Showing 26,336 of 26,336 total issues
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 28 and the first side effect is on line 289. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 26 and the first side effect is on line 53. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 49 and the first side effect is on line 22. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 38 and the first side effect is on line 21. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 23 and the first side effect is on line 27. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 23 and the first side effect is on line 27. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 23 and the first side effect is on line 27. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 81 and the first side effect is on line 22. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 23 and the first side effect is on line 26. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 23 and the first side effect is on line 18. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 76 and the first side effect is on line 21. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 240 and the first side effect is on line 13. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 30 and the first side effect is on line 13. Open
<?php
- Exclude checks
A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 22 and the first side effect is on line 12. Open
<?php
- Exclude checks
Identical blocks of code found in 2 locations. Consider refactoring. Open
hs.setStyles(this.wrapper, {
position: 'static',
padding: '0 ' + hs.marginRight + 'px 0 ' + hs.marginLeft + 'px'
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
hs.setStyles(this.wrapper, {
position: 'static',
padding: '0 ' + hs.marginRight + 'px 0 ' + hs.marginLeft + 'px'
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function getEvents
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
function getEvents() {
getParams();
addCSS();
var xmlhttp = null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createElement
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
createElement: function (tag, attribs, styles, parent, nopad) {
var el = document.createElement(tag);
if (attribs) hs.extend(el, attribs);
if (nopad) hs.setStyles(el, {padding: 0, border: 'none', margin: 0});
if (styles) hs.setStyles(el, styles);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setObjContainerSize
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
setObjContainerSize: function (parent, auto) {
var c = hs.getElementByClass(parent, 'DIV', 'highslide-body');
if (/(iframe|swf)/.test(this.objectType)) {
if (this.objectWidth) c.style.width = this.objectWidth + 'px';
if (this.objectHeight) c.style.height = this.objectHeight + 'px';
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addEventListener
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
addEventListener: function (el, event, func) {
if (el == document && event == 'ready') {
hs.push(hs.onReady, func);
}
try {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"