Showing 312 of 312 total issues
Range
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
public static final class Range extends
com.google.protobuf.GeneratedMessageLite<
Range, Range.Builder> implements
// @@protoc_insertion_point(message_implements:Range)
RangeOrBuilder {
Similar blocks of code found in 2 locations. Consider refactoring. Open
enum OneOf_Operation: Equatable {
case definedOperation(DefinedOperation)
case gattCall(GattCall)
#if !swift(>=4.1)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 152.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
enum OneOf_Operation: Equatable {
case definedOperation(DefinedOperation)
case gattCall(GattCall)
#if !swift(>=4.1)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 152.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Consider simplifying this complex logical expression. Open
if device.id == "xy:ibeacon:d684352e-df36-484e-bc98-2d5398c5593e.54849.44291" ||
device.id == "xy:ibeacon:d684352e-df36-484e-bc98-2d5398c5593e.51201.59139" ||
device.id == "xy:ibeacon:d684352e-df36-484e-bc98-2d5398c5593e.34177.48642" ||
device.id == "xy:ibeacon:d684352e-df36-484e-bc98-2d5398c5593e.29889.48387" ||
device.id == "xy:ibeacon:d684352e-df36-484e-bc98-2d5398c5593e.34753.17667" ||
Method process
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
// Run the operations
@kotlin.ExperimentalUnsignedTypes
suspend fun process(device: XYBluetoothDevice, operation: Gatt.DefinedOperation): XYBluetoothResult<Any>? {
val finder = device as? XYFinderBluetoothDevice
val sentinelX = device as? XyoSentinelX
Function traverse
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
func traverse<V: SwiftProtobuf.Visitor>(visitor: inout V) throws {
try withExtendedLifetime(_storage) { (_storage: _StorageClass) in
if !_storage._id.isEmpty {
try visitor.visitSingularStringField(value: _storage._id, fieldNumber: 1)
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
struct RssiResolver: XyoHumanHeuristicResolver {
func getHumanKey(partyIndex: Int) -> String {
return String(format: NSLocalizedString("RSSI %d", comment: "rssi value"), partyIndex)
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 142.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
struct IndexResolver: XyoHumanHeuristicResolver {
func getHumanKey(partyIndex: Int) -> String {
return String(format: NSLocalizedString("Index %d", comment: "index value"), partyIndex)
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 142.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function ==
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
static func ==(lhs: GattOperation, rhs: GattOperation) -> Bool {
if lhs._storage !== rhs._storage {
let storagesAreEqual: Bool = withExtendedLifetime((lhs._storage, rhs._storage)) { (_args: (_StorageClass, _StorageClass)) in
let _storage = _args.0
let rhs_storage = _args.1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ==
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
static func ==(lhs: GattResponse, rhs: GattResponse) -> Bool {
if lhs._storage !== rhs._storage {
let storagesAreEqual: Bool = withExtendedLifetime((lhs._storage, rhs._storage)) { (_args: (_StorageClass, _StorageClass)) in
let _storage = _args.0
let rhs_storage = _args.1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getHumanBoundWitnessName
has a Cognitive Complexity of 30 (exceeds 20 allowed). Consider refactoring. Open
// todo find way to localise strings with flutter
fun getHumanBoundWitnessName(boundWitness: XyoBoundWitness, publicKey: ByteArray?): String {
if (boundWitness.numberOfParties == 1) {
if (getIndexForParty(boundWitness, 0) == 0) {
return "First block!"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dynamicMethod
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method dynamicMethod
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
@java.lang.Override
@java.lang.SuppressWarnings({"unchecked", "fallthrough"})
protected final java.lang.Object dynamicMethod(
com.google.protobuf.GeneratedMessageLite.MethodToInvoke method,
java.lang.Object arg0, java.lang.Object arg1) {
Method process
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
// Run the operations
@kotlin.ExperimentalUnsignedTypes
suspend fun process(device: XYBluetoothDevice, operation: Gatt.DefinedOperation): XYBluetoothResult<Any>? {
val finder = device as? XYFinderBluetoothDevice
val sentinelX = device as? XyoSentinelX
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"