ManageIQ/manageiq

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Method put_or_update has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def self.put_or_update(find_options)
    find_options = default_get_options(find_options)

    # Since args are a serializable field, remove them and manually dump them
    #   for proper comparison.
Severity: Minor
Found in app/models/miq_queue.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method prepare_master_list has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def prepare_master_list
    # Prepare the master list based on the report column order
    @master_list = []
    @include.each_value { |data| data.delete(:master_index) }

Severity: Minor
Found in app/models/miq_compare.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method sync_pxe_images has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def sync_pxe_images
    _log.info("Synchronizing PXE images on PXE Server [#{name}]...")

    stats = {:adds => 0, :updates => 0, :deletes => 0}
    current = pxe_images.where(:pxe_menu_id => nil).index_by { |i| [i.path, i.name] }
Severity: Minor
Found in app/models/pxe_server.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method include_as_hash has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def include_as_hash(includes = include, klass = db_class, klass_cols = cols)
    result = {}
    if klass_cols && klass && klass.respond_to?(:virtual_attribute?)
      klass_cols.each do |c|
        result[c.to_sym] = {} if klass.virtual_attribute?(c) && !klass.attribute_supported_by_sql?(c)
Severity: Minor
Found in app/models/miq_report/generator.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method initialize has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def initialize(values, requester, options = {})
    initial_pass = values.blank?
    initial_pass = true if options[:initial_pass] == true
    instance_var_init(values, requester, options)

Severity: Minor
Found in app/models/miq_provision_orch_workflow.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method monitor has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def monitor
    now = Time.now.utc
    Benchmark.realtime_block(:heartbeat)               { heartbeat }         if threshold_exceeded?(:heartbeat_frequency, now)
    Benchmark.realtime_block(:server_dequeue)          { process_miq_queue } if threshold_exceeded?(:server_dequeue_frequency, now)

Severity: Minor
Found in app/models/miq_server.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method image_name has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def self.image_name(obj)
    os_name = nil

    # Select most accurate name field
    os = obj.operating_system
Severity: Minor
Found in app/models/operating_system.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method initialize has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def initialize(values, requester, options = {})
    initial_pass = values.blank?
    initial_pass = true if options[:initial_pass] == true
    instance_var_init(values, requester, options)

Severity: Minor
Found in app/models/miq_provision_virt_workflow.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_field has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def get_field(field_name, dialog_name = nil, refresh_values = true)
    field_name = field_name.to_sym
    dialog_name = find_dialog_from_field_name(field_name) if dialog_name.nil?
    field = @dialogs.fetch_path(:dialogs, dialog_name.to_sym, :fields, field_name)
    return {} unless field
Severity: Minor
Found in app/models/miq_request_workflow.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method seed has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def self.seed
    role_map_file = FIXTURE_DIR.join("role_map.yaml")
    role_map = YAML.load_file(role_map_file) if role_map_file.exist?
    return unless role_map

Severity: Minor
Found in app/models/miq_group.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_target_objects has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def self.get_target_objects(target, single_id = nil)
    # Handle targets passed as a single class/id pair, an array of class/id pairs, an array of references
    target = [[target, single_id]] unless single_id.nil?
    return [target] unless target.kind_of?(Array)
    return target unless target[0].kind_of?(Array)
Severity: Minor
Found in app/models/ems_refresh.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_memberships has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring.
Open

  def get_memberships(obj, max_depth = 0, attr = @group_attribute.to_sym, followed = [], current_depth = 0)
    current_depth += 1

    _log.debug("Enter get_memberships: #{obj.inspect}")
    _log.debug("Enter get_memberships: #{obj.dn}, max_depth: #{max_depth}, current_depth: #{current_depth}, attr: #{attr}")
Severity: Minor
Found in lib/miq_ldap.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  class Imports
    class Alerts
      def import(options)
        glob = File.file?(options[:source]) ? options[:source] : "#{options[:source]}/*.yaml"
        Dir.glob(glob) do |filename|
Severity: Major
Found in lib/task_helpers/imports/alerts.rb and 1 other location - About 2 hrs to fix
lib/task_helpers/imports/alert_sets.rb on lines 2..24

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 79.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  class Imports
    class AlertSets
      def import(options)
        glob = File.file?(options[:source]) ? options[:source] : "#{options[:source]}/*.yaml"
        Dir.glob(glob) do |filename|
Severity: Major
Found in lib/task_helpers/imports/alert_sets.rb and 1 other location - About 2 hrs to fix
lib/task_helpers/imports/alerts.rb on lines 2..24

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 79.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Cyclomatic complexity for evaluate is too high. [14/11]
Open

  def self.evaluate(cond, rec, _inputs = {}, attr = :expression)
    expression = cond.send(attr)
    name = cond.try(:description) || cond.try(:name)
    mode = expression.kind_of?(MiqExpression) ? "object" : expression["mode"]

Severity: Minor
Found in app/models/condition.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for default_rate_details_for is too high. [14/11]
Open

  def self.default_rate_details_for(rate_type)
    rate_details = []

    fixture_file = File.join(FIXTURE_DIR, "chargeback_rates.yml")
    fixture = File.exist?(fixture_file) ? YAML.load_file(fixture_file) : []

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for update_relats_by_ids is too high. [14/11]
Open

  def update_relats_by_ids(prev_ids, new_ids, disconnect_proc, connect_proc, bulk_connect)
    common = prev_ids & new_ids unless prev_ids.nil? || new_ids.nil?
    unless common.nil?
      prev_ids -= common
      new_ids -= common

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for to_export_xml is too high. [14/11]
Open

  def to_export_xml(options = {})
    require 'builder'
    xml = options[:builder] ||= ::Builder::XmlMarkup.new(:indent => options[:indent])
    xml_attrs = {:name => name, :namespace => namespace}

Severity: Minor
Found in app/models/miq_ae_class.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for build_apply_display_filter is too high. [14/11]
Open

  def build_apply_display_filter(results)
    return results if display_filter.nil?

    if display_filter.kind_of?(MiqExpression)
      display_filter.context_type = "hash" # Tell MiqExpression that the context objects are hashes
Severity: Minor
Found in app/models/miq_report/generator.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for initialize is too high. [14/11]
Open

  def initialize(values, requester, options = {})
    initial_pass = values.blank?
    initial_pass = true if options[:initial_pass] == true
    instance_var_init(values, requester, options)

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6
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