Showing 1,051 of 1,052 total issues
Method batch.Run
has a Cognitive Complexity of 62 (exceeds 20 allowed). Consider refactoring. Open
func (c *batch) Run(args string) (string, uint64, []*types.Event, error) {
stdOut := colorable.NewColorableStdout()
var err error
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function executeTx
has a Cognitive Complexity of 61 (exceeds 20 allowed). Consider refactoring. Open
func executeTx(execCtx context.Context, ccc consensus.ChainConsensusCluster, cdb contract.ChainAccessor, bs *state.BlockState, tx types.Transaction, bi *types.BlockHeaderInfo, executionMode int) error {
var (
txBody = tx.GetBody()
isQuirkTx = types.IsQuirkTx(tx.GetHash())
account []byte
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File mock_types.go
has 711 lines of code (exceeds 500 allowed). Consider refactoring. Open
// Code generated by MockGen. DO NOT EDIT.
// Source: github.com/aergoio/aergo/v2/types (interfaces: AergoRPCServiceClient)
// Package mock_types is a generated GoMock package.
package mock_types
Identical blocks of code found in 2 locations. Consider refactoring. Open
switch txBody.Type {
case types.TxType_NORMAL, types.TxType_REDEPLOY, types.TxType_TRANSFER, types.TxType_CALL, types.TxType_DEPLOY:
rv, events, txFee, err = contract.Execute(execCtx, bs, cdb, tx.GetTx(), sender, receiver, bi, executionMode, false)
sender.SubBalance(txFee)
case types.TxType_GOVERNANCE:
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 459.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
switch txBody.Type {
case types.TxType_NORMAL, types.TxType_REDEPLOY, types.TxType_TRANSFER, types.TxType_CALL, types.TxType_DEPLOY:
rv, events, txFee, err = contract.Execute(execCtx, bs, cdb, tx.GetTx(), sender, receiver, bi, executionMode, false)
sender.SubBalance(txFee)
case types.TxType_GOVERNANCE:
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 459.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method raftServer.serveChannels
has a Cognitive Complexity of 55 (exceeds 20 allowed). Consider refactoring. Open
func (rs *raftServer) serveChannels() {
defer RecoverExit()
snapshot, err := rs.raftStorage.Snapshot()
if err != nil {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File blockfactory.go
has 667 lines of code (exceeds 500 allowed). Consider refactoring. Open
package raftv2
import (
"bytes"
"context"
MockAergoRPCServiceClient
has 44 methods (exceeds 20 allowed). Consider refactoring. Open
type MockAergoRPCServiceClient struct {
ctrl *gomock.Controller
recorder *MockAergoRPCServiceClientMockRecorder
}
Function executeTx
has 172 lines of code (exceeds 50 allowed). Consider refactoring. Open
func executeTx(
execCtx context.Context,
ccc consensus.ChainConsensusCluster,
cdb contract.ChainAccessor,
bs *state.BlockState,
MockAergoRPCServiceClientMockRecorder
has 43 methods (exceeds 20 allowed). Consider refactoring. Open
type MockAergoRPCServiceClientMockRecorder struct {
mock *MockAergoRPCServiceClient
}
Cluster
has 41 methods (exceeds 20 allowed). Consider refactoring. Open
type Cluster struct {
component.ICompSyncRequester
sync.Mutex
cdb consensus.ChainDB
remotePeerImpl
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
type remotePeerImpl struct {
logger *log.Logger
pingDuration time.Duration
manageNum uint32
ChainDB
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
type ChainDB struct {
cc consensus.ChainConsensus
latest atomic.Value //types.BlockNo
bestBlock atomic.Value // *types.Block
Similar blocks of code found in 2 locations. Consider refactoring. Open
if err != nil {
// Reset events on error
if bi.ForkVersion >= 3 {
events = nil
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 385.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if err != nil {
// Reset events on error
if bi.ForkVersion >= 3 {
events = nil
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 385.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
func (api *Web3APIv1) GetBlock() (handler http.Handler, ok bool) {
values, err := url.ParseQuery(api.request.URL.RawQuery)
if err != nil {
return commonResponseHandler(&types.Empty{}, err), true
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 374.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
func (api *Web3APIv1) GetBlockMetadata() (handler http.Handler, ok bool) {
values, err := url.ParseQuery(api.request.URL.RawQuery)
if err != nil {
return commonResponseHandler(&types.Empty{}, err), true
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 374.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
func (api *Web3APIv1) GetBlockTransactionCount() (handler http.Handler, ok bool) {
values, err := url.ParseQuery(api.request.URL.RawQuery)
if err != nil {
return commonResponseHandler(&types.Empty{}, err), true
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 374.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method AergoRPCService.getBlocks
has a Cognitive Complexity of 48 (exceeds 20 allowed). Consider refactoring. Open
func (rpc *AergoRPCService) getBlocks(ctx context.Context, in *types.ListParams) ([]*types.Block, error) {
var maxFetchSize uint32
// TODO refactor with almost same code is in p2pcmdblock.go
if in.Size > uint32(1000) {
maxFetchSize = uint32(1000)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ValidateSystemTx
has a Cognitive Complexity of 48 (exceeds 20 allowed). Consider refactoring. Open
func ValidateSystemTx(account []byte, txBody *types.TxBody, sender *state.AccountState,
scs *statedb.ContractState, blockInfo *types.BlockHeaderInfo) (*SystemContext, error) {
var ci types.CallInfo
if err := json.Unmarshal(txBody.Payload, &ci); err != nil {
return nil, types.ErrTxInvalidPayload
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"