NullVoxPopuli/meshchat

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lib/meshchat/configuration/settings.rb

Summary

Maintainability
A
45 mins
Test Coverage

Method errors has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

      def errors
        messages = []
        messages << 'must have an alias' unless self['alias'].present?
        messages << 'must have ip set' unless self['ip'].present?
        messages << 'must have port set' unless self['port'].present?
Severity: Minor
Found in lib/meshchat/configuration/settings.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

%w-literals should be delimited by [ and ]. (https://github.com/bbatsov/ruby-style-guide#percent-literal-braces)
Open

        %w(true 1 yes y t).include?(self['debug'].try(:downcase))

This cop enforces the consistent usage of %-literal delimiters.

Specify the 'default' key to set all preferred delimiters at once. You can continue to specify individual preferred delimiters to override the default.

Example:

# Style/PercentLiteralDelimiters:
#   PreferredDelimiters:
#     default: '[]'
#     '%i':    '()'

# good
%w[alpha beta] + %i(gamma delta)

# bad
%W(alpha #{beta})

# bad
%I(alpha beta)

Add an empty line after magic comments. (https://github.com/bbatsov/ruby-style-guide#separate-magic-comments-from-code)
Open

module Meshchat

Checks for a newline after the final magic comment.

Example:

# good
# frozen_string_literal: true

# Some documentation for Person
class Person
  # Some code
end

# bad
# frozen_string_literal: true
# Some documentation for Person
class Person
  # Some code
end

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