Kuangcp/JavaBase

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gui/src/main/java/com/github/kuangcp/gomoku/ChessBoard.java

Summary

Maintainability
B
4 hrs
Test Coverage

Method paintComponent has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    protected void paintComponent(Graphics g) {
        int offset = 4;
        int r = 5;
        int chessR = 20;
Severity: Minor
Found in gui/src/main/java/com/github/kuangcp/gomoku/ChessBoard.java - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method paintComponent has 36 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    protected void paintComponent(Graphics g) {
        int offset = 4;
        int r = 5;
        int chessR = 20;
Severity: Minor
Found in gui/src/main/java/com/github/kuangcp/gomoku/ChessBoard.java - About 1 hr to fix

    Method mouseMoved has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        public void mouseMoved(MouseEvent e) {
            int x = getGridXY(e.getX());
            int y = getGridXY(e.getY());
            x = x >= 0 ? x : 0;
            x = x <= 14 ? x : 14;
    Severity: Minor
    Found in gui/src/main/java/com/github/kuangcp/gomoku/ChessBoard.java - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method mouseClicked has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        public void mouseClicked(MouseEvent e) {
            if (playerPlay) {
                int x = getGridXY(e.getX());
                int y = getGridXY(e.getY());
                if (hasChess(x, y))
    Severity: Minor
    Found in gui/src/main/java/com/github/kuangcp/gomoku/ChessBoard.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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