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Unexpected parentheses around single function argument having a body with no curly braces
Open

    .catch((err) => done(err));
Severity: Minor
Found in gulpfile.babel.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Unexpected console statement.
Open

      console.log(err);

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Expected 'this' to be used by class method '_call'.
Open

  _call(fn, internalEvent, ...internalDetails) {
Severity: Minor
Found in src/renderer/rendererEmitter.js by eslint

Enforce that class methods utilize this (class-methods-use-this)

If a class method does not use this, it can safely be made a static function.

It's possible to have a class method which doesn't use this, such as:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    sayHi() {
        console.log("hi");
    }
}

let a = new A();
a.sayHi(); // => "hi"

In the example above, the sayHi method doesn't use this, so we can make it a static method:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    static sayHi() {
        console.log("hi");
    }
}

A.sayHi(); // => "hi"

Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();) changes to calling it on the class itself (A.sayHi();).

Rule Details

This rule is aimed to flag class methods that do not use this.

Examples of incorrect code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/

class A {
    foo() {
        console.log("Hello World");     /*error Expected 'this' to be used by class method 'foo'.*/
    }
}

Examples of correct code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
    foo() {
        this.bar = "Hello World"; // OK, this is used
    }
}

class A {
    constructor() {
        // OK. constructor is exempt
    }
}

class A {
    static foo() {
        // OK. static methods aren't expected to use this.
    }
}

Options

Exceptions

"class-methods-use-this": [<enabled>, { "exceptMethods": [&lt;...exceptions&gt;] }]</enabled>

The exceptMethods option allows you to pass an array of method names for which you would like to ignore warnings.

Examples of incorrect code for this rule when used without exceptMethods:

/*eslint class-methods-use-this: "error"*/

class A {
    foo() {
    }
}

Examples of correct code for this rule when used with exceptMethods:

/*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */

class A {
    foo() {
    }
}

Source: http://eslint.org/docs/rules/

'themeType' PropType is defined but prop is never used
Open

    themeType: PropTypes.string.isRequired,

For more information visit Source: http://eslint.org/docs/rules/

Using string literals in ref attributes is deprecated.
Open

        ref="view"

For more information visit Source: http://eslint.org/docs/rules/

propType "isMainWindow" is not required, but has no corresponding defaultProp declaration.
Open

    isMainWindow: PropTypes.bool,

For more information visit Source: http://eslint.org/docs/rules/

Absolute imports should come before relative imports.
Open

import FlatButton from 'material-ui/FlatButton';

For more information visit Source: http://eslint.org/docs/rules/

Absolute imports should come before relative imports.
Open

import path from 'path';

For more information visit Source: http://eslint.org/docs/rules/

Unexpected parentheses around single function argument having a body with no curly braces
Open

    .catch((err) => done(err));
Severity: Minor
Found in gulpfile.babel.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Unexpected parentheses around single function argument having a body with no curly braces
Open

    .catch((err) => done(err));
Severity: Minor
Found in gulpfile.babel.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Unexpected use of continue statement.
Open

        if (track.artist !== queue[i].artist) continue;

disallow continue statements (no-continue)

The continue statement terminates execution of the statements in the current iteration of the current or labeled loop, and continues execution of the loop with the next iteration. When used incorrectly it makes code less testable, less readable and less maintainable. Structured control flow statements such as if should be used instead.

var sum = 0,
    i;

for(i = 0; i < 10; i++) {
    if(i >= 5) {
        continue;
    }

    a += i;
}

Rule Details

This rule disallows continue statements.

