Function pendingOperations
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
func pendingOperations(useMultiInsert: Bool) -> AnyRandomAccessCollection<PendingOperation> {
log.verbose("Fetching pending operations")
var results: [PendingOperation]!
let collectionName = self.collectionName
executor.executeAndWait {
Function pendingOperations
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
func pendingOperations(useMultiInsert: Bool) -> AnyRandomAccessCollection<PendingOperation> {
log.verbose("Fetching pending operations")
var results: [PendingOperation]!
let collectionName = self.collectionName
executor.executeAndWait {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return (pendingOperation: pendingOperation, url: url, objectId: objectId, json: json)
Avoid too many return
statements within this function. Open
return
Avoid too many return
statements within this function. Open
return AnyRandomAccessCollection(results)
Avoid too many return
statements within this function. Open
return
Function removeAllPendingOperations
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func removeAllPendingOperations(_ objectId: String?, methods: [String]?) -> Int {
signpost(.begin, log: osLog, name: "Remove All PendingOperations", "Object ID: %@", String(describing: objectId))
defer {
signpost(.end, log: osLog, name: "Remove All PendingOperations", "Object ID: %@", String(describing: objectId))
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Force casts should be avoided Open
lazy var entityType = T.self as! Entity.Type
- Read upRead up
- Exclude checks
forced-type-cast
Avoid using the forced form of the type cast operator (as!
) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?
) is safer and should be used when possible.
Preferred
if let movie = item as? Movie {
print("Movie: '\(movie.name)', dir. \(movie.director)")
}
Not Preferred
let movie = item as! Movie
print("Movie: '\(movie.name)', dir. \(movie.director)")
Identical blocks of code found in 2 locations. Consider refactoring. Open
pendingOperations.forEachAutoreleasepool { pendingOperation in
if !pendingOperation.collectionName.isEmpty,
let objectId = pendingOperation.objectId
{
let previousPendingOperations = self.realm.objects(RealmPendingOperation.self).filter("collectionName == %@ AND objectId == %@", pendingOperation.collectionName, objectId)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
try! self.realm.write {
if !pendingOperation.collectionName.isEmpty,
let objectId = pendingOperation.objectId
{
let previousPendingOperations = self.realm.objects(RealmPendingOperation.self).filter("collectionName == %@ AND objectId == %@", pendingOperation.collectionName, objectId)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
If statement should not have any line breaks before the opening brace Open
{
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
If statement should not have any line breaks before the opening brace Open
{
- Read upRead up
- Exclude checks
brace-style
Definitions of
- class
- struct
- function
- Control flow constructs (if
, else if
, else
, switch
, for
, while
, repeat-while
)
- init
- protocol
- enum
- closure
- Getters and Setters (set
, get
)
- extension
should follow the One True Brace Style (1TBS): each construct has its opening brace one the same line along with the same indentation level as its header, the statements within the braces are indented, and the closing brace at the end is on the same indentation level as the header of the function at a line of its own. Braces are not omitted for a control statement with only a single statement in its scope. Every opening brace must also have one space preceding it.
