Mirroar/hivemind

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src/room-intel.ts

Summary

Maintainability
F
5 days
Test Coverage

File room-intel.ts has 652 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/* global PathFinder Room RoomPosition
STRUCTURE_KEEPER_LAIR STRUCTURE_CONTROLLER FIND_SOURCES
TERRAIN_MASK_WALL TERRAIN_MASK_SWAMP POWER_BANK_DECAY STRUCTURE_PORTAL
STRUCTURE_POWER_BANK FIND_MY_CONSTRUCTION_SITES STRUCTURE_STORAGE
STRUCTURE_TERMINAL FIND_RUINS STRUCTURE_INVADER_CORE EFFECT_COLLAPSE_TIMER */
Severity: Major
Found in src/room-intel.ts - About 1 day to fix

    RoomIntel has 41 functions (exceeds 20 allowed). Consider refactoring.
    Open

    export default class RoomIntel {
        roomName: string;
        memory: RoomIntelMemory;
        newStatus: Record<string, boolean>;
    
    
    Severity: Minor
    Found in src/room-intel.ts - About 5 hrs to fix

      Function calculateAdjacentRoomSafety has 74 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          calculateAdjacentRoomSafety(options?: {safe?: string[]; unsafe?: string[]}): {directions: Record<string, boolean>; safeRooms: string[]} {
              return cache.inHeap('adjacentSafety:' + this.roomName, 100, () => {
                  if (!this.memory.exits) {
                      return {
                          directions: {
      Severity: Major
      Found in src/room-intel.ts - About 2 hrs to fix

        Function gatherDepositIntel has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
        Open

            gatherDepositIntel() {
                delete this.memory.deposits;
        
                const room = Game.rooms[this.roomName];
                const deposits = room.find(FIND_DEPOSITS);
        Severity: Minor
        Found in src/room-intel.ts - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function gatherTerrainIntel has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
        Open

            gatherTerrainIntel() {
                // Check terrain.
                this.memory.terrain = {
                    exit: 0,
                    wall: 0,
        Severity: Minor
        Found in src/room-intel.ts - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function handleAdjacentRoom has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
        Open

            handleAdjacentRoom(roomData: AdjacentRoomEntry, openList: Record<string, AdjacentRoomEntry>, closedList: Record<string, AdjacentRoomEntry>) {
                const roomIntel = getRoomIntel(roomData.room);
                if (roomIntel.getAge() > 100_000) {
                    // Room has no intel, declare it as unsafe.
                    this.newStatus[roomData.origin] = false;
        Severity: Minor
        Found in src/room-intel.ts - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function gatherDepositIntel has 37 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            gatherDepositIntel() {
                delete this.memory.deposits;
        
                const room = Game.rooms[this.roomName];
                const deposits = room.find(FIND_DEPOSITS);
        Severity: Minor
        Found in src/room-intel.ts - About 1 hr to fix

          Function gatherIntel has 36 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              gatherIntel() {
                  const room = Game.rooms[this.roomName];
                  if (!room) return;
          
                  const intel = this.memory;
          Severity: Minor
          Found in src/room-intel.ts - About 1 hr to fix

            Function getCostMatrix has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
            Open

                getCostMatrix(): CostMatrix {
                    // @todo For some reason, calling this in console gives a different version of the cost matrix. Verify!
                    let obstaclePositions: {obstacles: RoomPosition[]; roads: RoomPosition[]};
                    if (this.memory.costPositions) {
                        obstaclePositions = {
            Severity: Minor
            Found in src/room-intel.ts - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function getCostMatrix has 30 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                getCostMatrix(): CostMatrix {
                    // @todo For some reason, calling this in console gives a different version of the cost matrix. Verify!
                    let obstaclePositions: {obstacles: RoomPosition[]; roads: RoomPosition[]};
                    if (this.memory.costPositions) {
                        obstaclePositions = {
            Severity: Minor
            Found in src/room-intel.ts - About 1 hr to fix

