ManageIQ/manageiq-ui-classic

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Similar blocks of code found in 8 locations. Consider refactoring.
Open

    {
      value: 'Heat',
      sub_items: [{
        title: 'Show list of running Heat',
        value: 'Running (4)',
Severity: Major
Found in app/javascript/spec/textual_summary/data/multilink_table.js and 7 other locations - About 3 hrs to fix
app/javascript/spec/textual_summary/data/multilink_table.js on lines 4..21
app/javascript/spec/textual_summary/data/multilink_table.js on lines 22..39
app/javascript/spec/textual_summary/data/multilink_table.js on lines 40..57
app/javascript/spec/textual_summary/data/multilink_table.js on lines 58..75
app/javascript/spec/textual_summary/data/multilink_table.js on lines 76..93
app/javascript/spec/textual_summary/data/multilink_table.js on lines 127..144
app/javascript/spec/textual_summary/data/multilink_table.js on lines 145..162

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    {
      value: 'Gnocchi',
      sub_items: [{
        title: 'Show list of running Gnocchi',
        value: 'Running (2)',
Severity: Major
Found in app/javascript/spec/textual_summary/data/multilink_table.js and 7 other locations - About 3 hrs to fix
app/javascript/spec/textual_summary/data/multilink_table.js on lines 4..21
app/javascript/spec/textual_summary/data/multilink_table.js on lines 22..39
app/javascript/spec/textual_summary/data/multilink_table.js on lines 40..57
app/javascript/spec/textual_summary/data/multilink_table.js on lines 58..75
app/javascript/spec/textual_summary/data/multilink_table.js on lines 94..111
app/javascript/spec/textual_summary/data/multilink_table.js on lines 127..144
app/javascript/spec/textual_summary/data/multilink_table.js on lines 145..162

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    {
      value: 'Nova',
      sub_items: [{
        title: 'Show list of running Nova',
        value: 'Running (5)',
Severity: Major
Found in app/javascript/spec/textual_summary/data/multilink_table.js and 7 other locations - About 3 hrs to fix
app/javascript/spec/textual_summary/data/multilink_table.js on lines 4..21
app/javascript/spec/textual_summary/data/multilink_table.js on lines 22..39
app/javascript/spec/textual_summary/data/multilink_table.js on lines 40..57
app/javascript/spec/textual_summary/data/multilink_table.js on lines 58..75
app/javascript/spec/textual_summary/data/multilink_table.js on lines 76..93
app/javascript/spec/textual_summary/data/multilink_table.js on lines 94..111
app/javascript/spec/textual_summary/data/multilink_table.js on lines 145..162

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    {
      value: 'Swift',
      sub_items: [{
        title: 'Show list of running Swift',
        value: 'Running (14)',
Severity: Major
Found in app/javascript/spec/textual_summary/data/multilink_table.js and 7 other locations - About 3 hrs to fix
app/javascript/spec/textual_summary/data/multilink_table.js on lines 4..21
app/javascript/spec/textual_summary/data/multilink_table.js on lines 22..39
app/javascript/spec/textual_summary/data/multilink_table.js on lines 40..57
app/javascript/spec/textual_summary/data/multilink_table.js on lines 58..75
app/javascript/spec/textual_summary/data/multilink_table.js on lines 76..93
app/javascript/spec/textual_summary/data/multilink_table.js on lines 94..111
app/javascript/spec/textual_summary/data/multilink_table.js on lines 127..144

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    {
      value: 'Cinder',
      sub_items: [{
        title: 'Show list of running Cinder',
        value: 'Running (3)',
Severity: Major
Found in app/javascript/spec/textual_summary/data/multilink_table.js and 7 other locations - About 3 hrs to fix
app/javascript/spec/textual_summary/data/multilink_table.js on lines 4..21
app/javascript/spec/textual_summary/data/multilink_table.js on lines 22..39
app/javascript/spec/textual_summary/data/multilink_table.js on lines 58..75
app/javascript/spec/textual_summary/data/multilink_table.js on lines 76..93
app/javascript/spec/textual_summary/data/multilink_table.js on lines 94..111
app/javascript/spec/textual_summary/data/multilink_table.js on lines 127..144
app/javascript/spec/textual_summary/data/multilink_table.js on lines 145..162

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    {
      value: 'Ceilometer',
      sub_items: [{
        title: 'Show list of running Ceilometer',
        value: 'Running (3)',
Severity: Major
Found in app/javascript/spec/textual_summary/data/multilink_table.js and 7 other locations - About 3 hrs to fix
app/javascript/spec/textual_summary/data/multilink_table.js on lines 4..21
app/javascript/spec/textual_summary/data/multilink_table.js on lines 40..57
app/javascript/spec/textual_summary/data/multilink_table.js on lines 58..75
app/javascript/spec/textual_summary/data/multilink_table.js on lines 76..93
app/javascript/spec/textual_summary/data/multilink_table.js on lines 94..111
app/javascript/spec/textual_summary/data/multilink_table.js on lines 127..144
app/javascript/spec/textual_summary/data/multilink_table.js on lines 145..162

