Showing 2,255 of 2,255 total issues
Function getCompatibleVersions
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function getCompatibleVersions(bool $withBlank = true)
{
$versions = $this->getVersions();
$checkTikiVersionRequirement = $this->getTikiRequirementsHelper();
$compatible = [];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function formatHtml
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private function formatHtml($matches)
{
$out = '<span style="';
foreach (explode(';', $matches[1]) as $code) {
if (isset(self::$availableForegroundColors[$code])) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setupDatabase
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function setupDatabase(Database $database)
{
$tmp = tempnam($_ENV['TEMP_FOLDER'], 'dblocal');
$dbFileContents = $this->generateDbFileContent($database);
file_put_contents($tmp, $dbFileContents);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function checksumFolder
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public static function checksumFolder($folder, $callback = null)
{
$result = [];
if (!is_callable($callback)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function exec
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function exec($targetFolder, $toAppend, $isPriorityCommand = false)
{
$command = sprintf('%s %s', $this->command, $toAppend);
if ($isPriorityCommand && $this->access) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function detectDistro
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function detectDistro()
{
if (isset($this->config['distro'])) {
return $this->config['distro'];
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function debug
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
function debug($text, $prefix = null, $hr = '')
{
if (isset($_ENV['TRIM_DEBUG']) && $_ENV['TRIM_DEBUG'] === true) {
$prefix = '[' . date('Y-m-d H:i:s') . '][debug]:' . ($prefix ? " {$prefix}" : '');
$output = "\n";
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function info
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function info($targetFolder, $raw = false)
{
$gitCmd = 'rev-parse --abbrev-ref HEAD' . ($this->quiet ? ' --quiet' : '');
$output = $this->exec($targetFolder, $gitCmd);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function deepenCloneUntilRevisionPresent
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function deepenCloneUntilRevisionPresent($targetFolder, $revision)
{
$found = $this->isRevisionPresent($targetFolder, $revision);
$maxDepth = 1000;
$deepenAmount = 100;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function exec
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function exec($targetFolder, $toAppend)
{
static $tmpFolderChecked;
if ((empty($tmpFolderChecked) || !in_array(
$targetFolder,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
private $verbosityLevelMap = [
LogLevel::EMERGENCY => OutputInterface::VERBOSITY_NORMAL,
LogLevel::ALERT => OutputInterface::VERBOSITY_NORMAL,
LogLevel::CRITICAL => OutputInterface::VERBOSITY_NORMAL,
LogLevel::ERROR => OutputInterface::VERBOSITY_NORMAL,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private $formatLevelMap = [
LogLevel::EMERGENCY => self::ERROR,
LogLevel::ALERT => self::ERROR,
LogLevel::CRITICAL => self::ERROR,
LogLevel::ERROR => self::ERROR,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (empty($input->getOption('target'))) {
$this->io->newLine();
CommandHelper::renderInstancesTable($output, $instancesInfo);
$question = CommandHelper::getQuestion('Select the destination instance(s)', null);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
$this->io->newLine();
CommandHelper::renderInstancesTable($output, $instancesInfo);
$question = CommandHelper::getQuestion('Select the destination instance(s)', null);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
The class Instance has a coupling between objects value of 18. Consider to reduce the number of dependencies under 13. Open
class Instance
{
const TYPES = 'local,ftp,ssh';
const SQL_SELECT_INSTANCE = <<<SQL
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- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
The class Environment has a coupling between objects value of 16. Consider to reduce the number of dependencies under 13. Open
class Environment
{
private $homeDirectory;
private $isLoaded = false;
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- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
The class UpdateInstanceCommand has a coupling between objects value of 14. Consider to reduce the number of dependencies under 13. Open
class UpdateInstanceCommand extends TikiManagerCommand
{
use InstanceUpgrade;
use SendEmail;
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- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
The class Tiki has a coupling between objects value of 23. Consider to reduce the number of dependencies under 13. Open
class Tiki extends Application
{
private $installType = null;
private $branch = null;
private $installed = null;
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- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
The class CommandHelper has a coupling between objects value of 18. Consider to reduce the number of dependencies under 13. Open
class CommandHelper
{
/**
* Get information from Instance Object
*
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- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
Identical blocks of code found in 3 locations. Consider refactoring. Open
for ($i = 0, $tmp_count = strlen($login); $i < $tmp_count; $i++, $key--) {
$next = ord($login[$i]) + $key;
if ($next > 255) {
$next -= 255;
} elseif ($next < 0) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76