Identical blocks of code found in 2 locations. Consider refactoring. Open
message_parts_for(msg) do |time, name, message, _|
colored_time = (time.to_s + ' ').colorize(:magenta)
colored_name = (name + ' ').colorize(:light_black)
colored_message = message.colorize(:light_black)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
message_parts_for(msg) do |time, name, message, _|
colored_time = (time.to_s + ' ').colorize(:magenta)
colored_name = (name + ' ').colorize(:light_black)
colored_message = message.colorize(:light_black)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Add an empty line after magic comments. (https://github.com/bbatsov/ruby-style-guide#separate-magic-comments-from-code) Open
module Meshchat
- Read upRead up
- Exclude checks
Checks for a newline after the final magic comment.
Example:
# good
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
# bad
# frozen_string_literal: true
# Some documentation for Person
class Person
# Some code
end
Useless assignment to variable - colored_to
. Did you mean colored_message
? (https://github.com/bbatsov/ruby-style-guide#underscore-unused-vars) Open
colored_to = to.colorize(:blue).bold
- Read upRead up
- Exclude checks
This cop checks for every useless assignment to local variable in every
scope.
The basic idea for this cop was from the warning of ruby -cw
:
assigned but unused variable - foo
Currently this cop has advanced logic that detects unreferenced reassignments and properly handles varied cases such as branch, loop, rescue, ensure, etc.
Example:
# bad
def some_method
some_var = 1
do_something
end
Example:
# good
def some_method
some_var = 1
do_something(some_var)
end
Use ==
if you meant to do a comparison or wrap the expression in parentheses to indicate you meant to assign in a condition. (https://github.com/bbatsov/ruby-style-guide#safe-assignment-in-condition) Open
if buffer = Readline.line_buffer
- Read upRead up
- Exclude checks
This cop checks for assignments in the conditions of if/while/until.
Example:
# bad
if some_var = true
do_something
end
Example:
# good
if some_var == true
do_something
end