src/battleship/views/components/CustomButton.ts
import { AtlasKeys } from "./../../utils/AtlasKeys";
import { Colors } from "./../../utils/Colors";
import { PixiFactory } from "./../../utils/PixiFactory";
import { Sprite, Texture, Container } from "pixi.js";
export class CustomButton extends Sprite {
private _downState: Texture;
private _overState: Texture;
private _upState: Texture;
private _isDown: boolean;
private _isOver: boolean;
private _ico: Sprite;
private _labelText: Container;
private _textValue: string;
public get text(): string {
return this._textValue;
}
constructor() {
super(AtlasKeys.getTexture(AtlasKeys.BUTTON));
let downStateTexture: Texture = AtlasKeys.getTexture(AtlasKeys.BUTTON);
let upStateTexture: Texture = AtlasKeys.getTexture(AtlasKeys.BUTTON);
this._downState = downStateTexture;
this._overState = downStateTexture;
this._upState = upStateTexture;
this.setInitialValues();
this.createInteractions();
}
public setIco(name: string): void {
if (this._ico) {
this.removeChild(this._ico);
}
this._ico = new Sprite(AtlasKeys.getTexture(name));
this._ico.anchor.set(0.5);
this._ico.tint = Colors.BUTTON_ICON;
this.addChild(this._ico);
}
public setText(text: string): void {
this._textValue = text;
if (this._labelText) {
this.removeChild(this._labelText);
}
this._labelText = PixiFactory.getButtonLabel(text);
this.addChild(this._labelText);
}
private setInitialValues(): void {
this.anchor.set(0.5);
this.interactive = true;
this.buttonMode = true;
}
private createInteractions(): void {
this.on("pointerup", this.onButtonUp);
this.on("pointerupoutside", this.onButtonUp);
this.on("pointerdown", this.onButtonDown);
this.on("pointerover", this.onButtonOver);
this.on("pointerout", this.onButtonOut);
}
private onButtonDown(): void {
this._isDown = true;
this.texture = this._downState;
this.scale.set(0.95, 0.95);
}
private onButtonOut(): void {
this._isOver = false;
this.texture = this._upState;
this.scale.set(1, 1);
}
private onButtonOver(): void {
this._isOver = true;
this.texture = this._overState;
}
private onButtonUp(): void {
this._isDown = false;
this.scale.set(1, 1);
this.texture = this._isOver ? this._overState : this._upState;
}
}