ManageIQ/manageiq

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Method monitor_servers_as_non_master has a Cognitive Complexity of 35 (exceeds 11 allowed). Consider refactoring.
Open

  def monitor_servers_as_non_master
    @last_servers  = {}
    @last_master ||= {}
    rec = @last_master[:record]

Severity: Minor
Found in app/models/miq_server/server_monitor.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method init_from_dialog has a Cognitive Complexity of 35 (exceeds 11 allowed). Consider refactoring.
Open

  def init_from_dialog(init_values)
    @dialogs[:dialogs].keys.each do |dialog_name|
      get_all_fields(dialog_name).each_pair do |field_name, field_values|
        next unless init_values[field_name].nil?
        next if field_values[:display] == :ignore
Severity: Minor
Found in app/models/miq_request_workflow.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method to_arel has a Cognitive Complexity of 35 (exceeds 11 allowed). Consider refactoring.
Open

  def to_arel(exp, tz)
    operator = exp.keys.first
    field = Field.parse(exp[operator]["field"]) if exp[operator].kind_of?(Hash) && exp[operator]["field"]
    arel_attribute = field&.arel_attribute
    if exp[operator].kind_of?(Hash) && exp[operator]["value"] && Field.is_field?(exp[operator]["value"])
Severity: Minor
Found in lib/miq_expression.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for build_html_rows is too high. [33/11]
Open

  def build_html_rows(clickable_rows = false)
    time_zone = get_time_zone(Time.zone)
    html_rows = []
    group_counter = 0
    row = 0

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for scan_from_queue is too high. [32/11]
Open

  def scan_from_queue(taskid = nil)
    unless taskid.nil?
      task = MiqTask.find_by(:id => taskid)
      task.state_active if task
    end
Severity: Minor
Found in app/models/host.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for fetch_record_section is too high. [32/11]
Open

  def fetch_record_section(id, section, sub_sections, columns)
    section = section[:name]
    result_section = @results[id][section] = {}
    rec = find_record(id)

Severity: Minor
Found in app/models/miq_compare.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method get_network_details has a Cognitive Complexity of 34 (exceeds 11 allowed). Consider refactoring.
Open

  def get_network_details
    related_vm             = vm || source
    related_vm_description = (related_vm == vm) ? "VM" : "Template"

    if related_vm.nil?
Severity: Minor
Found in app/models/miq_provision/automate.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method allowed_tags has a Cognitive Complexity of 34 (exceeds 11 allowed). Consider refactoring.
Open

  def allowed_tags(options = {})
    return @tags unless @tags.nil?

    region_number = options.delete(:region_number)

Severity: Minor
Found in app/models/miq_request_workflow.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method exp_build_table has a Cognitive Complexity of 34 (exceeds 11 allowed). Consider refactoring.
Open

  def exp_build_table(exp, quick_search = false)
    exp_table = []
    if exp["and"]
      exp_table.push("(")
      exp["and"].each do |e|
Severity: Minor
Found in lib/miq_expression/subst_mixin.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for build_hash_filter_expression is too high. [31/11]
Open

  def build_hash_filter_expression(value, other_value = nil, filter_type = "Base")
    check_compliance = sched_action&.dig(:method) == "check_compliance"
    filter_resource_type = if check_compliance
                             if resource_type == "ContainerImage"
                               "ContainerImageCheckCompliance"
Severity: Minor
Found in app/models/miq_schedule/filters.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method update_authentication has a Cognitive Complexity of 33 (exceeds 11 allowed). Consider refactoring.
Open

  def update_authentication(data, options = {})
    return if data.blank?

    options.reverse_merge!(:save => true)

Severity: Minor
Found in app/models/mixins/authentication_mixin.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method apply_belongsto_filters has a Cognitive Complexity of 33 (exceeds 11 allowed). Consider refactoring.
Open

  def self.apply_belongsto_filters(inputs, bfilters)
    return []     if inputs.nil?
    return inputs if bfilters.empty?

    vcmeta_index = bfilters.index_with { |tag| belongsto2object_list(tag) }
Severity: Minor
Found in app/models/miq_filter.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method invoke_actions has a Cognitive Complexity of 33 (exceeds 11 allowed). Consider refactoring.
Open

  def self.invoke_actions(apply_policies_to, inputs, succeeded, failed)
    deferred = []
    results = {}

    begin
Severity: Minor
Found in app/models/miq_action.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build has a Cognitive Complexity of 32 (exceeds 11 allowed). Consider refactoring.
Open

  def self.build(perfs, options)
    # options = {
    #   :trend_col      => "max_cpu_usagemhz_rate_average",
    #   :limit_col      => "max_derived_cpu_available",
    #   :limit_val      => 4096,
Severity: Minor
Found in app/models/vim_performance_trend.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for allowed_tags is too high. [28/11]
Open

  def allowed_tags(options = {})
    return @tags unless @tags.nil?

    region_number = options.delete(:region_number)

Severity: Minor
Found in app/models/miq_request_workflow.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for build_document_body is too high. [28/11]
Open

        def build_document_body
          mri = options.mri
          tz = mri.get_time_zone(Time.zone.name)
          s = @hr

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method xml_to_hashes has a Cognitive Complexity of 30 (exceeds 11 allowed). Consider refactoring.
Open

  def self.xml_to_hashes(xmlNode, findPath, typeName = nil)
    el = XmlFind.findElement(findPath, xmlNode.root)
    return nil unless MiqXml.isXmlElement?(el)

    result = []
Severity: Minor
Found in app/models/system_service.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build_hash_filter_expression has a Cognitive Complexity of 30 (exceeds 11 allowed). Consider refactoring.
Open

  def build_hash_filter_expression(value, other_value = nil, filter_type = "Base")
    check_compliance = sched_action&.dig(:method) == "check_compliance"
    filter_resource_type = if check_compliance
                             if resource_type == "ContainerImage"
                               "ContainerImageCheckCompliance"
Severity: Minor
Found in app/models/miq_schedule/filters.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for save_hosts_inventory is too high. [26/11]
Open

  def save_hosts_inventory(ems, hashes, target = nil)
    target = ems if target.nil?
    log_header = "EMS: [#{ems.name}], id: [#{ems.id}]"

    disconnects = if target == ems

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for import_from_hash is too high. [26/11]
Open

    def import_from_hash(policy, options = {})
      raise _("No Policy to Import") if policy.nil?

      pe = policy.delete("MiqPolicyContent") { |_k| raise "No contents for Policy == #{policy.inspect}" }
      pc = policy.delete("Condition") || []

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6
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