Showing 82 of 82 total issues
Method install_parallels_tools
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.install_parallels_tools(machine)
machine.communicate.tap do |comm|
# Get the host arch. This is safe even if an older x86-only Vagrant version is used.
arch = `arch -64 uname -m`.chomp
Method call
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def call(env)
options = {}
# Disable requiring password for register and clone actions [GH-67].
acts = ['clone-vm']
Function webforms
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
function webforms() {
/*>>input*/
// Run through HTML5's new input attributes to see if the UA understands any.
// We're using f which is the <input> element created early on
// Mike Taylr has created a comprehensive resource for testing these attributes
Method convert_to_full
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def convert_to_full(env)
is_linked = false
@hdd_list.each do |hdd_dir|
disk_desc = File.join(hdd_dir, 'DiskDescriptor.xml')
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.action_ssh_run
Vagrant::Action::Builder.new.tap do |b|
b.use ConfigValidate
b.use CheckSharedInterface
b.use Call, IsState, :not_created do |env1, b1|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.action_ssh
Vagrant::Action::Builder.new.tap do |b|
b.use ConfigValidate
b.use CheckSharedInterface
b.use Call, IsState, :not_created do |env1, b1|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method read_shared_interface
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def read_shared_interface
net_info = json do
execute_prlsrvctl('net', 'info', read_shared_network_id, '--json')
end
Method compile_forwarded_ports
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def compile_forwarded_ports(config)
mappings = {}
config.vm.networks.each do |type, options|
next unless type == :forwarded_port
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method read_guest_tools_iso_path
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def read_guest_tools_iso_path(guest_os, arch=nil)
guest_os = (guest_os + (['arm', 'arm64', 'aarch64'].include?(arch.to_s.strip) ? '_arm' : '')).to_sym
iso_name = {
linux: 'prl-tools-lin.iso',
linux_arm: 'prl-tools-lin-arm.iso',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method enable_adapters
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def enable_adapters(adapters)
# Get adapters which have already configured for this VM
# Such adapters will be just overridden
existing_adapters = read_settings.fetch('Hardware', {}).keys.select do |name|
name.start_with? 'net'
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method enable
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def enable(machine, folders, _opts)
# short guestpaths first, so we don't step on ourselves
folders = folders.sort_by do |id, data|
if data[:guestpath]
data[:guestpath].length
Similar blocks of code found in 2 locations. Consider refactoring. Open
tests['svgclippaths'] = function() {
return !!document.createElementNS && /SVGClipPath/.test(toString.call(document.createElementNS(ns.svg, 'clipPath')));
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method forward_ports
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def forward_ports
all_rules = @env[:machine].provider.driver.read_forwarded_ports(true)
names_in_use = all_rules.collect { |r| r[:name] }
ports = []
Similar blocks of code found in 2 locations. Consider refactoring. Open
tests['smil'] = function() {
return !!document.createElementNS && /SVGAnimate/.test(toString.call(document.createElementNS(ns.svg, 'animate')));
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
tests['localstorage'] = function() {
try {
localStorage.setItem(mod, mod);
localStorage.removeItem(mod);
return true;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
tests['sessionstorage'] = function() {
try {
sessionStorage.setItem(mod, mod);
sessionStorage.removeItem(mod);
return true;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method call
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def call(env)
@machine = env[:machine]
if !@machine.provider_config.check_guest_tools
@logger.info('Not checking Parallels Tools because of configuration')
Method call
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def call(env)
options = {}
# Disable requiring password for register and clone actions [GH-67].
acts = ['clone-vm']
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method call
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def call(env)
customizations = []
env[:machine].provider_config.customizations.each do |event, command|
if event == @event
customizations << command
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method action_destroy
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.action_destroy
Vagrant::Action::Builder.new.tap do |b|
b.use ConfigValidate
b.use Call, IsState, :not_created do |env1, b1|
if env1[:result]