MarshallOfSound/Google-Play-Music-Desktop-Player-UNOFFICIAL-

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Function generateGulpLinuxDistroTask has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

const generateGulpLinuxDistroTask = (prefix, name, arch) => {
  gulp.task(`${prefix}:linux:${arch}`, [`package:linux:${arch}`], (done) => {
    const tool = require(`electron-installer-${name}`);

    const defaults = {
Severity: Minor
Found in gulpfile.babel.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function constructor has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  constructor(...args) {
    super(...args);

    this.once = true;
    const service = Settings.get('service');
Severity: Minor
Found in src/renderer/ui/pages/PlayerPage.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

Emitter.on('playback:isPlaying', () => {
  currentIconPath = trayPlayingPath;
  if (appIcon) appIcon.setImage(getAppIconFileName());
});
Severity: Minor
Found in src/main/features/core/tray.js and 1 other location - About 35 mins to fix
src/main/features/core/tray.js on lines 71..74

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  if (WindowManager.getAll('settings').length > 0) {
    WindowManager.getAll('settings')[0].show();
    return;
  }
Severity: Minor
Found in src/main/features/core/desktopSettings.js and 1 other location - About 35 mins to fix
src/main/features/core/desktopSettings.js on lines 34..37

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  if (WindowManager.getAll('color_wheel').length > 0) {
    WindowManager.getAll('color_wheel')[0].show();
    return;
  }
Severity: Minor
Found in src/main/features/core/desktopSettings.js and 1 other location - About 35 mins to fix
src/main/features/core/desktopSettings.js on lines 10..13

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

Emitter.on('playback:isPaused', () => {
  currentIconPath = trayPausedPath;
  if (appIcon) appIcon.setImage(getAppIconFileName());
});
Severity: Minor
Found in src/main/features/core/tray.js and 1 other location - About 35 mins to fix
src/main/features/core/tray.js on lines 65..68

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  _setPlaying(isPlaying) {
    this.data.playing = isPlaying;
    this._fire('change:state', isPlaying);
    this._save();
  }
Severity: Minor
Found in src/main/utils/PlaybackAPI.js and 1 other location - About 35 mins to fix
src/main/utils/PlaybackAPI.js on lines 172..176

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  _setVolume(newVolume) {
    this.data.volume = newVolume;
    this._fire('change:volume', newVolume);
    this._save();
  }
Severity: Minor
Found in src/main/utils/PlaybackAPI.js and 1 other location - About 35 mins to fix
src/main/utils/PlaybackAPI.js on lines 102..106

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid too many return statements within this function.
Open

  return false;
Severity: Major
Found in src/squirrel.js - About 30 mins to fix

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

          <Dialog
            actions={actions}
            open={this.state.open}
            onRequestClose={this.handleClose}
            modal={false}
    Severity: Minor
    Found in src/renderer/ui/components/modals/AboutModal.js and 1 other location - About 30 mins to fix
    src/renderer/ui/components/modals/GoToModal.js on lines 133..148

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 45.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

          <Dialog
            actions={actions}
            open={this.state.open}
            onRequestClose={this.handleClose}
            modal={false}
    Severity: Minor
    Found in src/renderer/ui/components/modals/GoToModal.js and 1 other location - About 30 mins to fix
    src/renderer/ui/components/modals/AboutModal.js on lines 47..62

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 45.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Avoid too many return statements within this function.
    Open

            return true;
    Severity: Major
    Found in src/squirrel.js - About 30 mins to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        static propTypes = {
          theme: PropTypes.bool.isRequired,
          themeColor: PropTypes.string.isRequired,
          themeType: PropTypes.string.isRequired,
        };
      Severity: Minor
      Found in src/renderer/ui/components/generic/LyricsViewer.js and 1 other location - About 30 mins to fix
      src/renderer/ui/components/generic/WebView.js on lines 35..39

