ManageIQ/manageiq-ui-classic

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Cyclomatic complexity for rbac_edit_reset is too high. [19/11]
Open

  def rbac_edit_reset(operation, what, klass)
    key = what.to_sym
    if operation != "new"
      record = find_record_with_rbac(klass, checked_or_params)
      if %i[group role].include?(key) && record && record.read_only && operation != 'copy'

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for rbac_group_get_form_vars is too high. [19/11]
Open

  def rbac_group_get_form_vars
    if %w[up down].include?(params[:button])
      move_cols_up   if params[:button] == "up"
      move_cols_down if params[:button] == "down"
    else

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for gfv_chargeback is too high. [19/11]
Open

  def gfv_chargeback
    # Chargeback options
    if params.key?(:cb_show_typ)
      @edit[:new][:cb_show_typ] = params[:cb_show_typ].presence
      @refresh_div = "filter_div"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for db_get_node_info is too high. [19/11]
Open

  def db_get_node_info
    model, rec_id, _ = TreeBuilder.extract_node_model_and_id(x_node)
    @sb[:nodes] = x_node.split('-')
    if @sb[:nodes].length == 1
      @default_ws = MiqWidgetSet.where_unique_on("default").where(:read_only => true).first

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Function RetirementForm has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

const RetirementForm = ({
  retirementID, redirect, url, timezone,
}) => {
  const retireItems = JSON.parse(retirementID);
  const tz = timezone;
Severity: Minor
Found in app/javascript/components/retirement-form/index.jsx - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method li_link has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

    def li_link(args)
      args[:if] = (args[:count] != 0) if args[:count]
      args[:if] = true unless args.key?(:if)

      link_text, title = build_link_text(args)
Severity: Minor
Found in app/helpers/application_helper/listnav.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function SettingsTimeProfileForm has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

const SettingsTimeProfileForm = ({
  timeProfileId, timezones, action, userid,
}) => {
  const [{
    isLoading, initialValues, fields, tz,
Severity: Minor
Found in app/javascript/components/settings-time-profile-form/index.jsx - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method textual_generate_openstack_status has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def textual_generate_openstack_status
    @record.host_service_group_openstacks.collect do |x|
      running_count       = x.running_system_services.count
      failed_count        = x.failed_system_services.count
      all_count           = x.system_services.count
Severity: Minor
Found in app/helpers/host_helper/textual_summary.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method center_toolbar_filename_pxe has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def center_toolbar_filename_pxe
    if x_active_tree == :pxe_servers_tree
      if x_node == "root"
        return "pxe_servers_center_tb"
      elsif x_node.split('-').first == "pi"
Severity: Minor
Found in app/helpers/application_helper/toolbar_chooser.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method perf_top_chart has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def perf_top_chart
    return if perfmenu_click?

    @record = identify_tl_or_perf_record
    @perf_record = @record.kind_of?(MiqServer) ? @record.vm : @record # Use related server vm record
Severity: Minor
Found in app/controllers/application_controller/performance.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method edit_record has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def edit_record
    assert_privileges(params[:pressed])
    obj = find_checked_items
    db = params[:db] if params[:db]

Severity: Minor
Found in app/controllers/application_controller/ci_processing.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method exp_build_string has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def exp_build_string(exp)
    main_font = calculate_font_color(exp['result'])

    if exp['and']
      exp_string = join_binary(exp, 'and', main_font)
Severity: Minor
Found in app/controllers/application_controller/expression_html.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method group_set_form_vars has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def group_set_form_vars
    @sb[:buttons_node] = true
    if session[:resolve]
      @resolve = session[:resolve]
    else
Severity: Minor
Found in app/controllers/application_controller/buttons.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_active_tab_and_node has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def set_active_tab_and_node
    if x_active_tree == :settings_tree
      @sb[:active_tab] ||= "settings_server"
    end

Severity: Minor
Found in app/controllers/ops_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method miq_event_edit has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def miq_event_edit
    assert_privileges("miq_policy_event_edit")
    case params[:button]
    when "cancel"
      @edit = nil
Severity: Minor
Found in app/controllers/miq_policy_controller/events.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method determine_filter_type_and_value has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def determine_filter_type_and_value(schedule)
    if schedule.sched_action && schedule.sched_action[:method] && !schedule_automate(schedule)
      if schedule.miq_search # See if a search filter is attached
        filter_type = schedule.miq_search.search_type == "user" ? "my" : "global"
        filter_value = schedule.miq_search.id
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method rbac_edit_reset has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def rbac_edit_reset(operation, what, klass)
    key = what.to_sym
    if operation != "new"
      record = find_record_with_rbac(klass, checked_or_params)
      if %i[group role].include?(key) && record && record.read_only && operation != 'copy'
Severity: Minor
Found in app/controllers/ops_controller/ops_rbac.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method load_or_clear_adv_search has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def load_or_clear_adv_search
    adv_search_build("Storage")
    session[:edit] = @edit
    @explorer = true

Severity: Minor
Found in app/controllers/storage_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method settings_set_form_vars has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def settings_set_form_vars
    @right_cell_text = if x_node.split("-").first == "z"
                         if my_zone_name == @selected_zone.name
                           _("Settings %{model} \"%{name}\" (current)") % {:name  => @selected_zone.description,
                                                                           :model => ui_lookup(:model => @selected_zone.class.to_s)}
Severity: Minor
Found in app/controllers/ops_controller/settings/common.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method db_form_field_changed has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def db_form_field_changed
    assert_privileges(session.fetch_path(:edit, :db_id) ? "db_edit" : "db_new")

    return unless load_edit("db_edit__#{params[:id]}", "replace_cell__explorer")
    db_get_form_vars
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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