Examples of incorrect code for this rule:

/*eslint no-continue: "error"*/

var sum = 0,
    i;

for(i = 0; i < 10; i++) {
    if(i >= 5) {
        continue;
    }

    a += i;
}
/*eslint no-continue: "error"*/

var sum = 0,
    i;

labeledLoop: for(i = 0; i < 10; i++) {
    if(i >= 5) {
        continue labeledLoop;
    }

    a += i;
}

Examples of correct code for this rule:

/*eslint no-continue: "error"*/

var sum = 0,
    i;

for(i = 0; i < 10; i++) {
    if(i < 5) {
       a += i;
    }
}

Compatibility

Unexpected parentheses around single function argument having a body with no curly braces
Open

      .catch((err) => Logger.error('LASTFM ERROR', err));
Severity: Minor
Found in src/main/features/core/lastFM.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Expected indentation of 4 spaces but found 10.
Open

          '!node_modules/materialize-css/dist/font/material-design-icons/*',
Severity: Minor
Found in gulpfile.babel.js by eslint

enforce consistent indentation (indent)

There are several common guidelines which require specific indentation of nested blocks and statements, like:

function hello(indentSize, type) {
    if (indentSize === 4 && type !== 'tab') {
        console.log('Each next indentation will increase on 4 spaces');
    }
}

These are the most common scenarios recommended in different style guides:

  • Two spaces, not longer and no tabs: Google, npm, Node.js, Idiomatic, Felix
  • Tabs: jQuery
  • Four spaces: Crockford

Rule Details

This rule enforces a consistent indentation style. The default style is 4 spaces.

Options

This rule has a mixed option:

For example, for 2-space indentation:

{
    "indent": ["error", 2]
}

Or for tabbed indentation:

{
    "indent": ["error", "tab"]
}

Examples of incorrect code for this rule with the default options:

/*eslint indent: "error"*/

if (a) {
  b=c;
  function foo(d) {
    e=f;
  }
}

Examples of correct code for this rule with the default options:

/*eslint indent: "error"*/

if (a) {
    b=c;
    function foo(d) {
        e=f;
    }
}

This rule has an object option:

  • "SwitchCase" (default: 0) enforces indentation level for case clauses in switch statements
  • "VariableDeclarator" (default: 1) enforces indentation level for var declarators; can also take an object to define separate rules for var, let and const declarations.
  • "outerIIFEBody" (default: 1) enforces indentation level for file-level IIFEs.
  • "MemberExpression" (off by default) enforces indentation level for multi-line property chains (except in variable declarations and assignments)
  • "FunctionDeclaration" takes an object to define rules for function declarations.
    • parameters (off by default) enforces indentation level for parameters in a function declaration. This can either be a number indicating indentation level, or the string "first" indicating that all parameters of the declaration must be aligned with the first parameter.
    • body (default: 1) enforces indentation level for the body of a function declaration.
  • "FunctionExpression" takes an object to define rules for function expressions.
    • parameters (off by default) enforces indentation level for parameters in a function expression. This can either be a number indicating indentation level, or the string "first" indicating that all parameters of the expression must be aligned with the first parameter.
    • body (default: 1) enforces indentation level for the body of a function expression.
  • "CallExpression" takes an object to define rules for function call expressions.
    • arguments (off by default) enforces indentation level for arguments in a call expression. This can either be a number indicating indentation level, or the string "first" indicating that all arguments of the expression must be aligned with the first argument.
  • "ArrayExpression" (default: 1) enforces indentation level for elements in arrays. It can also be set to the string "first", indicating that all the elements in the array should be aligned with the first element.
  • "ObjectExpression" (default: 1) enforces indentation level for properties in objects. It can be set to the string "first", indicating that all properties in the object should be aligned with the first property.

Level of indentation denotes the multiple of the indent specified. Example:

  • Indent of 4 spaces with VariableDeclarator set to 2 will indent the multi-line variable declarations with 8 spaces.
  • Indent of 2 spaces with VariableDeclarator set to 2 will indent the multi-line variable declarations with 4 spaces.
  • Indent of 2 spaces with VariableDeclarator set to {"var": 2, "let": 2, "const": 3} will indent the multi-line variable declarations with 4 spaces for var and let, 6 spaces for const statements.
  • Indent of tab with VariableDeclarator set to 2 will indent the multi-line variable declarations with 2 tabs.
  • Indent of 2 spaces with SwitchCase set to 0 will not indent case clauses with respect to switch statements.
  • Indent of 2 spaces with SwitchCase set to 1 will indent case clauses with 2 spaces with respect to switch statements.
  • Indent of 2 spaces with SwitchCase set to 2 will indent case clauses with 4 spaces with respect to switch statements.
  • Indent of tab with SwitchCase set to 2 will indent case clauses with 2 tabs with respect to switch statements.
  • Indent of 2 spaces with MemberExpression set to 0 will indent the multi-line property chains with 0 spaces.
  • Indent of 2 spaces with MemberExpression set to 1 will indent the multi-line property chains with 2 spaces.
  • Indent of 2 spaces with MemberExpression set to 2 will indent the multi-line property chains with 4 spaces.
  • Indent of 4 spaces with MemberExpression set to 0 will indent the multi-line property chains with 0 spaces.
  • Indent of 4 spaces with MemberExpression set to 1 will indent the multi-line property chains with 4 spaces.
  • Indent of 4 spaces with MemberExpression set to 2 will indent the multi-line property chains with 8 spaces.

