SiLeBAT/FSK-Lab

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Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Add a default case to this switch.
Open

        switch (featureID) {

The requirement for a final default clause is defensive programming. The clause should either take appropriate action, or contain a suitable comment as to why no action is taken.

Noncompliant Code Example

switch (param) {  //missing default clause
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

switch (param) {
  default: // default clause should be the last one
    error();
    break;
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
}

Compliant Solution

switch (param) {
  case 0:
    doSomething();
    break;
  case 1:
    doSomethingElse();
    break;
  default:
    error();
    break;
}

Exceptions

If the switch parameter is an Enum and if all the constants of this enum are used in the case statements, then no default clause is expected.

Example:

public enum Day {
    SUNDAY, MONDAY
}
...
switch(day) {
  case SUNDAY:
    doSomething();
    break;
  case MONDAY:
    doSomethingElse();
    break;
}

See

Refactor this method to reduce its Cognitive Complexity from 32 to the 15 allowed.
Open

        public void actionPerformed(ActionEvent e) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation.
Open

    protected void reset() {

There are several reasons for a method not to have a method body:

  • It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
  • It is not yet, or never will be, supported. In this case an UnsupportedOperationException should be thrown.
  • The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.

Noncompliant Code Example

public void doSomething() {
}

public void doSomethingElse() {
}

Compliant Solution

@Override
public void doSomething() {
  // Do nothing because of X and Y.
}

@Override
public void doSomethingElse() {
  throw new UnsupportedOperationException();
}

Exceptions

Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.

public abstract class Animal {
  void speak() {  // default implementation ignored
  }
}

Rename field "min" to prevent any misunderstanding/clash with field "MIN" defined on line 242.
Open

        private double min;

Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.

In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.

Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.

Noncompliant Code Example

public class Car{

  public DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // Noncompliant; duplicates field name
}

public class MyCar extends Car{
  public void teardown(){...}  // Noncompliant; not an override. It it really what's intended?

  public void drivefast(){...}

  public void driveFast(){...} //Huh?
}

Compliant Solution

public class Car{

  private DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // field visibility reduced
}

public class MyCar extends Car{
  @Override
  public void tearDown(){...}

  public void drivefast(){...}

  public void driveReallyFast(){...}

}

Refactor this method to reduce its Cognitive Complexity from 19 to the 15 allowed.
Open

    private List<KnimeTuple> decodeM2Schemas(List<JsM2Schema> schemas) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Rename field "schemas" to prevent any misunderstanding/clash with field "SCHEMAS" defined on line 15.
Open

  private JsM12DataSchema[] schemas;

Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.

In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.

Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.

Noncompliant Code Example

public class Car{

  public DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // Noncompliant; duplicates field name
}

public class MyCar extends Car{
  public void teardown(){...}  // Noncompliant; not an override. It it really what's intended?

  public void drivefast(){...}

  public void driveFast(){...} //Huh?
}

Compliant Solution

public class Car{

  private DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // field visibility reduced
}

public class MyCar extends Car{
  @Override
  public void tearDown(){...}

  public void drivefast(){...}

  public void driveReallyFast(){...}

}

Rename field "schemas" to prevent any misunderstanding/clash with field "SCHEMAS" defined on line 17.
Open

    private JsM1Schema[] schemas;

Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.

In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.

Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.

Noncompliant Code Example

public class Car{

  public DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // Noncompliant; duplicates field name
}

public class MyCar extends Car{
  public void teardown(){...}  // Noncompliant; not an override. It it really what's intended?

  public void drivefast(){...}

  public void driveFast(){...} //Huh?
}

Compliant Solution

public class Car{

  private DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // field visibility reduced
}

public class MyCar extends Car{
  @Override
  public void tearDown(){...}

  public void drivefast(){...}

  public void driveReallyFast(){...}

}

Rename field "estModel" to prevent any misunderstanding/clash with field "ESTMODEL" defined on line 25.
Open

    public EstModel estModel = new EstModel();

Looking at the set of methods in a class, including superclass methods, and finding two methods or fields that differ only by capitalization is confusing to users of the class. It is similarly confusing to have a method and a field which differ only in capitalization or a method and a field with exactly the same name and visibility.

In the case of methods, it may have been a mistake on the part of the original developer, who intended to override a superclass method, but instead added a new method with nearly the same name.