              Function gatherPowerIntel has 29 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  gatherPowerIntel(powerBanks: StructurePowerBank[]) {
                      delete this.memory.power;
              
                      const powerBank: StructurePowerBank = _.first(powerBanks);
                      if (!powerBank || powerBank.hits === 0 || powerBank.power === 0) return;
              Severity: Minor
              Found in src/room-intel.ts - About 1 hr to fix

                Function gatherTerrainIntel has 28 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    gatherTerrainIntel() {
                        // Check terrain.
                        this.memory.terrain = {
                            exit: 0,
                            wall: 0,
                Severity: Minor
                Found in src/room-intel.ts - About 1 hr to fix

                  Function gatherAbandonedResourcesIntel has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
                  Open

                      gatherAbandonedResourcesIntel(structures: Record<string, Structure[]>, ruins: Ruin[]) {
                          // Find origin room.
                          if (!Memory.strategy) return;
                          if (!Memory.strategy.roomList) return;
                          const strategyInfo = Memory.strategy.roomList[this.roomName];
                  Severity: Minor
                  Found in src/room-intel.ts - About 1 hr to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function gatherAbandonedResourcesIntel has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      gatherAbandonedResourcesIntel(structures: Record<string, Structure[]>, ruins: Ruin[]) {
                          // Find origin room.
                          if (!Memory.strategy) return;
                          if (!Memory.strategy.roomList) return;
                          const strategyInfo = Memory.strategy.roomList[this.roomName];
                  Severity: Minor
                  Found in src/room-intel.ts - About 1 hr to fix

                    Function gatherIntel has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
                    Open

                        gatherIntel() {
                            const room = Game.rooms[this.roomName];
                            if (!room) return;
                    
                            const intel = this.memory;
                    Severity: Minor
                    Found in src/room-intel.ts - About 55 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function gatherPowerIntel has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                    Open

                        gatherPowerIntel(powerBanks: StructurePowerBank[]) {
                            delete this.memory.power;
                    
                            const powerBank: StructurePowerBank = _.first(powerBanks);
                            if (!powerBank || powerBank.hits === 0 || powerBank.power === 0) return;
                    Severity: Minor
                    Found in src/room-intel.ts - About 45 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function isPotentiallyUnsafeRoom has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                    Open

                        isPotentiallyUnsafeRoom(roomName: string): boolean {
                            if (this.otherUnsafeRooms.includes(roomName)) return true;
                            if (this.otherSafeRooms.includes(roomName)) return false;
                    
                            if (Game.rooms[roomName] && Game.rooms[roomName].isMine()) {
                    Severity: Minor
                    Found in src/room-intel.ts - About 45 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Avoid too many return statements within this function.
                    Open

                            if (!structures[STRUCTURE_STORAGE] && !structures[STRUCTURE_TERMINAL] && ruins.length === 0) return;
                    Severity: Major
                    Found in src/room-intel.ts - About 30 mins to fix

                      Avoid too many return statements within this function.
                      Open

                              if (_.keys(resources).length === 0) return;
                      Severity: Major
                      Found in src/room-intel.ts - About 30 mins to fix

                        Avoid too many return statements within this function.
                        Open

                                if (this.memory.owner) return;
                        Severity: Major
                        Found in src/room-intel.ts - About 30 mins to fix

                          Avoid too many return statements within this function.
                          Open

                                  return true;
                          Severity: Major
                          Found in src/room-intel.ts - About 30 mins to fix

                            Avoid too many return statements within this function.
                            Open

                                        return;
                            Severity: Major
                            Found in src/room-intel.ts - About 30 mins to fix

                              Function gatherControllerIntel has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                              Open

                                  gatherControllerIntel(room: Room) {
                                      this.memory.owner = null;
                                      this.memory.rcl = 0;
                                      this.memory.ticksToDowngrade = 0;
                                      this.memory.hasController = typeof room.controller !== 'undefined';
                              Severity: Minor
                              Found in src/room-intel.ts - About 25 mins to fix

                              Cognitive Complexity

                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                              A method's cognitive complexity is based on a few simple rules:

