Ikagaka/named-kernel-manager.js

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Identical blocks of code found in 2 locations. Consider refactoring.
Open

                if (!profile.balloonname) {
                  if (balloon_result) {
                    // 同梱バルーンを初期設定
                    profile.balloonname = balloon_result.directory;
                  } else {
Severity: Minor
Found in lib/named-kernel-manager-ghost-module.js and 1 other location - About 55 mins to fix
src/lib/named-kernel-manager-ghost-module.js on lines 262..269

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 54.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  _load_shell(directory, GhostViewClass = this.GhostViewClass) {
    const shell = new GhostViewClass.Shell(directory.asArrayBuffer());
    return shell.load();
  }
Severity: Minor
Found in src/lib/named-kernel-manager-ghost-module.js and 1 other location - About 55 mins to fix
src/lib/named-kernel-manager-ghost-module.js on lines 214..217

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 54.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  _load_balloon(directory, GhostViewClass = this.GhostViewClass) {
    const balloon = new GhostViewClass.Balloon(directory.asArrayBuffer());
    return balloon.load();
  }
Severity: Minor
Found in src/lib/named-kernel-manager-ghost-module.js and 1 other location - About 55 mins to fix
src/lib/named-kernel-manager-ghost-module.js on lines 179..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 54.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function _get_ghost_kernel has 6 arguments (exceeds 4 allowed). Consider refactoring.
Open

      function _get_ghost_kernel(_x13, _x14, _x15, _x16, _x17, _x18) {
Severity: Minor
Found in lib/named-kernel-manager-ghost-module.js - About 45 mins to fix

    Function _ref4 has 6 arguments (exceeds 4 allowed). Consider refactoring.
    Open

          var _ref4 = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee4(namedId, shellname, balloonname, routes, controllers, GhostViewClass) {
    Severity: Minor
    Found in lib/named-kernel-manager-ghost-module.js - About 45 mins to fix

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

            install_results.forEach((install_result) => {
              if (install_result.type === 'ghost') {
                ghost_result = install_result;
              } else if (install_result.type === 'balloon') {
                balloon_result = install_result;
      Severity: Minor
      Found in src/lib/named-kernel-manager-ghost-module.js and 1 other location - About 40 mins to fix
      lib/named-kernel-manager-ghost-module.js on lines 632..638

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 49.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                      install_results.forEach(function (install_result) {
                        if (install_result.type === 'ghost') {
                          ghost_result = install_result;
                        } else if (install_result.type === 'balloon') {
                          balloon_result = install_result;
      Severity: Minor
      Found in lib/named-kernel-manager-ghost-module.js and 1 other location - About 40 mins to fix
      src/lib/named-kernel-manager-ghost-module.js on lines 250..256

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 49.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function _getGhostKernelAsProfile has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

            function _getGhostKernelAsProfile(_x8, _x9, _x10, _x11, _x12) {
      Severity: Minor
      Found in lib/named-kernel-manager-ghost-module.js - About 35 mins to fix

        Function loadGhost has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

              function loadGhost(_x, _x2, _x3, _x4, _x5) {
        Severity: Minor
        Found in lib/named-kernel-manager-ghost-module.js - About 35 mins to fix

          Function _ref3 has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

                var _ref3 = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee3(namedId, profile, routes, controllers, GhostViewClass) {
          Severity: Minor
          Found in lib/named-kernel-manager-ghost-module.js - About 35 mins to fix

            Function _ref has 5 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                  var _ref = (0, _asyncToGenerator3.default)(_regenerator2.default.mark(function _callee(namedId, profile, routes, controllers, GhostViewClass) {
            Severity: Minor
            Found in lib/named-kernel-manager-ghost-module.js - About 35 mins to fix

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  value: function _canondirpath(dirpath) {
                    var path_separator = dirpath.match(/[\\\/]/)[0];
                    return dirpath.replace(new RegExp('\\' + path_separator + '?$'), path_separator);
                  }
              Severity: Minor
              Found in lib/named-kernel-manager-ghost-module.js and 1 other location - About 35 mins to fix
              src/lib/named-kernel-manager-ghost-module.js on lines 106..112

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 47.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                _canondirpath(dirpath) {
                  const path_separator = dirpath.match(/[\\\/]/)[0];
                  return dirpath.replace(
                    new RegExp('\\' + path_separator + '?$'),
                    path_separator
              Severity: Minor
              Found in src/lib/named-kernel-manager-ghost-module.js and 1 other location - About 35 mins to fix
              lib/named-kernel-manager-ghost-module.js on lines 250..253

