Showing 87 of 87 total issues
Method update_or_destroy_records!
has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring. Open
def update_or_destroy_records!(records_batch_iterator, inventory_objects_index, attributes_index, all_attribute_keys)
hashes_for_update = []
records_for_destroy = []
indexed_inventory_objects = {}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class InventoryCollection
has 46 methods (exceeds 20 allowed). Consider refactoring. Open
class InventoryCollection
# @return [Boolean] A true value marks that we collected all the data of the InventoryCollection,
# meaning we also collected all the references.
attr_accessor :data_collection_finalized
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Method save!
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
def save!(association)
attributes_index = {}
inventory_objects_index = {}
inventory_collection.each do |inventory_object|
attributes = inventory_object.attributes(inventory_collection)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File inventory_collection.rb
has 344 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "inventory_refresh/inventory_collection/builder"
require "inventory_refresh/inventory_collection/data_storage"
require "inventory_refresh/inventory_collection/index/proxy"
require "inventory_refresh/inventory_collection/reference"
require "inventory_refresh/inventory_collection/references_storage"
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Method attributes
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def attributes(inventory_collection_scope = nil)
# We should explicitly pass a scope, since the inventory_object can be mapped to more InventoryCollections with
# different blacklist and whitelist. The generic code always passes a scope.
inventory_collection_scope ||= inventory_collection
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_records!
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def create_records!(all_attribute_keys, batch, attributes_index, on_conflict: nil)
indexed_inventory_objects = {}
hashes = []
create_time = time_now
batch.each do |index, inventory_object|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method map_ids_to_inventory_objects
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def map_ids_to_inventory_objects(indexed_inventory_objects, all_attribute_keys, hashes, result, on_conflict:)
if on_conflict == :do_nothing
# TODO(lsmola) is the comment below still accurate? We will update some partial rows, the actual skeletal
# precreate will still do nothing.
# For ON CONFLICT DO NOTHING, we need to always fetch the records plus the attribute_references. This path
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method attributes_with_keys
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def attributes_with_keys(inventory_collection_scope = nil, all_attribute_keys = [], inventory_object = nil)
# We should explicitly pass a scope, since the inventory_object can be mapped to more InventoryCollections with
# different blacklist and whitelist. The generic code always passes a scope.
inventory_collection_scope ||= inventory_collection
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Builder
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
class Builder
class MissingModelClassError < StandardError; end
def self.allowed_properties
%i[
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File concurrent_safe_batch.rb
has 291 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "inventory_refresh/save_collection/saver/base"
require "inventory_refresh/save_collection/saver/partial_upsert_helper"
require "inventory_refresh/save_collection/saver/retention_helper"
require "active_support/core_ext/module/delegation"
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Class Base
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
class Base
include InventoryRefresh::Logging
include InventoryRefresh::SaveCollection::Saver::SqlHelper
# @param inventory_collection [InventoryRefresh::InventoryCollection] InventoryCollection object we will be saving
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Cyclomatic complexity for create_records! is too high. [19/11] Open
def create_records!(all_attribute_keys, batch, attributes_index, on_conflict: nil)
indexed_inventory_objects = {}
hashes = []
create_time = time_now
batch.each do |index, inventory_object|
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method update_or_destroy_records!
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
def update_or_destroy_records!(records_batch_iterator, inventory_objects_index, attributes_index, all_attribute_keys)
hashes_for_update = []
records_for_destroy = []
indexed_inventory_objects = {}
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Cyclomatic complexity for map_ids_to_inventory_objects is too high. [17/11] Open
def map_ids_to_inventory_objects(indexed_inventory_objects, all_attribute_keys, hashes, result, on_conflict:)
if on_conflict == :do_nothing
# TODO(lsmola) is the comment below still accurate? We will update some partial rows, the actual skeletal
# precreate will still do nothing.
# For ON CONFLICT DO NOTHING, we need to always fetch the records plus the attribute_references. This path
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for update_or_destroy_records! is too high. [17/11] Open
def update_or_destroy_records!(records_batch_iterator, inventory_objects_index, attributes_index, all_attribute_keys)
hashes_for_update = []
records_for_destroy = []
indexed_inventory_objects = {}
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for initialize is too high. [17/11] Open
def initialize(inventory_collection)
@inventory_collection = inventory_collection
# TODO(lsmola) do I need to reload every time? Also it should be enough to clear the associations.
inventory_collection.parent&.reload
@association = inventory_collection.db_collection_for_comparison
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for attributes is too high. [17/11] Open
def attributes(inventory_collection_scope = nil)
# We should explicitly pass a scope, since the inventory_object can be mapped to more InventoryCollections with
# different blacklist and whitelist. The generic code always passes a scope.
inventory_collection_scope ||= inventory_collection
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Class InventoryCollection
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class InventoryCollection
module Helpers
module QuestionsHelper
# @return [Boolean] true means we want to call .changed? on every ActiveRecord object before saving it
def check_changed?
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Method save!
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def save!(association)
attributes_index = {}
inventory_objects_index = {}
all_attribute_keys = Set.new + inventory_collection.batch_extra_attributes
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_records!
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_records!(all_attribute_keys, batch, attributes_index, on_conflict: nil)
indexed_inventory_objects = {}
hashes = []
create_time = time_now
batch.each do |index, inventory_object|
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