                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                              • Code is considered more complex for each "break in the linear flow of the code"
                              • Code is considered more complex when "flow breaking structures are nested"

                              Further reading

                              Function gatherPortalIntel has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                              Open

                                  gatherPortalIntel(portals: StructurePortal[]) {
                                      delete this.memory.portals;
                              
                                      const targetRooms: string[] = [];
                                      for (const portal of portals || []) {
                              Severity: Minor
                              Found in src/room-intel.ts - About 25 mins to fix

                              Cognitive Complexity

                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                              A method's cognitive complexity is based on a few simple rules:

                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                              • Code is considered more complex for each "break in the linear flow of the code"
                              • Code is considered more complex when "flow breaking structures are nested"

                              Further reading

                              Similar blocks of code found in 2 locations. Consider refactoring.
                              Open

                                      handleMapArea(powerBank.pos.x, powerBank.pos.y, (x, y) => {
                                          if (terrain.get(x, y) !== TERRAIN_MASK_WALL) {
                                              numberFreeTiles++;
                                          }
                                      });
                              Severity: Major
                              Found in src/room-intel.ts and 1 other location - About 1 hr to fix
                              src/room-intel.ts on lines 351..355

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 57.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Similar blocks of code found in 2 locations. Consider refactoring.
                              Open

                                          handleMapArea(deposit.pos.x, deposit.pos.y, (x, y) => {
                                              if (terrain.get(x, y) !== TERRAIN_MASK_WALL) {
                                                  numberFreeTiles++;
                                              }
                                          });
                              Severity: Major
                              Found in src/room-intel.ts and 1 other location - About 1 hr to fix
                              src/room-intel.ts on lines 301..305

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 57.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Similar blocks of code found in 2 locations. Consider refactoring.
                              Open

                                          _.each(Game.rooms[this.roomName].roomPlanner.getLocations('bay_center'), pos => {
                                              if (matrix.get(pos.x, pos.y) <= 20) {
                                                  matrix.set(pos.x, pos.y, 20);
                                              }
                                          });
                              Severity: Major
                              Found in src/room-intel.ts and 1 other location - About 1 hr to fix
                              src/prototype/creep.movement.ts on lines 786..790

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 56.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Similar blocks of code found in 2 locations. Consider refactoring.
                              Open

                                          if (!Memory.strategy.power.rooms[this.roomName] || !Memory.strategy.power.rooms[this.roomName].isActive) {
                                              Memory.strategy.power.rooms[this.roomName] = this.memory.power;
                              
                                              // @todo Update info when gathering is active.
                                          }
                              Severity: Minor
                              Found in src/room-intel.ts and 1 other location - About 55 mins to fix
                              src/room-intel.ts on lines 377..381

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 54.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Similar blocks of code found in 2 locations. Consider refactoring.
                              Open

                                              if (!Memory.strategy.deposits.rooms[this.roomName] || !Memory.strategy.deposits.rooms[this.roomName].isActive) {
                                                  Memory.strategy.deposits.rooms[this.roomName] = {scouted: true};
                              
                                                  // @todo Update info when gathering is active.
                                              }
                              Severity: Minor
                              Found in src/room-intel.ts and 1 other location - About 55 mins to fix
                              src/room-intel.ts on lines 325..329

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 54.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Identical blocks of code found in 2 locations. Consider refactoring.
                              Open

                                  sources: Array<{
                                      x: number;
                                      y: number;
                                      id: Id<Source>;
                                      free: number;
                              Severity: Minor
                              Found in src/room-intel.ts and 1 other location - About 35 mins to fix
                              src/room-intel.ts on lines 673..673

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 46.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Identical blocks of code found in 2 locations. Consider refactoring.
                              Open

                                  getSourcePositions(): Array<{x: number; y: number; id: Id<Source>; free: number}> {
                              Severity: Minor
                              Found in src/room-intel.ts and 1 other location - About 35 mins to fix
                              src/room-intel.ts on lines 56..61

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 46.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

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