, _RoutableComponent);
    
      /**
       * constructor
    Severity: Major
    Found in lib/named-kernel-manager.js - About 1 day to fix

      File named-kernel-manager-ghost-module.js has 475 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      /* (C) 2016 Narazaka : Licensed under The MIT License - https://narazaka.net/license/MIT?2016 */
      'use strict';
      
      Object.defineProperty(exports, "__esModule", {
        value: true
      Severity: Minor
      Found in lib/named-kernel-manager-ghost-module.js - About 7 hrs to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          }, {
            key: 'bootNamed',
            value: function () {
              var _ref2 = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee2(namedId, fromNamedId) {
                return _regenerator2.default.wrap(function _callee2$(_context2) {
        Severity: Major
        Found in lib/named-kernel-manager.js and 1 other location - About 6 hrs to fix
        lib/named-kernel-manager.js on lines 194..224

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 169.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          }, {
            key: 'changeNamed',
            value: function () {
              var _ref4 = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee4(namedId, fromNamedId) {
                return _regenerator2.default.wrap(function _callee4$(_context4) {
        Severity: Major
        Found in lib/named-kernel-manager.js and 1 other location - About 6 hrs to fix
        lib/named-kernel-manager.js on lines 130..162

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 169.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          (0, _createClass3.default)(NamedKernelManager, [{
            key: 'start',
            value: function () {
              var _ref = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee() {
                return _regenerator2.default.wrap(function _callee$(_context) {
        Severity: Major
        Found in lib/named-kernel-manager.js and 1 other location - About 6 hrs to fix
        lib/named-kernel-manager.js on lines 224..254

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 163.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          }, {
            key: 'close',
            value: function () {
              var _ref5 = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee5() {
                return _regenerator2.default.wrap(function _callee5$(_context5) {
        Severity: Major
        Found in lib/named-kernel-manager.js and 1 other location - About 6 hrs to fix
        lib/named-kernel-manager.js on lines 98..130

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 163.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Function '_callee11$' has a complexity of 28.
        Open

                return _regenerator2.default.wrap(function _callee11$(_context11) {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Async method 'installNar' has too many statements (30). Maximum allowed is 10.
        Open

          async installNar(target, from = null) {

        enforce a maximum number of statements allowed in function blocks (max-statements)

        The max-statements rule allows you to specify the maximum number of statements allowed in a function.

        function foo() {
          var bar = 1; // one statement
          var baz = 2; // two statements
          var qux = 3; // three statements
        }

        Rule Details

        This rule enforces a maximum number of statements allowed in function blocks.

        Options

        This rule has a number or object option:

        • "max" (default 10) enforces a maximum number of statements allows in function blocks

        Deprecated: The object property maximum is deprecated; please use the object property max instead.

        This rule has an object option:

        • "ignoreTopLevelFunctions": true ignores top-level functions

        max

        Examples of incorrect code for this rule with the default { "max": 10 } option:

        /*eslint max-statements: ["error", 10]*/
        /*eslint-env es6*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
        
          var foo11 = 11; // Too many.
        }
        
        let foo = () => {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
        
          var foo11 = 11; // Too many.
        };

        Examples of correct code for this rule with the default { "max": 10 } option:

        /*eslint max-statements: ["error", 10]*/
        /*eslint-env es6*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          return function () {
        
            // The number of statements in the inner function does not count toward the
            // statement maximum.
        
            return 42;
          };
        }
        
        let foo = () => {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          return function () {
        
            // The number of statements in the inner function does not count toward the
            // statement maximum.
        
            return 42;
          };
        }

        ignoreTopLevelFunctions

        Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

        /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          var foo11 = 11;
        }

        Related Rules

        • [complexity](complexity.md)
        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

        Function value has 98 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            value: function () {
              var _ref13 = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee11(target) {
                var from = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];
                var nanikaStorage, nar, dirpath, sakuraname, install_results, ghost_result, balloon_result, profile;
                return _regenerator2.default.wrap(function _callee11$(_context11) {
        Severity: Major
        Found in lib/named-kernel-manager-ghost-module.js - About 3 hrs to fix

          Function _callee11 has 92 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                var _ref13 = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee11(target) {
                  var from = arguments.length <= 1 || arguments[1] === undefined ? null : arguments[1];
                  var nanikaStorage, nar, dirpath, sakuraname, install_results, ghost_result, balloon_result, profile;
                  return _regenerator2.default.wrap(function _callee11$(_context11) {
                    while (1) {
          Severity: Major
          Found in lib/named-kernel-manager-ghost-module.js - About 3 hrs to fix

            Function _callee11$ has 88 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                    return _regenerator2.default.wrap(function _callee11$(_context11) {
                      while (1) {
                        switch (_context11.prev = _context11.next) {
                          case 0:
                            nanikaStorage = this.components.NanikaStorage;
            Severity: Major
            Found in lib/named-kernel-manager-ghost-module.js - About 3 hrs to fix

