Method has too many lines. [11/10] Open
def slice(range)
new_root = nil
each do |node|
if node.depth == range.begin
new_root = node.dup
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This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
SGF::Gametree#slice has approx 8 statements Open
def slice(range)
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A method with Too Many Statements
is any method that has a large number of lines.
Too Many Statements
warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements
counts +1 for every simple statement in a method and +1 for every statement within a control structure (if
, else
, case
, when
, for
, while
, until
, begin
, rescue
) but it doesn't count the control structure itself.
So the following method would score +6 in Reek's statement-counting algorithm:
def parse(arg, argv, &error)
if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
return nil, block, nil # +1
end
opt = (val = parse_arg(val, &error))[1] # +2
val = conv_arg(*val) # +3
if opt and !arg
argv.shift # +4
else
val[0] = nil # +5
end
val # +6
end
(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)
SGF::Gametree has no descriptive comment Open
class Gametree
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Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.
Example
Given
class Dummy
# Do things...
end
Reek would emit the following warning:
test.rb -- 1 warning:
[1]:Dummy has no descriptive comment (IrresponsibleModule)
Fixing this is simple - just an explaining comment:
# The Dummy class is responsible for ...
class Dummy
# Do things...
end
SGF::Gametree#current_node is a writable attribute Open
attr_accessor :current_node
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A class that publishes a setter for an instance variable invites client classes to become too intimate with its inner workings, and in particular with its representation of state.
The same holds to a lesser extent for getters, but Reek doesn't flag those.
Example
Given:
class Klass
attr_accessor :dummy
end
Reek would emit the following warning:
reek test.rb
test.rb -- 1 warning:
[2]:Klass declares the writable attribute dummy (Attribute)
Missing top-level class documentation comment. Open
class Gametree
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This cop checks for missing top-level documentation of classes and modules. Classes with no body are exempt from the check and so are namespace modules - modules that have nothing in their bodies except classes, other modules, or constant definitions.
The documentation requirement is annulled if the class or module has a "#:nodoc:" comment next to it. Likewise, "#:nodoc: all" does the same for all its children.
Example:
# bad
class Person
# ...
end
# good
# Description/Explanation of Person class
class Person
# ...
end
Avoid using {...}
for multi-line blocks. Open
sig {
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Check for uses of braces or do/end around single line or multi-line blocks.
Example: EnforcedStyle: linecountbased (default)
# bad - single line block
items.each do |item| item / 5 end
# good - single line block
items.each { |item| item / 5 }
# bad - multi-line block
things.map { |thing|
something = thing.some_method
process(something)
}
# good - multi-line block
things.map do |thing|
something = thing.some_method
process(something)
end
Example: EnforcedStyle: semantic
# Prefer `do...end` over `{...}` for procedural blocks.
# return value is used/assigned
# bad
foo = map do |x|
x
end
puts (map do |x|
x
end)
# return value is not used out of scope
# good
map do |x|
x
end
# Prefer `{...}` over `do...end` for functional blocks.
# return value is not used out of scope
# bad
each { |x|
x
}
# return value is used/assigned
# good
foo = map { |x|
x
}
map { |x|
x
}.inspect
Example: EnforcedStyle: bracesforchaining
# bad
words.each do |word|
word.flip.flop
end.join("-")
# good
words.each { |word|
word.flip.flop
}.join("-")