Lesterpig/openparty

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Showing 35 of 35 total issues

Function createRoom has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  createRoom: function(name, password, type, socket) {

    if(__conf.maxRooms && this.rooms.length >= __conf.maxRooms) {
      return;
    }
Severity: Minor
Found in lib/rooms.js - About 1 hr to fix

    Function getWriteChannels has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    Player.prototype.getWriteChannels = function() {
      var channels = {};
    
      for(var role in this.roles) {
        for(var channel in this.roles[role].channels) {
    Severity: Minor
    Found in lib/players.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function $setWatch has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            function $setWatch() {
                $audioWatch = $rootScope.$watch(function() {
                    return {
                        volume: audioObject.volume,
                        currentTime: audioObject.currentTime,
    Severity: Minor
    Found in public/js/audio.js - About 1 hr to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      Player.prototype.join = function(channel) { this.socket.join('room_' + this.room.id + '_' + channel); };
      Severity: Major
      Found in lib/players.js and 1 other location - About 1 hr to fix
      lib/players.js on lines 24..24

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 56.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      Player.prototype.leave = function(channel) { this.socket.leave('room_' + this.room.id + '_' + channel); };
      Severity: Major
      Found in lib/players.js and 1 other location - About 1 hr to fix
      lib/players.js on lines 23..23

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 56.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function checkWrongAttributes has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

      var checkWrongAttributes = function(instance, errorLog) {
      
        for(var attr in attrs) {
          if(instance[attr] && !checkType(instance[attr], attrs[attr].t)) {
            errorLog.push('"' + attr + '" must be of type (' + attrs[attr].t + ')');
      Severity: Minor
      Found in lib/loader.js - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  if (minutes.toString().length == 1) {
                       minutes = "0" + (Math.floor(totalSec / 60)).toString();
                  }
      Severity: Minor
      Found in public/js/audio.js and 1 other location - About 50 mins to fix
      public/js/audio.js on lines 410..412

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 52.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  if (hours.toString().length == 1) {
                      hours = "0" + (Math.floor(totalSec / 3600)).toString();
                  } 
      Severity: Minor
      Found in public/js/audio.js and 1 other location - About 50 mins to fix
      public/js/audio.js on lines 429..431

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 52.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Avoid deeply nested control flow statements.
      Open

                if(channel === name && this.roles[role].channels[channel].r)
                  this.join(channel);
      Severity: Major
      Found in lib/players.js - About 45 mins to fix

        Avoid deeply nested control flow statements.
        Open

                  for(var channel in socket.player.roles[role].channels) {
                    if(socket.player.roles[role].channels[channel].r) {
                      socket.player.join(channel);
                    }
                  }
        Severity: Major
        Found in lib/recover.js - About 45 mins to fix

          Avoid deeply nested control flow statements.
          Open

                    if(socket.player.channels[channel].r) {
                      socket.player.join(channel);
                    } else {
                      socket.player.leave(channel);
                    }
          Severity: Major
          Found in lib/recover.js - About 45 mins to fix

            Function processActionOptions has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

            function processActionOptions(action, room, player) {
            
              switch(action.type) {
            
                case 'select':
            Severity: Minor
            Found in lib/players.js - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function createRoom has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

              createRoom: function(name, password, type, socket) {
            
                if(__conf.maxRooms && this.rooms.length >= __conf.maxRooms) {
                  return;
                }
            Severity: Minor
            Found in lib/rooms.js - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function joinRoom has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

              joinRoom: function(id, password, socket) {
            
                var room = this.getRoom(id);
                if(!room) {
                  return;
            Severity: Minor
            Found in lib/rooms.js - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function playerInfo has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

            Room.prototype.playerInfo = function(channel, player, value) {
            
              if(!value) {
                if(channel instanceof Player) {
                  channel = channel.socket;
            Severity: Minor
            Found in lib/rooms.js - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

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