MaxHalford/eaopt

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util.go

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package eaopt

import (
    "math"
)

func copyFloat64s(fs []float64) []float64 {
    var fsc = make([]float64, len(fs))
    copy(fsc, fs)
    return fsc
}

func newInts(n uint) []int {
    var ints = make([]int, n)
    for i := range ints {
        ints[i] = i
    }
    return ints
}

// Divide each element in a float64 slice by a given value.
func divide(floats []float64, value float64) []float64 {
    var divided = make([]float64, len(floats))
    for i, v := range floats {
        divided[i] = v / value
    }
    return divided
}

// Compute the cumulative sum of a float64 slice.
func cumsum(floats []float64) []float64 {
    var summed = make([]float64, len(floats))
    copy(summed, floats)
    for i := 1; i < len(summed); i++ {
        summed[i] += summed[i-1]
    }
    return summed
}

// Find the minimum between two uints.
func minUint(a, b uint) uint {
    if a <= b {
        return a
    }
    return b
}

// Find the minimum between two ints.
func minInt(a, b int) int {
    if a <= b {
        return a
    }
    return b
}

// Compute the sum of an int slice.
func sumInts(ints []int) (sum int) {
    for _, v := range ints {
        sum += v
    }
    return
}

// Compute the sum of a float64 slice.
func sumFloat64s(floats []float64) (sum float64) {
    for _, v := range floats {
        sum += v
    }
    return
}

// Compute the minimum value of a float64 slice.
func minFloat64s(floats []float64) (min float64) {
    min = math.Inf(1)
    for _, f := range floats {
        if f < min {
            min = f
        }
    }
    return
}

// Compute the maximum value of a float64 slice.
func maxFloat64s(floats []float64) (max float64) {
    max = math.Inf(-1)
    for _, f := range floats {
        if f > max {
            max = f
        }
    }
    return
}

// Compute the mean of a float64 slice.
func meanFloat64s(floats []float64) float64 {
    return sumFloat64s(floats) / float64(len(floats))
}

// Compute the variance of a float64 slice.
func varianceFloat64s(floats []float64) float64 {
    var (
        m  = meanFloat64s(floats)
        ss float64
    )
    for _, x := range floats {
        ss += math.Pow(x-m, 2)
    }
    return ss / float64(len(floats))
}

type set map[interface{}]bool

type setInt map[interface{}]int

// union merges two slices and ignores duplicates.
func union(x, y set) set {
    var (
        u         = make(set)
        blackList = make(map[interface{}]bool)
    )
    for i := range x {
        u[i] = true
        blackList[i] = true
    }
    for i := range y {
        if !blackList[i] {
            u[i] = true
            blackList[i] = true
        }
    }
    return u
}