Showing 644 of 644 total issues
Function convertColorForPicker
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
const convertColorForPicker = (value, pickerComponent) => {
let convertedValue;
switch (pickerComponent) {
case 'HexColorPicker':
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File Field.php
has 265 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* Creates and validates field parameters.
*
* @package Kirki
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Similar blocks of code found in 2 locations. Consider refactoring. Open
function search(regexp) {
var O = defined(this);
var fn = regexp == undefined ? undefined : regexp[SEARCH];
return fn !== undefined ? fn.call(regexp, O) : new RegExp(regexp)[SEARCH](String(O));
},
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function replace(searchValue, replaceValue) {
var O = defined(this);
var fn = searchValue == undefined ? undefined : searchValue[REPLACE];
return fn !== undefined
? fn.call(searchValue, O, replaceValue)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function match(regexp) {
var O = defined(this);
var fn = regexp == undefined ? undefined : regexp[MATCH];
return fn !== undefined ? fn.call(regexp, O) : new RegExp(regexp)[MATCH](String(O));
},
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function split(separator, limit) {
var O = defined(this);
var splitter = separator == undefined ? undefined : separator[SPLIT];
return splitter !== undefined
? splitter.call(separator, O, limit)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Consider simplifying this complex logical expression. Open
if (_dereq_(36) && (!CORRECT_NEW || _dereq_(42)(function () {
re2[_dereq_(128)('match')] = false;
// RegExp constructor can alter flags and IsRegExp works correct with @@match
return $RegExp(re1) != re1 || $RegExp(re2) == re2 || $RegExp(re1, 'i') != '/a/i';
}))) {
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Function exports
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = function (NAME, wrapper, methods, common, IS_MAP, IS_WEAK) {
var Base = global[NAME];
var C = Base;
var ADDER = IS_MAP ? 'set' : 'add';
var proto = C && C.prototype;
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Method filter_control_args
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function filter_control_args( $args, $wp_customize ) {
if ( $args['settings'] === $this->args['settings'] ) {
$args = parent::filter_control_args( $args, $wp_customize );
$args['type'] = 'code_editor';
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Similar blocks of code found in 2 locations. Consider refactoring. Open
},{"40":40,"68":68}],172:[function(_dereq_,module,exports){
// 20.2.2.22 Math.log2(x)
var $export = _dereq_(40);
$export($export.S, 'Math', {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
},{"40":40,"42":42}],170:[function(_dereq_,module,exports){
// 20.2.2.21 Math.log10(x)
var $export = _dereq_(40);
$export($export.S, 'Math', {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function 94
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
},{"94":94}],94:[function(_dereq_,module,exports){
var global = _dereq_(46);
var hide = _dereq_(48);
var has = _dereq_(47);
var SRC = _dereq_(123)('src');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function 52
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
},{"57":57,"98":98}],52:[function(_dereq_,module,exports){
// fast apply, http://jsperf.lnkit.com/fast-apply/5
module.exports = function (fn, args, that) {
var un = that === undefined;
switch (args.length) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initKirkiControl
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
initKirkiControl: function( control ) {
var value, saveAs, preview, previewImage, removeButton, defaultButton;
control = control || this;
value = control.setting._value;
saveAs = ( ! _.isUndefined( control.params.choices ) && ! _.isUndefined( control.params.choices.save_as ) ) ? control.params.choices.save_as : 'url';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function 142
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
},{"104":104,"116":116,"40":40,"53":53}],142:[function(_dereq_,module,exports){
'use strict';
var $export = _dereq_(40);
var toIObject = _dereq_(116);
var toInteger = _dereq_(115);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function 73
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
},{"11":11}],73:[function(_dereq_,module,exports){
'use strict';
// 19.1.2.1 Object.assign(target, source, ...)
var getKeys = _dereq_(83);
var gOPS = _dereq_(80);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getInstalled
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
private static function getInstalled()
{
if (null === self::$canGetVendors) {
self::$canGetVendors = method_exists('Composer\Autoload\ClassLoader', 'getRegisteredLoaders');
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function 276
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
},{"126":126}],276:[function(_dereq_,module,exports){
var $iterators = _dereq_(140);
var getKeys = _dereq_(83);
var redefine = _dereq_(94);
var global = _dereq_(46);
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Function KirkiColorPaletteForm
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
const KirkiColorPaletteForm = (props) => {
const { control, customizerSetting, choices } = props;
const [selectedItem, setSelectedItem] = useState(props.value);
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Similar blocks of code found in 2 locations. Consider refactoring. Open
},{"104":104,"20":20,"40":40}],132:[function(_dereq_,module,exports){
// 22.1.3.6 Array.prototype.fill(value, start = 0, end = this.length)
var $export = _dereq_(40);
$export($export.P, 'Array', { fill: _dereq_(18) });
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76