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 47.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Avoid too many return statements within this function.
              Open

                              return nanikaStorage.ghost_profile(ghost_result.directory);
              Severity: Major
              Found in lib/named-kernel-manager-ghost-module.js - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                                return nanikaStorage.ghost_profile(ghost_result.directory, profile);
                Severity: Major
                Found in lib/named-kernel-manager-ghost-module.js - About 30 mins to fix

                  Function mixinClass has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                  export default function mixinClass(baseClass, target){
                      const targetObj = (typeof(target) === "function")
                                        ? target.prototype
                                        : target;
                  
                  Severity: Minor
                  Found in src/lib/mixin.js - About 25 mins to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  'package_json' is defined but never used.
                  Open

                  import package_json from './package.json';
                  Severity: Minor
                  Found in gulpfile.babel.js by eslint

                  Disallow Unused Variables (no-unused-vars)

                  Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

                  Rule Details

                  This rule is aimed at eliminating unused variables, functions, and parameters of functions.

                  A variable is considered to be used if any of the following are true:

                  • It represents a function that is called (doSomething())
                  • It is read (var y = x)
                  • It is passed into a function as an argument (doSomething(x))
                  • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

                  A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

                  Examples of incorrect code for this rule:

                  /*eslint no-unused-vars: "error"*/
                  /*global some_unused_var*/
                  
                  // It checks variables you have defined as global
                  some_unused_var = 42;
                  
                  var x;
                  
                  // Write-only variables are not considered as used.
                  var y = 10;
                  y = 5;
                  
                  // A read for a modification of itself is not considered as used.
                  var z = 0;
                  z = z + 1;
                  
                  // By default, unused arguments cause warnings.
                  (function(foo) {
                      return 5;
                  })();
                  
                  // Unused recursive functions also cause warnings.
                  function fact(n) {
                      if (n < 2) return 1;
                      return n * fact(n - 1);
                  }
                  
                  // When a function definition destructures an array, unused entries from the array also cause warnings.
                  function getY([x, y]) {
                      return y;
                  }

                  Examples of correct code for this rule:

                  /*eslint no-unused-vars: "error"*/
                  
                  var x = 10;
                  alert(x);
                  
                  // foo is considered used here
                  myFunc(function foo() {
                      // ...
                  }.bind(this));
                  
                  (function(foo) {
                      return foo;
                  })();
                  
                  var myFunc;
                  myFunc = setTimeout(function() {
                      // myFunc is considered used
                      myFunc();
                  }, 50);
                  
                  // Only the second argument from the descructured array is used.
                  function getY([, y]) {
                      return y;
                  }

                  exported

                  In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

                  Note that /* exported */ has no effect for any of the following:

                  • when the environment is node or commonjs
                  • when parserOptions.sourceType is module
                  • when ecmaFeatures.globalReturn is true

                  The line comment // exported variableName will not work as exported is not line-specific.

                  Examples of correct code for /* exported variableName */ operation:

                  /* exported global_var */
                  
                  var global_var = 42;

                  Options

                  This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

                  By default this rule is enabled with all option for variables and after-used for arguments.

                  {
                      "rules": {
                          "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                      }
                  }

                  vars

                  The vars option has two settings:

                  • all checks all variables for usage, including those in the global scope. This is the default setting.
                  • local checks only that locally-declared variables are used but will allow global variables to be unused.

                  vars: local

                  Examples of correct code for the { "vars": "local" } option:

                  /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
                  /*global some_unused_var */
                  
                  some_unused_var = 42;

                  varsIgnorePattern

                  The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

                  Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

                  /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
                  
                  var firstVarIgnored = 1;
                  var secondVar = 2;
                  console.log(secondVar);

                  args

                  The args option has three settings:

                  • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
                  • all - all named arguments must be used.
                  • none - do not check arguments.

                  args: after-used

                  Examples of incorrect code for the default { "args": "after-used" } option:

                  /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
                  
                  // 1 error
                  // "baz" is defined but never used
                  (function(foo, bar, baz) {
                      return bar;
                  })();

                  Examples of correct code for the default { "args": "after-used" } option:

                  /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
                  
                  (function(foo, bar, baz) {
                      return baz;
                  })();

                  args: all

                  Examples of incorrect code for the { "args": "all" } option:

                  /*eslint no-unused-vars: ["error", { "args": "all" }]*/
                  
                  // 2 errors
                  // "foo" is defined but never used
                  // "baz" is defined but never used
                  (function(foo, bar, baz) {
                      return bar;
                  })();

                  args: none

                  Examples of correct code for the { "args": "none" } option:

                  /*eslint no-unused-vars: ["error", { "args": "none" }]*/
                  
                  (function(foo, bar, baz) {
                      return bar;
                  })();

                  ignoreRestSiblings

                  The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

                  Examples of correct code for the { "ignoreRestSiblings": true } option:

                  /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
                  // 'type' is ignored because it has a rest property sibling.
                  var { type, ...coords } = data;

                  argsIgnorePattern

                  The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

                  Examples of correct code for the { "argsIgnorePattern": "^_" } option:

                  /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
                  
                  function foo(x, _y) {
                      return x + 1;
                  }
                  foo();

                  caughtErrors

                  The caughtErrors option is used for catch block arguments validation.

                  It has two settings:

                  • none - do not check error objects. This is the default setting.
                  • all - all named arguments must be used.

                  caughtErrors: none

                  Not specifying this rule is equivalent of assigning it to none.

                  Examples of correct code for the { "caughtErrors": "none" } option:

                  /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
                  
                  try {
                      //...
                  } catch (err) {
                      console.error("errors");
                  }

                  caughtErrors: all

                  Examples of incorrect code for the { "caughtErrors": "all" } option:

                  /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
                  
                  // 1 error
                  // "err" is defined but never used
                  try {
                      //...
                  } catch (err) {
                      console.error("errors");
                  }

                  caughtErrorsIgnorePattern

                  The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

                  Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

                  /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
                  
                  try {
                      //...
                  } catch (ignoreErr) {
                      console.error("errors");
                  }

                  When Not To Use It

                  If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

                  Expected property shorthand.
                  Open

                    return $.notify.onError({ title: title, message: 'Error: <%= error.message %>', sound: sound });
                  Severity: Minor
                  Found in gulpfile.babel.js by eslint

                  Require Object Literal Shorthand Syntax (object-shorthand)

                  EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

                  Here are a few common examples using the ES5 syntax:

                  // properties
                  var foo = {
                      x: x,
                      y: y,
                      z: z,
                  };
                  
                  // methods
                  var foo = {
                      a: function() {},
                      b: function() {}
                  };

                  Now here are ES6 equivalents:

                  /*eslint-env es6*/
                  
                  // properties
                  var foo = {x, y, z};
                  
                  // methods
                  var foo = {
                      a() {},
                      b() {}
                  };

                  Rule Details

                  This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

                  Each of the following properties would warn:

                  /*eslint object-shorthand: "error"*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      w: function() {},
                      x: function *() {},
                      [y]: function() {},
                      z: z
                  };

                  In that case the expected syntax would have been:

                  /*eslint object-shorthand: "error"*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      w() {},
                      *x() {},
                      [y]() {},
                      z
                  };

                  This rule does not flag arrow functions inside of object literals. The following will not warn:

                  /*eslint object-shorthand: "error"*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      x: (y) => y
                  };

                  Options

                  The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

                  • "always" (default) expects that the shorthand will be used whenever possible.
                  • "methods" ensures the method shorthand is used (also applies to generators).
                  • "properties" ensures the property shorthand is used (where the key and variable name match).
                  • "never" ensures that no property or method shorthand is used in any object literal.
                  • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
                  • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

                  You can set the option in configuration like this:

                  {
                      "object-shorthand": ["error", "always"]
                  }

                  Additionally, the rule takes an optional object configuration:

                  • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
                  • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
                  • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

                  avoidQuotes

                  {
                      "object-shorthand": ["error", "always", { "avoidQuotes": true }]
                  }

                  Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

                  /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      "bar-baz"() {}
                  };

                  Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

                  /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      "bar-baz": function() {},
                      "qux": qux
                  };

                  ignoreConstructors

                  {
                      "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
                  }

                  Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

                  /*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      ConstructorFunction: function() {}
                  };

                  avoidExplicitReturnArrows

                  {
                      "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
                  }

                  Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

                  /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
                  /*eslint-env es6*/
                  
                  var foo = {
                    foo: (bar, baz) => {
                      return bar + baz;
                    },
                  
                    qux: (foobar) => {
                      return foobar * 2;
                    }
                  };

