ManageIQ/inventory_refresh

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lib/inventory_refresh/save_collection/saver/concurrent_safe_batch.rb

Summary

Maintainability
F
3 days
Test Coverage
A
93%

Method update_or_destroy_records! has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring.
Open

      def update_or_destroy_records!(records_batch_iterator, inventory_objects_index, attributes_index, all_attribute_keys)
        hashes_for_update   = []
        records_for_destroy = []
        indexed_inventory_objects = {}

Severity: Minor
Found in lib/inventory_refresh/save_collection/saver/concurrent_safe_batch.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method create_records! has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring.
Open

      def create_records!(all_attribute_keys, batch, attributes_index, on_conflict: nil)
        indexed_inventory_objects = {}
        hashes                    = []
        create_time               = time_now
        batch.each do |index, inventory_object|
Severity: Minor
Found in lib/inventory_refresh/save_collection/saver/concurrent_safe_batch.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method map_ids_to_inventory_objects has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

      def map_ids_to_inventory_objects(indexed_inventory_objects, all_attribute_keys, hashes, result, on_conflict:)
        if on_conflict == :do_nothing
          # TODO(lsmola) is the comment below still accurate? We will update some partial rows, the actual skeletal
          # precreate will still do nothing.
          # For ON CONFLICT DO NOTHING, we need to always fetch the records plus the attribute_references. This path
Severity: Minor
Found in lib/inventory_refresh/save_collection/saver/concurrent_safe_batch.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File concurrent_safe_batch.rb has 291 lines of code (exceeds 250 allowed). Consider refactoring.
Open

require "inventory_refresh/save_collection/saver/base"
require "inventory_refresh/save_collection/saver/partial_upsert_helper"
require "inventory_refresh/save_collection/saver/retention_helper"
require "active_support/core_ext/module/delegation"

Severity: Minor
Found in lib/inventory_refresh/save_collection/saver/concurrent_safe_batch.rb - About 3 hrs to fix

Cyclomatic complexity for create_records! is too high. [19/11]
Open

      def create_records!(all_attribute_keys, batch, attributes_index, on_conflict: nil)
        indexed_inventory_objects = {}
        hashes                    = []
        create_time               = time_now
        batch.each do |index, inventory_object|

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method update_or_destroy_records! has 61 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def update_or_destroy_records!(records_batch_iterator, inventory_objects_index, attributes_index, all_attribute_keys)
        hashes_for_update   = []
        records_for_destroy = []
        indexed_inventory_objects = {}

Severity: Major
Found in lib/inventory_refresh/save_collection/saver/concurrent_safe_batch.rb - About 2 hrs to fix

Cyclomatic complexity for update_or_destroy_records! is too high. [17/11]
Open

      def update_or_destroy_records!(records_batch_iterator, inventory_objects_index, attributes_index, all_attribute_keys)
        hashes_for_update   = []
        records_for_destroy = []
        indexed_inventory_objects = {}

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for map_ids_to_inventory_objects is too high. [17/11]
Open

      def map_ids_to_inventory_objects(indexed_inventory_objects, all_attribute_keys, hashes, result, on_conflict:)
        if on_conflict == :do_nothing
          # TODO(lsmola) is the comment below still accurate? We will update some partial rows, the actual skeletal
          # precreate will still do nothing.
          # For ON CONFLICT DO NOTHING, we need to always fetch the records plus the attribute_references. This path

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method save! has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

      def save!(association)
        attributes_index        = {}
        inventory_objects_index = {}
        all_attribute_keys      = Set.new + inventory_collection.batch_extra_attributes

Severity: Minor
Found in lib/inventory_refresh/save_collection/saver/concurrent_safe_batch.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method create_records! has 48 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def create_records!(all_attribute_keys, batch, attributes_index, on_conflict: nil)
        indexed_inventory_objects = {}
        hashes                    = []
        create_time               = time_now
        batch.each do |index, inventory_object|

Method save! has 37 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def save!(association)
        attributes_index        = {}
        inventory_objects_index = {}
        all_attribute_keys      = Set.new + inventory_collection.batch_extra_attributes

Method map_ids_to_inventory_objects has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def map_ids_to_inventory_objects(indexed_inventory_objects, all_attribute_keys, hashes, result, on_conflict:)
        if on_conflict == :do_nothing
          # TODO(lsmola) is the comment below still accurate? We will update some partial rows, the actual skeletal
          # precreate will still do nothing.
          # For ON CONFLICT DO NOTHING, we need to always fetch the records plus the attribute_references. This path

Method batch_iterator has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

      def batch_iterator(association)
        if pure_sql_records_fetching
          # Building fast iterator doing pure SQL query and therefore avoiding redundant creation of AR objects. The
          # iterator responds to find_in_batches, so it acts like the AR relation. For targeted refresh, the association
          # can already be ApplicationRecordIterator, so we will skip that.

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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