Showing 88 of 88 total issues
Cyclomatic complexity for run is too high. [52/11] Open
def run
data = ""
params = {}
opts = Optimist.options do
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Subcollections
module SecurityPolicies
def security_policies_query_resource(object)
object.try(:security_policies) || []
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Subcollections
module SecurityPolicyRules
def security_policy_rules_query_resource(object)
object.try(:security_policy_rules) || []
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method parse_filter
has a Cognitive Complexity of 23 (exceeds 11 allowed). Consider refactoring. Open
def parse_filter(filter)
logical_or = filter.gsub!(/^or /i, '').present?
filter_field, operator, filter_value = split_filter_string(filter)
methods = OPERATORS[operator]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method determine_include_for_find
has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring. Open
def determine_include_for_find(klass)
attrs = virtual_attributes_for(klass) do |type, attr_name, attr_base|
if klass.virtual_includes(attr_name) && !klass.attribute_supported_by_sql?(attr_name) && attr_base.blank?
attr_name
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for parse_filter is too high. [14/11] Open
def parse_filter(filter)
logical_or = filter.gsub!(/^or /i, '').present?
filter_field, operator, filter_value = split_filter_string(filter)
methods = OPERATORS[operator]
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method normalize_hash
has a Cognitive Complexity of 21 (exceeds 11 allowed). Consider refactoring. Open
def normalize_hash(type, obj, opts = {})
Environment.fetch_encrypted_attribute_names(obj.class)
attrs = normalize_select_attributes(obj, opts)
result = {}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for normalize_attr is too high. [13/11] Open
def normalize_attr(attr, value)
return if value.nil?
if value.kind_of?(Array) || value.kind_of?(ActiveRecord::Relation)
normalize_array(value)
elsif value.respond_to?(:attributes) || value.respond_to?(:keys)
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for edit_resource is too high. [13/11] Open
def edit_resource(type, id, data)
resource = resource_search(id, type)
allowed_params = %w[description credentials]
allowed_params += %w[name payload payload_type] if resource.configuration_script_source.nil?
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for determine_include_for_find is too high. [12/11] Open
def determine_include_for_find(klass)
attrs = virtual_attributes_for(klass) do |type, attr_name, attr_base|
if klass.virtual_includes(attr_name) && !klass.attribute_supported_by_sql?(attr_name) && attr_base.blank?
attr_name
else
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Similar blocks of code found in 2 locations. Consider refactoring. Open
def unassign_resource(type, id, data)
profile = resource_search(id, type)
data['resources'].each do |resource|
raise 'Must specify resource href' unless resource.key?('href')
href = Href.new(resource['href'])
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def assign_resource(type, id, data)
profile = resource_search(id, type)
data['resources'].each do |resource|
raise 'Must specify resource href' unless resource.key?('href')
href = Href.new(resource['href'])
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method collection_to_jbuilder
has a Cognitive Complexity of 19 (exceeds 11 allowed). Consider refactoring. Open
def collection_to_jbuilder(type, reftype, resources, opts = {})
link_builder = Api::LinksBuilder.new(params, @req.url, opts[:counts])
Jbuilder.new do |json|
json.set! 'name', opts[:name] if opts[:name]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gen_action_spec_for_collections
has a Cognitive Complexity of 17 (exceeds 11 allowed). Consider refactoring. Open
def gen_action_spec_for_collections(collection, cspec, is_subcollection, href)
if is_subcollection
target = :subcollection_actions
cspec_target = collection_config.typed_subcollection_actions(@req.collection, collection) || cspec[target]
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def security_groups_add_resource(parent, _type, _id, data)
security_group = data["name"]
raise "Cannot add #{security_group} to #{parent.name}" unless parent.supports?(:add_security_group)
message = "Adding security group #{security_group} to #{parent.name}"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def security_groups_remove_resource(parent, _type, _id, data)
security_group = data["name"]
raise "Cannot remove #{security_group} from #{parent.name}" unless parent.supports?(:remove_security_group)
message = "Removing security group #{security_group} from #{parent.name}"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method edit_resource
has a Cognitive Complexity of 15 (exceeds 11 allowed). Consider refactoring. Open
def edit_resource(type, id, data)
resource = resource_search(id, type)
allowed_params = %w[description credentials]
allowed_params += %w[name payload payload_type] if resource.configuration_script_source.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gen_action_spec_for_resources
has a Cognitive Complexity of 15 (exceeds 11 allowed). Consider refactoring. Open
def gen_action_spec_for_resources(cspec, is_subcollection, href, resource)
if is_subcollection
target = :subresource_actions
cspec_target = cspec[target] || collection_config.typed_subcollection_actions(@req.collection, @req.subcollection, :subresource)
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method virtual_attribute_search
has a Cognitive Complexity of 15 (exceeds 11 allowed). Consider refactoring. Open
def virtual_attribute_search(resource, attribute)
if resource.class < ApplicationRecord
rbac = Rbac::Filterer.new
# is relation in 'attribute' variable plural in the model class (from 'resource.class') ?
if [:has_many, :has_and_belongs_to_many].include?(resource.class.reflection_with_virtual(attribute).try(:macro))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method import_resource
has a Cognitive Complexity of 15 (exceeds 11 allowed). Consider refactoring. Open
def import_resource(_type, _id, data = {})
params = %w[dst_provider_id src_provider_id src_image_id]
raise BadRequestError, "Parameter 'data' has to contain non-empty values for the keys '#{params.join(", ")}', received: '#{data.to_json}'" if data.values_at(*params).any?(&:blank?)
raise BadRequestError, "Source and destination provider identifiers must differ" if data['dst_provider_id'] == data['src_provider_id']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"