Showing 168 of 168 total issues
Method TeamProgressScreen
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Creates the team progress screen.
*/
@Composable
fun TeamProgressScreen(
Method ChallengeView
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* @brief Composable function that displays a specific challenge including details
* such as previous claims and the author to the user.
*
* @param viewModel The view model
Method SettingsDrawer
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun SettingsDrawer(
openProfileEdit: OptionalCallback,
openLeaderboard: OptionalCallback,
onLogout: OptionalCallback,
Similar blocks of code found in 2 locations. Consider refactoring. Open
companion object {
val Factory: ViewModelProvider.Factory = viewModelFactory {
initializer {
val application = this[ViewModelProvider.AndroidViewModelFactory.APPLICATION_KEY] as Application
val container = AppContainer.getInstance(application)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
companion object {
val Factory: ViewModelProvider.Factory = viewModelFactory {
initializer {
val application = this[ViewModelProvider.AndroidViewModelFactory.APPLICATION_KEY] as Application
val container = AppContainer.getInstance(application)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method TeamSelector
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* A team entry in the team selector
*
* @param name The team's name
* @param users the list of users, if any
Method BountyTeamSelectPage
has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring. Open
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun BountyTeamSelectPage(
bountyId: String,
onBack: () -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method MainScreen
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
@OptIn(ExperimentalMaterialApi::class)
@Composable
fun MainScreen(viewModel: MainViewModel, logout: () -> Unit) {
val navController = rememberNavController()
val scaffoldState = rememberScaffoldState()
Method RenameBountyPopup
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
internal fun RenameBountyPopup(bounty: Bounty, onDismiss: (String?) -> Unit) {
var name by remember(bounty) {
mutableStateOf(bounty.name)
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
fun hunt(challenge: Challenge) {
challengeCache[challenge]!!._isBusy.value = true
coroutineScope.launch {
activeHuntsRepository.joinHunt(challenge)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 119.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
fun leaveHunt(challenge: Challenge) {
challengeCache[challenge]!!._isBusy.value = true
coroutineScope.launch {
activeHuntsRepository.leaveHunt(challenge)
challengeCache[challenge]!!._isBusy.value = false
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 119.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method ShowChallengeDescription
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* @brief Show a card containing the challenge description that is expandable
*
* @param challengeDescription the description of the challenge to be displayed
*/
Method UserView
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
private fun UserView(
retrieveUser: (String) -> StateFlow<User?>,
claim: Claim
) {
Method ChallengeView
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
/**
* @brief Composable function that displays a specific challenge including details
* such as previous claims and the author to the user.
*
* @param viewModel The view model
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method GeoHuntNavigationBar
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Creates the bottom navigation bar of the application.
*
* @param navController The navigation controller.
* @param onCreate Callback used by the create button.
Method ProfileVisibilityChooser
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun ProfileVisibilityChooser(viewModel: PrivacySettingsViewModel) {
val isDisabled = viewModel.isDisabled.collectAsState()
val visibility = viewModel.profileVisibility.collectAsState()
val callback: (ProfileVisibility) -> Unit = { viewModel.setProfileVisibility(it) }
Method HomeBountyCard
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun HomeBountyCard(
author: Flow<User?>,
onUserClick: (User) -> Unit,
Method AppSettingsPage
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun AppSettingsPage(
onBack: () -> Unit,
viewModel: AppSettingsViewModel
) {
Method doTimeString
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
private fun doTimeString(duration: Duration, formattingStringId: Int, direction: Direction) : String {
val fmt = RelativeDateTimeFormatter.getInstance()
val raw = when {
Method LeaderboardListItem
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Draws a leaderboard list item.
*
* @param position The position of the user in the leaderboard.
* @param entry The leaderboard entry in the ranking.