Showing 312 of 312 total issues
Function decodeMessage
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
mutating func decodeMessage<D: SwiftProtobuf.Decoder>(decoder: inout D) throws {
_ = _uniqueStorage()
try withExtendedLifetime(_storage) { (_storage: _StorageClass) in
while let fieldNumber = try decoder.nextFieldNumber() {
switch fieldNumber {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function decodeMessage
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
mutating func decodeMessage<D: SwiftProtobuf.Decoder>(decoder: inout D) throws {
_ = _uniqueStorage()
try withExtendedLifetime(_storage) { (_storage: _StorageClass) in
while let fieldNumber = try decoder.nextFieldNumber() {
switch fieldNumber {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
static func ==(lhs: GattResponse, rhs: GattResponse) -> Bool {
if lhs._storage !== rhs._storage {
let storagesAreEqual: Bool = withExtendedLifetime((lhs._storage, rhs._storage)) { (_args: (_StorageClass, _StorageClass)) in
let _storage = _args.0
let rhs_storage = _args.1
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 230.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
static func ==(lhs: GattOperation, rhs: GattOperation) -> Bool {
if lhs._storage !== rhs._storage {
let storagesAreEqual: Bool = withExtendedLifetime((lhs._storage, rhs._storage)) { (_args: (_StorageClass, _StorageClass)) in
let _storage = _args.0
let rhs_storage = _args.1
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 230.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
override fun onMethodCall(call: MethodCall, result: MethodChannel.Result) {
when (call.method) {
"start" -> start(call, result)
"stop" -> stop(call, result)
"gattSingle" -> gattSingle(call, result)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 245.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
override fun onMethodCall(call: MethodCall, result: MethodChannel.Result) {
when (call.method) {
"setArchivists" -> setArchivists(call, result)
"getBlockCount" -> getBlockCount(call, result)
"getLastBlock" -> getLastBlock(call, result)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 245.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
IBeacon
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class IBeacon extends
com.google.protobuf.GeneratedMessageLite<
IBeacon, IBeacon.Builder> implements
// @@protoc_insertion_point(message_implements:IBeacon)
IBeaconOrBuilder {
IBeacon
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class IBeacon extends
com.google.protobuf.GeneratedMessageLite<
IBeacon, IBeacon.Builder> implements
// @@protoc_insertion_point(message_implements:IBeacon)
IBeaconOrBuilder {
GattCall
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class GattCall extends
com.google.protobuf.GeneratedMessageLite<
GattCall, GattCall.Builder> implements
// @@protoc_insertion_point(message_implements:GattCall)
GattCallOrBuilder {
Builder
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Builder extends
com.google.protobuf.GeneratedMessageLite.Builder<
network.xyo.ble.flutter.protobuf.Gatt.GattOperation, Builder> implements
// @@protoc_insertion_point(builder_implements:GattOperation)
network.xyo.ble.flutter.protobuf.Gatt.GattOperationOrBuilder {
GattCall
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class GattCall extends
com.google.protobuf.GeneratedMessageLite<
GattCall, GattCall.Builder> implements
// @@protoc_insertion_point(message_implements:GattCall)
GattCallOrBuilder {
Builder
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Builder extends
com.google.protobuf.GeneratedMessageLite.Builder<
network.xyo.ble.flutter.protobuf.Gatt.GattOperation, Builder> implements
// @@protoc_insertion_point(builder_implements:GattOperation)
network.xyo.ble.flutter.protobuf.Gatt.GattOperationOrBuilder {
Builder
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Builder extends
com.google.protobuf.GeneratedMessageLite.Builder<
network.xyo.ble.flutter.protobuf.Gatt.GattResponse, Builder> implements
// @@protoc_insertion_point(builder_implements:GattResponse)
network.xyo.ble.flutter.protobuf.Gatt.GattResponseOrBuilder {
Builder
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Builder extends
com.google.protobuf.GeneratedMessageLite.Builder<
network.xyo.ble.flutter.protobuf.Gatt.GattResponse, Builder> implements
// @@protoc_insertion_point(builder_implements:GattResponse)
network.xyo.ble.flutter.protobuf.Gatt.GattResponseOrBuilder {
File device.pb.swift
has 289 lines of code (exceeds 250 allowed). Consider refactoring. Open
import Foundation
import SwiftProtobuf
// If the compiler emits an error on this type, it is because this file
// was generated by a version of the `protoc` Swift plug-in that is
Similar blocks of code found in 2 locations. Consider refactoring. Open
internal class AddDeviceEventChannel: NSObject, FlutterStreamHandler {
var eventSink: FlutterEventSink?
func onListen(withArguments arguments: Any?, eventSink events: @escaping FlutterEventSink) -> FlutterError? {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 168.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
internal class ScannerEventChannel: NSObject, FlutterStreamHandler {
var eventSink: FlutterEventSink?
func onListen(withArguments arguments: Any?, eventSink events: @escaping FlutterEventSink) -> FlutterError? {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 168.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Write
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Write extends
com.google.protobuf.GeneratedMessageLite<
Write, Write.Builder> implements
// @@protoc_insertion_point(message_implements:GattOperation.Write)
WriteOrBuilder {
Range
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Range extends
com.google.protobuf.GeneratedMessageLite<
Range, Range.Builder> implements
// @@protoc_insertion_point(message_implements:Range)
RangeOrBuilder {
Write
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Write extends
com.google.protobuf.GeneratedMessageLite<
Write, Write.Builder> implements
// @@protoc_insertion_point(message_implements:GattOperation.Write)
WriteOrBuilder {