Showing 1,297 of 1,297 total issues
File named-kernel-manager.js
has 259 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* (C) 2016 Narazaka : Licensed under The MIT License - https://narazaka.net/license/MIT?2016 */
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
Function 'mixinClass' has a complexity of 8. Open
function mixinClass(baseClass, target) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee$' has a complexity of 8. Open
return _regenerator2.default.wrap(function _callee$(_context) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee2$' has a complexity of 8. Open
return _regenerator2.default.wrap(function _callee2$(_context2) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee3$' has a complexity of 7. Open
return _regenerator2.default.wrap(function _callee3$(_context3) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee6$' has a complexity of 7. Open
return _regenerator2.default.wrap(function _callee6$(_context6) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee7$' has a complexity of 7. Open
return _regenerator2.default.wrap(function _callee7$(_context7) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee9$' has a complexity of 7. Open
return _regenerator2.default.wrap(function _callee9$(_context9) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee5$' has a complexity of 6. Open
return _regenerator2.default.wrap(function _callee5$(_context5) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee8$' has a complexity of 6. Open
return _regenerator2.default.wrap(function _callee8$(_context8) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee10$' has a complexity of 6. Open
return _regenerator2.default.wrap(function _callee10$(_context10) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee7$' has a complexity of 6. Open
return _regenerator2.default.wrap(function _callee7$(_context7) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function installNar
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
async installNar(target, from = null) {
const nanikaStorage = this.components.NanikaStorage;
this.emit('install_begin', target);
let nar;
try {
Function 'mixinClass' has a complexity of 5. Open
export default function mixinClass(baseClass, target){
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee4$' has a complexity of 5. Open
return _regenerator2.default.wrap(function _callee4$(_context4) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee4$' has a complexity of 5. Open
return _regenerator2.default.wrap(function _callee4$(_context4) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee5$' has a complexity of 5. Open
return _regenerator2.default.wrap(function _callee5$(_context5) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee6$' has a complexity of 5. Open
return _regenerator2.default.wrap(function _callee6$(_context6) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function 'NamedKernelManager' has a complexity of 5. Open
function NamedKernelManager(components) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function '_callee$' has a complexity of 5. Open
return _regenerator2.default.wrap(function _callee$(_context) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/