ManageIQ/manageiq-ui-classic

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Function MiqDataTable has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring.
Open

const MiqDataTable = ({
  headers,
  rows,
  onCellClick,
  mode,
Severity: Minor
Found in app/javascript/components/miq-data-table/index.jsx - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method settings_replace_right_cell has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring.
Open

  def settings_replace_right_cell(nodetype, presenter)
    case nodetype
    when "ze" # zone edit
      # when editing zone in settings tree
      if @zone.id.blank?
Severity: Minor
Found in app/controllers/ops_controller.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_edit has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_edit
    assert_privileges("miq_report_schedule_edit")
    case params[:button]
    when "cancel"
      @schedule = MiqSchedule.find(session[:edit][:sched_id]) if session[:edit] && session[:edit][:sched_id]
Severity: Minor
Found in app/controllers/report_controller/schedules.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function ReportDataTable has 135 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const ReportDataTable = (props) => {
  const { perPageDefault, perPageOptions, reportType } = props;
  const initState = {
    ...initialState,
    pagination: {

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (_.isObject(data.expEditor.second)) {
      if (!_.isUndefined(data.expEditor.second.type)) {
        ManageIQ.expEditor.second.type   = data.expEditor.second.type;
      }
      if (!_.isUndefined(data.expEditor.second.title)) {
Severity: Major
Found in app/javascript/oldjs/miq_explorer.js and 1 other location - About 5 hrs to fix
app/javascript/oldjs/miq_explorer.js on lines 186..193

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 143.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  const onSubmit = (values) => {
    miqSparkleOn();
    const resource = {
      floating_ip: values.floating_ip,
    };
app/javascript/components/host-aggregate-form/add-remove-host-aggregate-form.jsx on lines 14..32

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 143.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (_.isObject(data.expEditor.first)) {
      if (!_.isUndefined(data.expEditor.first.type)) {
        ManageIQ.expEditor.first.type   = data.expEditor.first.type;
      }
      if (!_.isUndefined(data.expEditor.first.title)) {
Severity: Major
Found in app/javascript/oldjs/miq_explorer.js and 1 other location - About 5 hrs to fix
app/javascript/oldjs/miq_explorer.js on lines 195..202

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 143.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  const onSubmit = (values) => {
    miqSparkleOn();
    const resource = {
      host_id: values.host_id,
    };
app/javascript/components/vm-floating-ips/vm-floating-ips-form.jsx on lines 8..27

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 143.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Cyclomatic complexity for ab_get_node_info is too high. [43/11]
Open

  def ab_get_node_info(node)
    @nodetype = node.split("_")
    nodeid = node.split("-")

    # initializing variables to hold data for selected node

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for show is too high. [43/11]
Open

  def show(id = nil)
    @flash_array = [] if params[:display] && params[:display] != "snapshot_info"
    @sb[:action] = params[:display]

    return if perfmenu_click?
Severity: Minor
Found in app/controllers/vm_common.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const ButtonList = (props) => {
  const { headers, rows } = tableData(props);

  /** Function to execute the row's click event */
  const onSelect = (selectedRow) => {
Severity: Major
Found in app/javascript/components/data-tables/button-list/index.jsx and 1 other location - About 5 hrs to fix
app/javascript/components/data-tables/button-group-list/index.jsx on lines 5..22

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 142.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const ButtonGroupList = (props) => {
  const { headers, rows } = tableData(props);

  /** Function to execute the row's click event */
  const onSelect = (selectedRow) => {
app/javascript/components/data-tables/button-list/index.jsx on lines 5..22

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 142.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

File action-form.schema.js has 539 lines of code (exceeds 400 allowed). Consider refactoring.
Open

/* eslint-disable no-restricted-syntax */
import { componentTypes, validatorTypes } from '@data-driven-forms/react-form-renderer';
import {
  assignProfiles, findInitialValue, buildParentTypeOptions, buildSnapShotAgeOptions,
  buildInheritTagOptions, buildAlertOptions, buildRunAnsible, buildTags,
Severity: Major
Found in app/javascript/components/action-form/action-form.schema.js - About 5 hrs to fix

Class ReportController has 40 methods (exceeds 20 allowed). Consider refactoring.
Open

class ReportController < ApplicationController
  DEFAULT_SORT_COLUMN_NUMBER = 2
  DEFAULT_SORT_ORDER = "DESC".freeze

  include Dashboards
Severity: Minor
Found in app/controllers/report_controller.rb - About 5 hrs to fix

Cyclomatic complexity for show is too high. [42/11]
Open

  def show
    assert_privileges("dashboard_view")
    @layout     = "dashboard"
    @display    = "dashboard"
    @lastaction = "show"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for ap_edit is too high. [42/11]
Open

  def ap_edit
    assert_privileges("ap_edit")
    if params["accept"]
      ap_accept_line_changes
    else

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for menu_field_changed is too high. [42/11]
Open

  def menu_field_changed
    assert_privileges("miq_report_menu_editor")

    return unless load_edit("menu_edit__#{session[:role_choice] ? session[:role_choice] : "new"}", "replace_cell__explorer")
    menu_get_form_vars

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for valid_report? is too high. [42/11]
Open

  def valid_report?(rpt)
    active_tab = 'edit_1'
    if @edit[:new][:model] == ApplicationController::TREND_MODEL
      unless @edit[:new][:perf_trend_col]
        add_flash(_('Trending for is required'), :error)

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

File expression.rb has 536 lines of code (exceeds 400 allowed). Consider refactoring.
Open

module ApplicationController::Filter
  EXP_TODAY = "Today".freeze
  EXP_FROM = "FROM".freeze
  EXP_IS = "IS".freeze

Severity: Major
Found in app/controllers/application_controller/filter/expression.rb - About 5 hrs to fix

Method st_edit has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring.
Open

  def st_edit
    assert_privileges(params[:id] ? 'catalogitem_edit' : 'catalogitem_new')

    # reset the active tree back to :sandt_tree, it was changed temporairly to display automate entry point tree in a popup div
    self.x_active_tree = 'sandt_tree'
Severity: Minor
Found in app/controllers/catalog_controller.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Severity
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Status
Source
Language