Classes
Preferred
class SomeClass {
}
class SomeClass: SomeSuperClass {
}
Not Preferred
class SomeClass
{
}
class SomeClass: SomeSuperClass{
}
Structs
Preferred
struct SomeStruct {
}
struct SomeStruct : SomeParentStruct {
}
Not Preferred
struct SomeStruct
{
}
struct SomeStruct : SomeParentStruct {
}
Functions
Preferred
func someMethod() {
}
func someOtherFunction () -> () {
}
Not Preferred
func someMethod()
{
}
func someOtherFunction () -> ()
{
}
Control flow constructs
- if, else if, and else statement
Preferred
if SomeCondition {
} else if someOtherCondition {
} else {
}
Not Preferred
if SomeCondition
{
}
else if someOtherCondition
{
}
else
{
}
- switch statement
Preferred
switch SomeData {
default:
break
}
Not Preferred
switch SomeData
{
default:
break
}
- for loop
Preferred
for var i = 0; i < 10; i+=1 {
}
Not Preferred
for var i = 0; i < 10; i+=1
{
}
- while loop
Preferred
while SomeCondition {
}
Not Preferred
while SomeCondition
{
}
- repeat-while loop
Preferred
repeat {
} while SomeCondition
Not Preferred
repeat
{
} while SomeCondition
Initializers
Preferred
init(someParameter:Double, someOtherParameter:Double) {
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Not Preferred
init(someParameter:Double, someOtherParameter:Double)
{
self.someMember = someParameter
self.someOtherMember = someOtherParameter
}
Protocols
Preferred
protocol SomeProtocol {
}
protocol SomeOtherProtocol : X {
}
Not Preferred
protocol SomeProtocol
{
}
protocol SomeOtherProtocol : X
{
}
Enums
Preferred
enum SomeEnum {
case A, B, C, D
}
enum SomeEnum {
case A
case B
case C
case D
}
enum SomeEnum: Int {
case A, B, C = 5, D
}
Not Preferred
enum SomeEnum
{
case A, B, C, D
}
enum SomeEnum
{
case A
case B
case C
case D
}
enum SomeEnum: Int
{
case A, B, C = 5, D
}
Closures
Preferred
func someFunction () -> () {
// closure
}
Not Preferred
func someFunction () -> ()
{
// closure
}
Setters and Getters
- set
Preferred
set {
oldValue = newValue / 2
}
Not Preferred
set
{
oldValue = newValue / 2
}
- get
Preferred
get {
return value * 2
}
Not Preferred
get
{
return value * 2
}
Extensions
Preferred
extension someExtension {
}
Not Preferred
extension someExtension
{
}
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Constant should be lowerCamelCase Open
let _results = self.pendingOperationsReferences()
- Read upRead up
- Exclude checks
constant-naming
Global constants should follow either UpperCamelCase or lowerCamelCase naming conventions. Local constants should follow lowerCamelCase naming conventions.
Preferred
let MaxHeight = 42
let maxHeight = 42
Not Preferred
let max_height = 42
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Colon at column 42 should have no spaces before it Open
var everythingElse = [String : PendingOperation]()
- Read upRead up
- Exclude checks
colon-whitespace
There should be no whitespace preceding the colon, exactly one whitespace after the colon for:
* var
, class
, struct
, protocol
, extension
, func
, and tuple
declarations
* dict
literals and types
* case
statements
However, for conditional expressions there should be a single whitespace before and after the colon.
Variable declarations
Preferred
var x: Int = 2
Not Preferred
var x : Int
var y: String
Dictionary literals and types
Preferred
var x = [ 'key1': 1, 'key2': 2 ]
var y: [ Int: String ]
Not Preferred
var x = [ 'key1' : 1, 'key2': 3]
var y: [ Int : String ]
Case statements
Preferred
switch character {
case "a": doSomething(a);
default: alert();
}
Not Preferred
switch character {
case "a" : doSomething(a);
default: alert();
}
Class, Struct, Protocol, and Extension declarations
Preferred
class ClassName: BaseClass {
}
struct StructName: BaseStruct {
}
protocol ProtocolName: AnotherProtocol {
}
extension TypeName: ProtocolName {
}
Not Preferred
class ClassName : BaseClass {
}
struct StructName: BaseStruct {
}
protocol ProtocolName:AnotherProtocol {
}
extension TypeName : ProtocolName {
}
Tuple declarations
Preferred
var y = (key: 1, value: 2)
Not Preferred
var y = (key:1, value : 2)
Function declarations
Preferred
func someFunction<t: someclass u: someprotocol>(someT: T, someU: U) {
}</t:>
Not Preferred
func someFunction<t : someclass u:someprotocol>(someT: T, someU: U) {
}</t>
Conditional expressions
Preferred
var x = condition ? a : b
Not Preferred
var x = condition ? a: b
var x = condition ? a : b
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