Otherwise, this situation simply indicates poor naming. Method names should be action-oriented, and thus contain a verb, which is unlikely in the case where both a method and a member have the same name (with or without capitalization differences). However, renaming a public method could be disruptive to callers. Therefore renaming the member is the recommended action.

Noncompliant Code Example

public class Car{

  public DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // Noncompliant; duplicates field name
}

public class MyCar extends Car{
  public void teardown(){...}  // Noncompliant; not an override. It it really what's intended?

  public void drivefast(){...}

  public void driveFast(){...} //Huh?
}

Compliant Solution

public class Car{

  private DriveTrain drive;

  public void tearDown(){...}

  public void drive() {...}  // field visibility reduced
}

public class MyCar extends Car{
  @Override
  public void tearDown(){...}

  public void drivefast(){...}

  public void driveReallyFast(){...}

}

Refactor this method to reduce its Cognitive Complexity from 24 to the 15 allowed.
Open

    public void createChart() throws ConvertException {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation.
Open

    protected void loadInternals(final File internDir,

There are several reasons for a method not to have a method body:

  • It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
  • It is not yet, or never will be, supported. In this case an UnsupportedOperationException should be thrown.
  • The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.

Noncompliant Code Example

public void doSomething() {
}

public void doSomethingElse() {
}

Compliant Solution

@Override
public void doSomething() {
  // Do nothing because of X and Y.
}

@Override
public void doSomethingElse() {
  throw new UnsupportedOperationException();
}

Exceptions

Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.

public abstract class Animal {
  void speak() {  // default implementation ignored
  }
}

Refactor this method to reduce its Cognitive Complexity from 22 to the 15 allowed.
Open

    protected PortObject[] execute(PortObject[] inObjects, ExecutionContext exec)

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 30 to the 15 allowed.
Open

    public void loadSettings(NodeSettingsRO settings) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 40 to the 15 allowed.
Open

  public static KnimeTuple createTupleFromTemplate(FSMRTemplate template) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Add a nested comment explaining why this method is empty, throw an UnsupportedOperationException or complete the implementation.
Open

    protected void reset() {}

There are several reasons for a method not to have a method body:

  • It is an unintentional omission, and should be fixed to prevent an unexpected behavior in production.
  • It is not yet, or never will be, supported. In this case an UnsupportedOperationException should be thrown.
  • The method is an intentionally-blank override. In this case a nested comment should explain the reason for the blank override.

Noncompliant Code Example

public void doSomething() {
}

public void doSomethingElse() {
}

Compliant Solution

@Override
public void doSomething() {
  // Do nothing because of X and Y.
}

@Override
public void doSomethingElse() {
  throw new UnsupportedOperationException();
}

Exceptions

Default (no-argument) constructors are ignored when there are other constructors in the class, as are empty methods in abstract classes.

public abstract class Animal {
  void speak() {  // default implementation ignored
  }
}

Define a constant instead of duplicating this literal "Kommentar" 3 times.
Open

                matrix.detail = resultSet.getString("Kommentar");

Duplicated string literals make the process of refactoring error-prone, since you must be sure to update all occurrences.

On the other hand, constants can be referenced from many places, but only need to be updated in a single place.

Noncompliant Code Example

With the default threshold of 3:

public void run() {
  prepare("action1");                              // Noncompliant - "action1" is duplicated 3 times
  execute("action1");
  release("action1");
}

@SuppressWarning("all")                            // Compliant - annotations are excluded
private void method1() { /* ... */ }
@SuppressWarning("all")
private void method2() { /* ... */ }

public String method3(String a) {
  System.out.println("'" + a + "'");               // Compliant - literal "'" has less than 5 characters and is excluded
  return "";                                       // Compliant - literal "" has less than 5 characters and is excluded
}

Compliant Solution

private static final String ACTION_1 = "action1";  // Compliant

public void run() {
  prepare(ACTION_1);                               // Compliant
  execute(ACTION_1);
  release(ACTION_1);
}

Exceptions

To prevent generating some false-positives, literals having less than 5 characters are excluded.

Refactor this method to reduce its Cognitive Complexity from 21 to the 15 allowed.
Open

    public void loadSettings(NodeSettingsRO settings) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

Refactor this method to reduce its Cognitive Complexity from 28 to the 15 allowed.
Open

    public TableReader(BufferedDataTable table) {

Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

See

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