                  Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

                  /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
                  /*eslint-env es6*/
                  
                  var foo = {
                    foo(bar, baz) {
                      return bar + baz;
                    },
                  
                    qux: foobar => foobar * 2
                  };

                  Example of incorrect code for this rule with the "consistent" option:

                  /*eslint object-shorthand: [2, "consistent"]*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      a,
                      b: "foo",
                  };

                  Examples of correct code for this rule with the "consistent" option:

                  /*eslint object-shorthand: [2, "consistent"]*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      a: a,
                      b: "foo"
                  };
                  
                  var bar = {
                      a,
                      b,
                  };

                  Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

                  /*eslint object-shorthand: [2, "consistent-as-needed"]*/
                  /*eslint-env es6*/
                  
                  var foo = {
                      a: a,
                      b: b,
                  };

                  When Not To Use It

                  Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

                  Further Reading

                  Object initializer - MDN Source: http://eslint.org/docs/rules/

                  Unexpected function expression.
                  Open

                  gulp.task('pre-test', function() {
                  Severity: Minor
                  Found in gulpfile.babel.js by eslint

                  Suggest using arrow functions as callbacks. (prefer-arrow-callback)

                  Arrow functions are suited to callbacks, because:

                  • this keywords in arrow functions bind to the upper scope's.
                  • The notation of the arrow function is shorter than function expression's.

                  Rule Details

                  This rule is aimed to flag usage of function expressions in an argument list.

                  The following patterns are considered problems:

                  /*eslint prefer-arrow-callback: "error"*/
                  
                  foo(function(a) { return a; });
                  foo(function() { return this.a; }.bind(this));

                  The following patterns are not considered problems:

                  /*eslint prefer-arrow-callback: "error"*/
                  /*eslint-env es6*/
                  
                  foo(a => a);
                  foo(function*() { yield; });
                  
                  // this is not a callback.
                  var foo = function foo(a) { return a; };
                  
                  // using `this` without `.bind(this)`.
                  foo(function() { return this.a; });
                  
                  // recursively.
                  foo(function bar(n) { return n && n + bar(n - 1); });

                  Options

                  This rule takes one optional argument, an object which is an options object.

                  allowNamedFunctions

                  This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

                  Examples of correct code for the { "allowNamedFunctions": true } option:

                  /*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/
                  
                  foo(function bar() {});

                  allowUnboundThis

                  This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

                  Examples of incorrect code for the { "allowUnboundThis": false } option:

                  /*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
                  /*eslint-env es6*/
                  
                  foo(function() { this.a; });
                  
                  foo(function() { (() => this); });
                  
                  someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

                  When Not To Use It

                  This rule should not be used in ES3/5 environments.

                  In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

                  Unexpected function expression.
                  Open

                    return $.watch([files.src.js, files.test.js], function() {
                  Severity: Minor
                  Found in gulpfile.babel.js by eslint

                  Suggest using arrow functions as callbacks. (prefer-arrow-callback)

                  Arrow functions are suited to callbacks, because:

                  • this keywords in arrow functions bind to the upper scope's.
                  • The notation of the arrow function is shorter than function expression's.

                  Rule Details

                  This rule is aimed to flag usage of function expressions in an argument list.

                  The following patterns are considered problems:

                  /*eslint prefer-arrow-callback: "error"*/
                  
                  foo(function(a) { return a; });
                  foo(function() { return this.a; }.bind(this));

                  The following patterns are not considered problems:

                  /*eslint prefer-arrow-callback: "error"*/
                  /*eslint-env es6*/
                  
                  foo(a => a);
                  foo(function*() { yield; });
                  
                  // this is not a callback.
                  var foo = function foo(a) { return a; };
                  
                  // using `this` without `.bind(this)`.
                  foo(function() { return this.a; });
                  
                  // recursively.
                  foo(function bar(n) { return n && n + bar(n - 1); });

                  Options

                  This rule takes one optional argument, an object which is an options object.

                  allowNamedFunctions

                  This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

                  Examples of correct code for the { "allowNamedFunctions": true } option:

                  /*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/
                  
                  foo(function bar() {});

                  allowUnboundThis

                  This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

                  Examples of incorrect code for the { "allowUnboundThis": false } option:

                  /*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
                  /*eslint-env es6*/
                  
                  foo(function() { this.a; });
                  
                  foo(function() { (() => this); });
                  
                  someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

                  When Not To Use It

                  This rule should not be used in ES3/5 environments.

                  In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

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