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 45.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        static propTypes = {
          src: PropTypes.string.isRequired,
          className: PropTypes.string.isRequired,
          preload: PropTypes.string.isRequired,
        }
      Severity: Minor
      Found in src/renderer/ui/components/generic/WebView.js and 1 other location - About 30 mins to fix
      src/renderer/ui/components/generic/LyricsViewer.js on lines 8..12

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 45.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function waitForExternal has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      const waitForExternal = setInterval(() => {
        if (serviceReady()) {
          clearInterval(waitForExternal);
      
          if (service === 'youtube-music') {
      Severity: Minor
      Found in src/renderer/windows/GPMWebView/index.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function getAppIconFileName has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      function getAppIconFileName() {
        let appIconFileName;
        if (process.platform === 'darwin') {
          appIconFileName = 'macTemplate.png';
        } else if (WindowManager.getWindowManagerGDMName() === 'kde-plasma') {
      Severity: Minor
      Found in src/main/features/core/tray.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function setContextMenu has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      const setContextMenu = (track) => {
        const contextMenu = Menu.buildFromTemplate([
          {
            label: 'Service',
            enabled: false,
      Severity: Minor
      Found in src/main/features/core/tray.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function attemptLyricsWikia has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      const attemptLyricsWikia = (path) =>
        new Promise((resolve, reject) => {
          fetch(`https://lyrics.wikia.com/wiki/${path}`)
            .then((data) => data.text())
            .then((html) => {
      Severity: Minor
      Found in src/main/features/core/lyrics/source_lyricsWikia.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function attemptMetroLyrics has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      const attemptMetroLyrics = (path) =>
        new Promise((resolve, reject) => {
          fetch(`http://www.metrolyrics.com/${path}.html`)
            .then((data) => data.text())
            .then((html) => {
      Severity: Minor
      Found in src/main/features/core/lyrics/source_metroLyrics.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Expected indentation of 4 spaces but found 10.
      Open

                'node_modules/material-design-icons-iconfont/dist/fonts/**/*'],
      Severity: Minor
      Found in gulpfile.babel.js by eslint

      enforce consistent indentation (indent)

      There are several common guidelines which require specific indentation of nested blocks and statements, like:

      function hello(indentSize, type) {
          if (indentSize === 4 && type !== 'tab') {
              console.log('Each next indentation will increase on 4 spaces');
          }
      }

      These are the most common scenarios recommended in different style guides:

      • Two spaces, not longer and no tabs: Google, npm, Node.js, Idiomatic, Felix
      • Tabs: jQuery
      • Four spaces: Crockford

      Rule Details

      This rule enforces a consistent indentation style. The default style is 4 spaces.

      Options

      This rule has a mixed option:

      For example, for 2-space indentation:

      {
          "indent": ["error", 2]
      }

      Or for tabbed indentation:

      {
          "indent": ["error", "tab"]
      }

      Examples of incorrect code for this rule with the default options:

      /*eslint indent: "error"*/
      
      if (a) {
        b=c;
        function foo(d) {
          e=f;
        }
      }

      Examples of correct code for this rule with the default options:

      /*eslint indent: "error"*/
      
      if (a) {
          b=c;
          function foo(d) {
              e=f;
          }
      }

      This rule has an object option:

      • "SwitchCase" (default: 0) enforces indentation level for case clauses in switch statements
      • "VariableDeclarator" (default: 1) enforces indentation level for var declarators; can also take an object to define separate rules for var, let and const declarations.
      • "outerIIFEBody" (default: 1) enforces indentation level for file-level IIFEs.
      • "MemberExpression" (off by default) enforces indentation level for multi-line property chains (except in variable declarations and assignments)
      • "FunctionDeclaration" takes an object to define rules for function declarations.
        • parameters (off by default) enforces indentation level for parameters in a function declaration. This can either be a number indicating indentation level, or the string "first" indicating that all parameters of the declaration must be aligned with the first parameter.
        • body (default: 1) enforces indentation level for the body of a function declaration.
      • "FunctionExpression" takes an object to define rules for function expressions.
        • parameters (off by default) enforces indentation level for parameters in a function expression. This can either be a number indicating indentation level, or the string "first" indicating that all parameters of the expression must be aligned with the first parameter.
        • body (default: 1) enforces indentation level for the body of a function expression.
      • "CallExpression" takes an object to define rules for function call expressions.
        • arguments (off by default) enforces indentation level for arguments in a call expression. This can either be a number indicating indentation level, or the string "first" indicating that all arguments of the expression must be aligned with the first argument.
      • "ArrayExpression" (default: 1) enforces indentation level for elements in arrays. It can also be set to the string "first", indicating that all the elements in the array should be aligned with the first element.
      • "ObjectExpression" (default: 1) enforces indentation level for properties in objects. It can be set to the string "first", indicating that all properties in the object should be aligned with the first property.

      Level of indentation denotes the multiple of the indent specified. Example:

      • Indent of 4 spaces with VariableDeclarator set to 2 will indent the multi-line variable declarations with 8 spaces.
      • Indent of 2 spaces with VariableDeclarator set to 2 will indent the multi-line variable declarations with 4 spaces.
      • Indent of 2 spaces with VariableDeclarator set to {"var": 2, "let": 2, "const": 3} will indent the multi-line variable declarations with 4 spaces for var and let, 6 spaces for const statements.
      • Indent of tab with VariableDeclarator set to 2 will indent the multi-line variable declarations with 2 tabs.
      • Indent of 2 spaces with SwitchCase set to 0 will not indent case clauses with respect to switch statements.
      • Indent of 2 spaces with SwitchCase set to 1 will indent case clauses with 2 spaces with respect to switch statements.
      • Indent of 2 spaces with SwitchCase set to 2 will indent case clauses with 4 spaces with respect to switch statements.
      • Indent of tab with SwitchCase set to 2 will indent case clauses with 2 tabs with respect to switch statements.
      • Indent of 2 spaces with MemberExpression set to 0 will indent the multi-line property chains with 0 spaces.
      • Indent of 2 spaces with MemberExpression set to 1 will indent the multi-line property chains with 2 spaces.
      • Indent of 2 spaces with MemberExpression set to 2 will indent the multi-line property chains with 4 spaces.
      • Indent of 4 spaces with MemberExpression set to 0 will indent the multi-line property chains with 0 spaces.
      • Indent of 4 spaces with MemberExpression set to 1 will indent the multi-line property chains with 4 spaces.
      • Indent of 4 spaces with MemberExpression set to 2 will indent the multi-line property chains with 8 spaces.

      tab

      Examples of incorrect code for this rule with the "tab" option:

      /*eslint indent: ["error", "tab"]*/
      
      if (a) {
           b=c;
      function foo(d) {
                 e=f;
       }
      }

      Examples of correct code for this rule with the "tab" option:

      /*eslint indent: ["error", "tab"]*/
      
      if (a) {
      /*tab*/b=c;
      /*tab*/function foo(d) {
      /*tab*//*tab*/e=f;
      /*tab*/}
      }

      SwitchCase

      Examples of incorrect code for this rule with the 2, { "SwitchCase": 1 } options:

      /*eslint indent: ["error", 2, { "SwitchCase": 1 }]*/
      
      switch(a){
      case "a":
          break;
      case "b":
          break;
      }

      Examples of correct code for this rule with the 2, { "SwitchCase": 1 } option:

      /*eslint indent: ["error", 2, { "SwitchCase": 1 }]*/
      
      switch(a){
        case "a":
          break;
        case "b":
          break;
      }

      VariableDeclarator

      Examples of incorrect code for this rule with the 2, { "VariableDeclarator": 1 } options:

      /*eslint indent: ["error", 2, { "VariableDeclarator": 1 }]*/
      /*eslint-env es6*/
      
      var a,
          b,
          c;
      let a,
          b,
          c;
      const a = 1,
          b = 2,
          c = 3;

      Examples of correct code for this rule with the 2, { "VariableDeclarator": 1 } options:

      /*eslint indent: ["error", 2, { "VariableDeclarator": 1 }]*/
      /*eslint-env es6*/
      
      var a,
        b,
        c;
      let a,
        b,
        c;
      const a = 1,
        b = 2,
        c = 3;

      Examples of correct code for this rule with the 2, { "VariableDeclarator": 2 } options:

      /*eslint indent: ["error", 2, { "VariableDeclarator": 2 }]*/
      /*eslint-env es6*/
      
      var a,
          b,
          c;
      let a,
          b,
          c;
      const a = 1,
          b = 2,
          c = 3;

      Examples of correct code for this rule with the 2, { "VariableDeclarator": { "var": 2, "let": 2, "const": 3 } } options:

      /*eslint indent: ["error", 2, { "VariableDeclarator": { "var": 2, "let": 2, "const": 3 } }]*/
      /*eslint-env es6*/
      
      var a,
          b,
          c;
      let a,
          b,
          c;
      const a = 1,
            b = 2,
            c = 3;

      outerIIFEBody

      Examples of incorrect code for this rule with the options 2, { "outerIIFEBody": 0 }:

      /*eslint indent: ["error", 2, { "outerIIFEBody": 0 }]*/
      
      (function() {
      
        function foo(x) {
          return x + 1;
        }
      
      })();
      
      
      if(y) {
      console.log('foo');
      }

      Examples of correct code for this rule with the options 2, {"outerIIFEBody": 0}:

      /*eslint indent: ["error", 2, { "outerIIFEBody": 0 }]*/
      
      (function() {
      
      function foo(x) {
        return x + 1;
      }
      
      })();
      
      
      if(y) {
         console.log('foo');
      }

      MemberExpression

      Examples of incorrect code for this rule with the 2, { "MemberExpression": 1 } options:

      /*eslint indent: ["error", 2, { "MemberExpression": 1 }]*/
      
      foo
      .bar
      .baz()

      Examples of correct code for this rule with the 2, { "MemberExpression": 1 } option:

      /*eslint indent: ["error", 2, { "MemberExpression": 1 }]*/
      
      foo
        .bar
        .baz();
      
      // Any indentation is permitted in variable declarations and assignments.
      var bip = aardvark.badger
                        .coyote;

      FunctionDeclaration

      Examples of incorrect code for this rule with the 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} } option:

      /*eslint indent: ["error", 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }]*/
      
      function foo(bar,
        baz,
        qux) {
          qux();
      }

      Examples of correct code for this rule with the 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} } option:

      /*eslint indent: ["error", 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }]*/
      
      function foo(bar,
          baz,
          qux) {
        qux();
      }

      Examples of incorrect code for this rule with the 2, { "FunctionDeclaration": {"parameters": "first"} } option:

      /*eslint indent: ["error", 2, {"FunctionDeclaration": {"parameters": "first"}}]*/
      
      function foo(bar, baz,
        qux, boop) {
        qux();
      }

      Examples of correct code for this rule with the 2, { "FunctionDeclaration": {"parameters": "first"} } option:

      /*eslint indent: ["error", 2, {"FunctionDeclaration": {"parameters": "first"}}]*/
      
      function foo(bar, baz,
                   qux, boop) {
        qux();
      }

      FunctionExpression

      Examples of incorrect code for this rule with the 2, { "FunctionExpression": {"body": 1, "parameters": 2} } option:

      /*eslint indent: ["error", 2, { "FunctionExpression": {"body": 1, "parameters": 2} }]*/
      
      var foo = function(bar,
        baz,
        qux) {
          qux();
      }

      Examples of correct code for this rule with the 2, { "FunctionExpression": {"body": 1, "parameters": 2} } option:

      /*eslint indent: ["error", 2, { "FunctionExpression": {"body": 1, "parameters": 2} }]*/
      
      var foo = function(bar,
          baz,
          qux) {
        qux();
      }

      Examples of incorrect code for this rule with the 2, { "FunctionExpression": {"parameters": "first"} } option:

      /*eslint indent: ["error", 2, {"FunctionExpression": {"parameters": "first"}}]*/
      
      var foo = function(bar, baz,
        qux, boop) {
        qux();
      }

      Examples of correct code for this rule with the 2, { "FunctionExpression": {"parameters": "first"} } option:

      /*eslint indent: ["error", 2, {"FunctionExpression": {"parameters": "first"}}]*/
      
      var foo = function(bar, baz,
                         qux, boop) {
        qux();
      }

      CallExpression

      Examples of incorrect code for this rule with the 2, { "CallExpression": {"arguments": 1} } option:

      /*eslint indent: ["error", 2, { "CallExpression": {"arguments": 1} }]*/
      
      foo(bar,
          baz,
            qux
      );

      Examples of correct code for this rule with the 2, { "CallExpression": {"arguments": 1} } option:

      /*eslint indent: ["error", 2, { "CallExpression": {"arguments": 1} }]*/
      
      foo(bar,
        baz,
        qux
      );

      Examples of incorrect code for this rule with the 2, { "CallExpression": {"arguments": "first"} } option:

      /*eslint indent: ["error", 2, {"CallExpression": {"arguments": "first"}}]*/
      
      foo(bar, baz,
        baz, boop, beep);

      Examples of correct code for this rule with the 2, { "CallExpression": {"arguments": "first"} } option:

      /*eslint indent: ["error", 2, {"CallExpression": {"arguments": "first"}}]*/
      
      foo(bar, baz,
          baz, boop, beep);

      ArrayExpression

      Examples of incorrect code for this rule with the 2, { "ArrayExpression": 1 } option:

      /*eslint indent: ["error", 2, { "ArrayExpression": 1 }]*/
      
      var foo = [
          bar,
      baz,
            qux
      ];

      Examples of correct code for this rule with the 2, { "ArrayExpression": 1 } option:

      /*eslint indent: ["error", 2, { "ArrayExpression": 1 }]*/
      
      var foo = [
        bar,
        baz,
        qux
      ];

      Examples of incorrect code for this rule with the 2, { "ArrayExpression": "first" } option:

      /*eslint indent: ["error", 2, {"ArrayExpression": "first"}]*/
      
      var foo = [bar,
        baz,
        qux
      ];

      Examples of correct code for this rule with the 2, { "ArrayExpression": "first" } option:

      /*eslint indent: ["error", 2, {"ArrayExpression": "first"}]*/
      
      var foo = [bar,
                 baz,
                 qux
      ];

      ObjectExpression

      Examples of incorrect code for this rule with the 2, { "ObjectExpression": 1 } option:

      /*eslint indent: ["error", 2, { "ObjectExpression": 1 }]*/
      
      var foo = {
          bar: 1,
      baz: 2,
            qux: 3
      };

      Examples of correct code for this rule with the 2, { "ObjectExpression": 1 } option:

      /*eslint indent: ["error", 2, { "ObjectExpression": 1 }]*/
      
      var foo = {
        bar: 1,
        baz: 2,
        qux: 3
      };

      Examples of incorrect code for this rule with the 2, { "ObjectExpression": "first" } option:

      /*eslint indent: ["error", 2, {"ObjectExpression": "first"}]*/
      
      var foo = { bar: 1,
        baz: 2 };

      Examples of correct code for this rule with the 2, { "ObjectExpression": "first" } option:

      /*eslint indent: ["error", 2, {"ObjectExpression": "first"}]*/
      
      var foo = { bar: 1,
                  baz: 2 };

      Compatibility

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