tab

Examples of incorrect code for this rule with the "tab" option:

/*eslint indent: ["error", "tab"]*/

if (a) {
     b=c;
function foo(d) {
           e=f;
 }
}

Examples of correct code for this rule with the "tab" option:

/*eslint indent: ["error", "tab"]*/

if (a) {
/*tab*/b=c;
/*tab*/function foo(d) {
/*tab*//*tab*/e=f;
/*tab*/}
}

SwitchCase

Examples of incorrect code for this rule with the 2, { "SwitchCase": 1 } options:

/*eslint indent: ["error", 2, { "SwitchCase": 1 }]*/

switch(a){
case "a":
    break;
case "b":
    break;
}

Examples of correct code for this rule with the 2, { "SwitchCase": 1 } option:

/*eslint indent: ["error", 2, { "SwitchCase": 1 }]*/

switch(a){
  case "a":
    break;
  case "b":
    break;
}

VariableDeclarator

Examples of incorrect code for this rule with the 2, { "VariableDeclarator": 1 } options:

/*eslint indent: ["error", 2, { "VariableDeclarator": 1 }]*/
/*eslint-env es6*/

var a,
    b,
    c;
let a,
    b,
    c;
const a = 1,
    b = 2,
    c = 3;

Examples of correct code for this rule with the 2, { "VariableDeclarator": 1 } options:

/*eslint indent: ["error", 2, { "VariableDeclarator": 1 }]*/
/*eslint-env es6*/

var a,
  b,
  c;
let a,
  b,
  c;
const a = 1,
  b = 2,
  c = 3;

Examples of correct code for this rule with the 2, { "VariableDeclarator": 2 } options:

/*eslint indent: ["error", 2, { "VariableDeclarator": 2 }]*/
/*eslint-env es6*/

var a,
    b,
    c;
let a,
    b,
    c;
const a = 1,
    b = 2,
    c = 3;

Examples of correct code for this rule with the 2, { "VariableDeclarator": { "var": 2, "let": 2, "const": 3 } } options:

/*eslint indent: ["error", 2, { "VariableDeclarator": { "var": 2, "let": 2, "const": 3 } }]*/
/*eslint-env es6*/

var a,
    b,
    c;
let a,
    b,
    c;
const a = 1,
      b = 2,
      c = 3;

outerIIFEBody

Examples of incorrect code for this rule with the options 2, { "outerIIFEBody": 0 }:

/*eslint indent: ["error", 2, { "outerIIFEBody": 0 }]*/

(function() {

  function foo(x) {
    return x + 1;
  }

})();


if(y) {
console.log('foo');
}

Examples of correct code for this rule with the options 2, {"outerIIFEBody": 0}:

/*eslint indent: ["error", 2, { "outerIIFEBody": 0 }]*/

(function() {

function foo(x) {
  return x + 1;
}

})();


if(y) {
   console.log('foo');
}

MemberExpression

Examples of incorrect code for this rule with the 2, { "MemberExpression": 1 } options:

/*eslint indent: ["error", 2, { "MemberExpression": 1 }]*/

foo
.bar
.baz()

Examples of correct code for this rule with the 2, { "MemberExpression": 1 } option:

/*eslint indent: ["error", 2, { "MemberExpression": 1 }]*/

foo
  .bar
  .baz();

