src/empire/remote-path-manager.ts
Function getPathFor
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
Open
getPathFor(sourcePosition: RoomPosition): RoomPosition[] | null {
if (!hivemind.segmentMemory.isReady()) return null;
const key = 'remotePath:' + encodePosition(sourcePosition);
if (!hivemind.segmentMemory.has(key)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getPathFor
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
getPathFor(sourcePosition: RoomPosition): RoomPosition[] | null {
if (!hivemind.segmentMemory.isReady()) return null;
const key = 'remotePath:' + encodePosition(sourcePosition);
if (!hivemind.segmentMemory.has(key)) {
Function getCostMatrix
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
getCostMatrix(roomName: string, isTargetRoom: boolean): CostMatrix | false {
return cache.inHeap('remotePathManagerCostMatrix:' + roomName + (isTargetRoom ? ':t' : ''), 1000, () => {
const roomIntel = getRoomIntel(roomName);
// Don't path through rooms owned by other players.