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                }, {
                  key: '_load_shell',
                  value: function _load_shell(directory) {
                    var GhostViewClass = arguments.length <= 1 || arguments[1] === undefined ? this.GhostViewClass : arguments[1];
              
              
              Severity: Major
              Found in lib/named-kernel-manager-ghost-module.js and 1 other location - About 3 hrs to fix
              lib/named-kernel-manager-ghost-module.js on lines 541..557

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 95.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                }, {
                  key: '_load_balloon',
                  value: function _load_balloon(directory) {
                    var GhostViewClass = arguments.length <= 1 || arguments[1] === undefined ? this.GhostViewClass : arguments[1];
              
              
              Severity: Major
              Found in lib/named-kernel-manager-ghost-module.js and 1 other location - About 3 hrs to fix
              lib/named-kernel-manager-ghost-module.js on lines 442..458

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 95.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Function 'mixinClass' has too many statements (21). Maximum allowed is 10.
              Open

              function mixinClass(baseClass, target) {
              Severity: Minor
              Found in lib/mixin.js by eslint

              enforce a maximum number of statements allowed in function blocks (max-statements)

              The max-statements rule allows you to specify the maximum number of statements allowed in a function.

              function foo() {
                var bar = 1; // one statement
                var baz = 2; // two statements
                var qux = 3; // three statements
              }

              Rule Details

              This rule enforces a maximum number of statements allowed in function blocks.

              Options

              This rule has a number or object option:

              • "max" (default 10) enforces a maximum number of statements allows in function blocks

              Deprecated: The object property maximum is deprecated; please use the object property max instead.

              This rule has an object option:

              • "ignoreTopLevelFunctions": true ignores top-level functions

              max

              Examples of incorrect code for this rule with the default { "max": 10 } option:

              /*eslint max-statements: ["error", 10]*/
              /*eslint-env es6*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
              
                var foo11 = 11; // Too many.
              }
              
              let foo = () => {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
              
                var foo11 = 11; // Too many.
              };

              Examples of correct code for this rule with the default { "max": 10 } option:

              /*eslint max-statements: ["error", 10]*/
              /*eslint-env es6*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                return function () {
              
                  // The number of statements in the inner function does not count toward the
                  // statement maximum.
              
                  return 42;
                };
              }
              
              let foo = () => {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                return function () {
              
                  // The number of statements in the inner function does not count toward the
                  // statement maximum.
              
                  return 42;
                };
              }

              ignoreTopLevelFunctions

              Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

              /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                var foo11 = 11;
              }

              Related Rules

              • [complexity](complexity.md)
              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

              Async method 'installNar' has a complexity of 15.
              Open

                async installNar(target, from = null) {

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function installNar has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
              Open

                async installNar(target, from = null) {
                  const nanikaStorage = this.components.NanikaStorage;
                  this.emit('install_begin', target);
                  let nar;
                  try {
              Severity: Minor
              Found in src/lib/named-kernel-manager-ghost-module.js - About 2 hrs to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function '_callee11$' has too many statements (15). Maximum allowed is 10.
              Open

                      return _regenerator2.default.wrap(function _callee11$(_context11) {

              enforce a maximum number of statements allowed in function blocks (max-statements)

              The max-statements rule allows you to specify the maximum number of statements allowed in a function.

              function foo() {
                var bar = 1; // one statement
                var baz = 2; // two statements
                var qux = 3; // three statements
              }

              Rule Details

              This rule enforces a maximum number of statements allowed in function blocks.

              Options

              This rule has a number or object option:

              • "max" (default 10) enforces a maximum number of statements allows in function blocks

              Deprecated: The object property maximum is deprecated; please use the object property max instead.

              This rule has an object option:

              • "ignoreTopLevelFunctions": true ignores top-level functions

              max

              Examples of incorrect code for this rule with the default { "max": 10 } option:

              /*eslint max-statements: ["error", 10]*/
              /*eslint-env es6*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
              
                var foo11 = 11; // Too many.
              }
              
              let foo = () => {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
              
                var foo11 = 11; // Too many.
              };

              Examples of correct code for this rule with the default { "max": 10 } option:

              /*eslint max-statements: ["error", 10]*/
              /*eslint-env es6*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                return function () {
              
                  // The number of statements in the inner function does not count toward the
                  // statement maximum.
              
                  return 42;
                };
              }
              
              let foo = () => {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                return function () {
              
                  // The number of statements in the inner function does not count toward the
                  // statement maximum.
              
                  return 42;
                };
              }

              ignoreTopLevelFunctions

              Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

              /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                var foo11 = 11;
              }

              Related Rules

              • [complexity](complexity.md)
              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md) Source: http://eslint.org/docs/rules/
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