// Any indentation is permitted in variable declarations and assignments.
var bip = aardvark.badger
                  .coyote;

FunctionDeclaration

Examples of incorrect code for this rule with the 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} } option:

/*eslint indent: ["error", 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }]*/

function foo(bar,
  baz,
  qux) {
    qux();
}

Examples of correct code for this rule with the 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} } option:

/*eslint indent: ["error", 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }]*/

function foo(bar,
    baz,
    qux) {
  qux();
}

Examples of incorrect code for this rule with the 2, { "FunctionDeclaration": {"parameters": "first"} } option:

/*eslint indent: ["error", 2, {"FunctionDeclaration": {"parameters": "first"}}]*/

function foo(bar, baz,
  qux, boop) {
  qux();
}

Examples of correct code for this rule with the 2, { "FunctionDeclaration": {"parameters": "first"} } option:

/*eslint indent: ["error", 2, {"FunctionDeclaration": {"parameters": "first"}}]*/

function foo(bar, baz,
             qux, boop) {
  qux();
}

FunctionExpression

Examples of incorrect code for this rule with the 2, { "FunctionExpression": {"body": 1, "parameters": 2} } option:

/*eslint indent: ["error", 2, { "FunctionExpression": {"body": 1, "parameters": 2} }]*/

var foo = function(bar,
  baz,
  qux) {
    qux();
}

Examples of correct code for this rule with the 2, { "FunctionExpression": {"body": 1, "parameters": 2} } option:

/*eslint indent: ["error", 2, { "FunctionExpression": {"body": 1, "parameters": 2} }]*/

var foo = function(bar,
    baz,
    qux) {
  qux();
}

Examples of incorrect code for this rule with the 2, { "FunctionExpression": {"parameters": "first"} } option:

/*eslint indent: ["error", 2, {"FunctionExpression": {"parameters": "first"}}]*/

var foo = function(bar, baz,
  qux, boop) {
  qux();
}

Examples of correct code for this rule with the 2, { "FunctionExpression": {"parameters": "first"} } option:

/*eslint indent: ["error", 2, {"FunctionExpression": {"parameters": "first"}}]*/

var foo = function(bar, baz,
                   qux, boop) {
  qux();
}

CallExpression

Examples of incorrect code for this rule with the 2, { "CallExpression": {"arguments": 1} } option:

/*eslint indent: ["error", 2, { "CallExpression": {"arguments": 1} }]*/

foo(bar,
    baz,
      qux
);

Examples of correct code for this rule with the 2, { "CallExpression": {"arguments": 1} } option:

/*eslint indent: ["error", 2, { "CallExpression": {"arguments": 1} }]*/

foo(bar,
  baz,
  qux
);

Examples of incorrect code for this rule with the 2, { "CallExpression": {"arguments": "first"} } option:

/*eslint indent: ["error", 2, {"CallExpression": {"arguments": "first"}}]*/

foo(bar, baz,
  baz, boop, beep);

Examples of correct code for this rule with the 2, { "CallExpression": {"arguments": "first"} } option:

/*eslint indent: ["error", 2, {"CallExpression": {"arguments": "first"}}]*/

foo(bar, baz,
    baz, boop, beep);

ArrayExpression

Examples of incorrect code for this rule with the 2, { "ArrayExpression": 1 } option:

/*eslint indent: ["error", 2, { "ArrayExpression": 1 }]*/

var foo = [
    bar,
baz,
      qux
];

Examples of correct code for this rule with the 2, { "ArrayExpression": 1 } option:

/*eslint indent: ["error", 2, { "ArrayExpression": 1 }]*/

var foo = [
  bar,
  baz,
  qux
];

Examples of incorrect code for this rule with the 2, { "ArrayExpression": "first" } option:

/*eslint indent: ["error", 2, {"ArrayExpression": "first"}]*/

var foo = [bar,
  baz,
  qux
];

Examples of correct code for this rule with the 2, { "ArrayExpression": "first" } option:

/*eslint indent: ["error", 2, {"ArrayExpression": "first"}]*/

var foo = [bar,
           baz,
           qux
];

ObjectExpression

Examples of incorrect code for this rule with the 2, { "ObjectExpression": 1 } option:

