Showing 18,390 of 18,390 total issues
Function basicInformationTabSchema
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
const basicInformationTabSchema = (availableCatalogs, tenantTree, roleAllows, zones, currencies) => {
const schema = {
component: componentTypes.TAB_ITEM,
id: 'basic-information-tab',
name: 'basic-information-tab',
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Function basicInformationTabSchema
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
const basicInformationTabSchema = (availableCatalogs, tenantTree, roleAllows, zones, currencies) => {
const schema = {
component: componentTypes.TAB_ITEM,
id: 'basic-information-tab',
name: 'basic-information-tab',
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Method title_from_layout
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
def title_from_layout(layout)
# no layout, leave title alone
return nil if layout.blank?
case layout
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Method build_search_filter_from_params
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
def build_search_filter_from_params(schedule, filter_type, value, other_value)
resource_type = schedule.resource_type
check_compliance = schedule&.sched_action&.dig(:method) == "check_compliance"
filter_resource_type = if check_compliance
if resource_type == "ContainerImage"
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Similar blocks of code found in 3 locations. Consider refactoring. Open
it('renders groups', () => {
const t = shallow(<Toolbar
onClick={() => {}}
onViewClick={() => {}}
groups={toolbarData}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
it('renders the ToolbarView component', () => {
const t = shallow(<Toolbar
onClick={() => {}}
onViewClick={() => {}}
groups={toolbarData}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
it('renders kebab buttons', () => {
const t = mount(<Toolbar
onClick={() => {}}
onViewClick={() => {}}
groups={toolbarData}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method replace_right_cell
has 78 lines of code (exceeds 25 allowed). Consider refactoring. Open
def replace_right_cell(options = {})
nodetype, replace_trees = options.values_at(:nodetype, :replace_trees)
replace_trees = @replace_trees if @replace_trees # get_node_info might set this
# FIXME
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Function SubnetForm
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
const SubnetForm = ({ recordId }) => {
const [{ initialValues, isLoading, fields }, setState] = useState({ isLoading: !!recordId, fields: [] });
const submitLabel = !!recordId ? __('Save') : __('Add');
const loadSchema = (appendState = {}) => ({ data: { form_schema: { fields } } }) => {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method perf_gen_top_data_before_wait
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def perf_gen_top_data_before_wait
@perf_options[:ght_type] ||= "hybrid"
@perf_options[:chart_type] = :performance
cont_plus_model = request.parameters["controller"] + "-" + @perf_options[:top_model]
metric_model = @perf_options[:top_model] == "Vm" ? "VmOrTemplate" : @perf_options[:top_model]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method button
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def button
@edit = session[:edit] # Restore @edit for adv search box
params[:page] = @current_page unless @current_page.nil? # Save current page for list refresh
@refresh_div = "main_div" # Default div for button.rjs to refresh
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method button
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def button
@edit = session[:edit] # Restore @edit for adv search box
params[:display] = @display if %w[vms images instances].include?(@display)
params[:page] = @current_page unless @current_page.nil? # Save current page for list refresh
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method deleteemss
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def deleteemss
assert_privileges(params[:pressed])
emss = []
if @lastaction == "show_list" # showing a list, scan all selected emss
emss = find_checked_items
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method schedule_form_field_changed
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def schedule_form_field_changed
assert_privileges(@edit && @edit[:rpt_id] ? "miq_report_schedule_edit" : "miq_report_schedule_add")
return unless load_edit("schedule_edit__#{params[:id]}", "replace_cell__explorer")
schedule_get_form_vars
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method stamp
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def stamp
assert_privileges(rbac_feature_id("miq_request_approval"))
if params[:button] == "cancel"
if (session[:edit] && session[:edit][:stamp_typ]) == "a"
flash_to_session(_("Request approval was cancelled by the user"))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method widget_validate_entries
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def widget_validate_entries
if %w[r c].include?(@sb[:wtype]) && (!@edit[:new][:repfilter] || @edit[:new][:repfilter] == "")
add_flash(_("A Report must be selected"), :error)
end
if %w[role group].include?(@edit[:new][:visibility_typ])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function link
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
link: function(scope, elem, attr, ctrl) {
scope['formchange_' + ctrl.$name] = elem[0].name;
scope['elemType_' + ctrl.$name] = attr.type;
var model = function() {
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Method atomic_form_field_changed
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
def atomic_form_field_changed
assert_privileges(session&.fetch_path(:edit, :rec_id) ? "atomic_catalogitem_edit" : "atomic_catalogitem_new")
# need to check req_id in session since we are using common code for prov requests and atomic ST screens
id = session[:edit][:req_id] || "new"
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Method valid_report?
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
def valid_report?(rpt)
active_tab = 'edit_1'
if @edit[:new][:model] == ApplicationController::TREND_MODEL
unless @edit[:new][:perf_trend_col]
add_flash(_('Trending for is required'), :error)
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Cyclomatic complexity for view_to_hash is too high. [23/11] Open
def view_to_hash(view, fetch_data = false)
root = {:head => [], :rows => []}
has_checkbox = !@embedded && !@no_checkboxes
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6