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

    {
      value: 'Aodh',
      sub_items: [{
        title: 'Show list of running Aodh',
        value: 'Running (3)',
Severity: Major
Found in app/javascript/spec/textual_summary/data/multilink_table.js and 7 other locations - About 3 hrs to fix
app/javascript/spec/textual_summary/data/multilink_table.js on lines 22..39
app/javascript/spec/textual_summary/data/multilink_table.js on lines 40..57
app/javascript/spec/textual_summary/data/multilink_table.js on lines 58..75
app/javascript/spec/textual_summary/data/multilink_table.js on lines 76..93
app/javascript/spec/textual_summary/data/multilink_table.js on lines 94..111
app/javascript/spec/textual_summary/data/multilink_table.js on lines 127..144
app/javascript/spec/textual_summary/data/multilink_table.js on lines 145..162

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 101.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Cyclomatic complexity for ab_button_add is too high. [25/11]
Open

  def ab_button_add
    assert_privileges("ab_button_new")
    @sb[:active_tab] = "ab_options_tab"
    @resolve = session[:resolve]
    name = @edit[:new][:instance_name].presence || @edit[:new][:other_name]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for prov_field_changed is too high. [25/11]
Open

  def prov_field_changed
    assert_privileges("miq_request_edit")

    if params[:tab_id]
      @edit = session[:edit]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for rbac_edit_save_or_add is too high. [25/11]
Open

  def rbac_edit_save_or_add(what, rbac_suffix = what)
    key         = what.to_sym
    id          = params[:id] || "new"
    add_pressed = params[:button] == "add"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for replace_right_cell is too high. [25/11]
Open

  def replace_right_cell(options = {})
    @explorer = true
    replace_trees = options[:replace_trees]

    # FIXME: is the following line needed?

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for list_child_vms is too high. [25/11]
Open

  def list_child_vms(model, node_id, title, show_list)
    options = {
      :model       => model,
      :named_scope => scopes_for_role,
    }
Severity: Minor
Found in app/controllers/vm_common.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for button is too high. [25/11]
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box

    params[:display] = @display if ["instances"].include?(@display) # Were we displaying vms/hosts/storages
    params[:page] = @current_page if @current_page.nil? # Save current page for list refresh

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for schedule_set_form_vars is too high. [25/11]
Open

  def schedule_set_form_vars
    @timezone_abbr = get_timezone_abbr
    @edit = {}
    @folders = []

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for miq_summary_alert_parameters is too high. [25/11]
Open

  def miq_summary_alert_parameters(alert, expression_options, sb_data, perf_column_unit, ems)
    rows = []
    title = [_(MiqAlert.expression_types(alert.db)[alert.expression[:eval_method]]), _('Parameters')].join(' ')
    data = {:title => title, :mode => "miq_alert_parameters", :rows => []}
    ae_options = alert.expression[:options]
Severity: Minor
Found in app/helpers/miq_alert_helper.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method button_set_form_vars has 82 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def button_set_form_vars
    @sb[:buttons_node] = true
    @edit = {}
    if session[:resolve] && session[:resolve][:instance_name]
      @resolve = session[:resolve]
Severity: Major
Found in app/controllers/application_controller/buttons.rb - About 3 hrs to fix

Method condition_edit has 82 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def condition_edit
    case params[:button]
    when "cancel"
      id = params[:id] || "new"
      return unless load_edit("condition_edit__#{id}")
Severity: Major
Found in app/controllers/condition_controller.rb - About 3 hrs to fix

Function GenericObjectForm has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

const GenericObjectForm = ({ recordId }) => {
  const [{ initialValues, isLoading, classOptions }, setState] = useState({ isLoading: !!recordId });
  const promise = useMemo(() => API.options('/api/generic_object_definitions/'), []);
  const submitLabel = !!recordId ? __('Save') : __('Add');

Severity: Minor
Found in app/javascript/components/generic-objects-form/index.jsx - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method center_toolbar_filename_report has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

  def center_toolbar_filename_report
    if x_active_tree == :db_tree
      node = x_node
      if %w[root xx-g].include?(node)
        return nil
Severity: Minor
Found in app/helpers/application_helper/toolbar_chooser.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method prov_req_submit has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

  def prov_req_submit
    id = session[:edit][:req_id] || "new"
    return unless load_edit("prov_edit__#{id}", "show_list")

    @edit[:new][:schedule_time] = @edit[:new][:schedule_time].in_time_zone("Etc/UTC") if @edit[:new][:schedule_time]
Severity: Minor
Found in app/controllers/application_controller/miq_request_methods.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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