/*eslint indent: ["error", 2, { "ObjectExpression": 1 }]*/

var foo = {
    bar: 1,
baz: 2,
      qux: 3
};

Examples of correct code for this rule with the 2, { "ObjectExpression": 1 } option:

/*eslint indent: ["error", 2, { "ObjectExpression": 1 }]*/

var foo = {
  bar: 1,
  baz: 2,
  qux: 3
};

Examples of incorrect code for this rule with the 2, { "ObjectExpression": "first" } option:

/*eslint indent: ["error", 2, {"ObjectExpression": "first"}]*/

var foo = { bar: 1,
  baz: 2 };

Examples of correct code for this rule with the 2, { "ObjectExpression": "first" } option:

/*eslint indent: ["error", 2, {"ObjectExpression": "first"}]*/

var foo = { bar: 1,
            baz: 2 };

Compatibility

Unexpected alert.
Open

        alert(TranslationProvider.query('lastfm-login-error'));
Severity: Minor
Found in src/renderer/lastFM.js by eslint

Disallow Use of Alert (no-alert)

JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

alert("here!");

Rule Details

This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

Examples of incorrect code for this rule:

/*eslint no-alert: "error"*/

alert("here!");

confirm("Are you sure?");

prompt("What's your name?", "John Doe");

Examples of correct code for this rule:

/*eslint no-alert: "error"*/

customAlert("Something happened!");

customConfirm("Are you sure?");

customPrompt("Who are you?");

function foo() {
    var alert = myCustomLib.customAlert;
    alert();
}

Related Rules

Expected 'this' to be used by class method 'setSetting'.
Open

  setSetting(key, value) {

Enforce that class methods utilize this (class-methods-use-this)

If a class method does not use this, it can safely be made a static function.

It's possible to have a class method which doesn't use this, such as:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    sayHi() {
        console.log("hi");
    }
}

let a = new A();
a.sayHi(); // => "hi"

In the example above, the sayHi method doesn't use this, so we can make it a static method:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    static sayHi() {
        console.log("hi");
    }
}

A.sayHi(); // => "hi"

Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();) changes to calling it on the class itself (A.sayHi();).

Rule Details

This rule is aimed to flag class methods that do not use this.

Examples of incorrect code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/

class A {
    foo() {
        console.log("Hello World");     /*error Expected 'this' to be used by class method 'foo'.*/
    }
}

Examples of correct code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
    foo() {
        this.bar = "Hello World"; // OK, this is used
    }
}

class A {
    constructor() {
        // OK. constructor is exempt
    }
}

class A {
    static foo() {
        // OK. static methods aren't expected to use this.
    }
}

Options

Exceptions

"class-methods-use-this": [<enabled>, { "exceptMethods": [&lt;...exceptions&gt;] }]</enabled>

The exceptMethods option allows you to pass an array of method names for which you would like to ignore warnings.

Examples of incorrect code for this rule when used without exceptMethods:

/*eslint class-methods-use-this: "error"*/

class A {
    foo() {
    }
}

Examples of correct code for this rule when used with exceptMethods:

/*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */

class A {
    foo() {
    }
}

Source: http://eslint.org/docs/rules/

Expected 'this' to be used by class method 'on'.
Open

  on(what, fn) {
Severity: Minor
Found in src/main/utils/Emitter.js by eslint

Enforce that class methods utilize this (class-methods-use-this)

If a class method does not use this, it can safely be made a static function.

It's possible to have a class method which doesn't use this, such as:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    sayHi() {
        console.log("hi");
    }
}

let a = new A();
a.sayHi(); // => "hi"

In the example above, the sayHi method doesn't use this, so we can make it a static method:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    static sayHi() {
        console.log("hi");
    }
}

A.sayHi(); // => "hi"

Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();) changes to calling it on the class itself (A.sayHi();).

Rule Details

This rule is aimed to flag class methods that do not use this.

Examples of incorrect code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/

class A {
    foo() {
        console.log("Hello World");     /*error Expected 'this' to be used by class method 'foo'.*/
    }
}

Examples of correct code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
    foo() {
        this.bar = "Hello World"; // OK, this is used
    }
}

class A {
    constructor() {
        // OK. constructor is exempt
    }
}

class A {
    static foo() {
        // OK. static methods aren't expected to use this.
    }
}

Options

Exceptions

"class-methods-use-this": [<enabled>, { "exceptMethods": [&lt;...exceptions&gt;] }]</enabled>

The exceptMethods option allows you to pass an array of method names for which you would like to ignore warnings.

Examples of incorrect code for this rule when used without exceptMethods:

/*eslint class-methods-use-this: "error"*/

class A {
    foo() {
    }
}

Examples of correct code for this rule when used with exceptMethods:

/*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */

class A {
    foo() {
    }
}

Source: http://eslint.org/docs/rules/

'__defineSetter__' is restricted from being used. Please use Object.defineProperty instead.
Open

    this.__defineSetter__('ready', (newValue) => {
Severity: Minor
Found in src/renderer/rendererEmitter.js by eslint

disallow certain object properties (no-restricted-properties)

Certain properties on objects may be disallowed in a codebase. This is useful for deprecating an API or restricting usage of a module's methods. For example, you may want to disallow using describe.only when using Mocha or telling people to use Object.assign instead of _.extend.

Rule Details

This rule looks for accessing a given property key on a given object name, either when reading the property's value or invoking it as a function. You may specify an optional message to indicate an alternative API or a reason for the restriction.

Options

This rule takes a list of objects, where the object name and property names are specified:

{
    "rules": {
        "no-restricted-properties": [2, {
            "object": "disallowedObjectName",
            "property": "disallowedPropertyName"
        }]
    }
}

Multiple object/property values can be disallowed, and you can specify an optional message:

{
    "rules": {
        "no-restricted-properties": [2, {
            "object": "disallowedObjectName",
            "property": "disallowedPropertyName"
        }, {
            "object": "disallowedObjectName",
            "property": "anotherDisallowedPropertyName",
            "message": "Please use allowedObjectName.allowedPropertyName."
        }]
    }
}

If the object name is omitted, the property is disallowed for all objects:

{
    "rules": {
        "no-restricted-properties": [2, {
            "property": "__defineGetter__",
            "message": "Please use Object.defineProperty instead."
        }]
    }
}

If the property name is omitted, accessing any property of the given object is disallowed:

{
    "rules": {
        "no-restricted-properties": [2, {
            "object": "require",
            "message": "Please call require() directly."
        }]
    }
}

Examples of incorrect code for this rule:

/* eslint no-restricted-properties: [2, {
    "object": "disallowedObjectName",
    "property": "disallowedPropertyName"
}] */

var example = disallowedObjectName.disallowedPropertyName; /*error Disallowed object property: disallowedObjectName.disallowedPropertyName.*/

disallowedObjectName.disallowedPropertyName(); /*error Disallowed object property: disallowedObjectName.disallowedPropertyName.*/
/* eslint no-restricted-properties: [2, {
    "property": "__defineGetter__"
}] */

foo.__defineGetter__(bar, baz);
/* eslint no-restricted-properties: [2, {
    "object": "require"
}] */

require.resolve('foo');

Examples of correct code for this rule:

/* eslint no-restricted-properties: [2, {
    "object": "disallowedObjectName",
    "property": "disallowedPropertyName"
}] */

var example = disallowedObjectName.somePropertyName;

allowedObjectName.disallowedPropertyName();
/* eslint no-restricted-properties: [2, {
    "object": "require"
}] */

require('foo');

When Not To Use It

If you don't have any object/property combinations to restrict, you should not use this rule.

Related Rules

Visible, non-interactive elements should not have mouse or keyboard event listeners
Open

                  <div key={action} className="control" onClick={this[`${action}Window`]}>

For more information visit Source: http://eslint.org/docs/rules/

Empty components are self-closing
Open

          <div id="lyrics_bar" className="lyrics-progress" style={barStyle}></div>

For more information visit Source: http://eslint.org/docs/rules/

JSX not allowed in files with extension '.js'
Open

      <FlatButton

For more information visit Source: http://eslint.org/docs/rules/

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