autowp/autowp

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module/Application/src/Controller/Api/GalleryController.php

Summary

Maintainability
D
2 days
Test Coverage
F
0%

Function galleryAction has a Cognitive Complexity of 54 (exceeds 5 allowed). Consider refactoring.
Open

    public function galleryAction()
    {
        $itemId = (int) $this->params()->fromQuery('item_id');

        $filter = [
Severity: Minor
Found in module/Application/src/Controller/Api/GalleryController.php - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method galleryAction has 198 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function galleryAction()
    {
        $itemId = (int) $this->params()->fromQuery('item_id');

        $filter = [
Severity: Major
Found in module/Application/src/Controller/Api/GalleryController.php - About 7 hrs to fix

    File GalleryController.php has 259 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    <?php
    
    namespace Application\Controller\Api;
    
    use Application\Comments;
    Severity: Minor
    Found in module/Application/src/Controller/Api/GalleryController.php - About 2 hrs to fix

      Method __construct has 7 arguments (exceeds 4 allowed). Consider refactoring.
      Open

              Picture $picture,
              PictureItem $pictureItem,
              Item $itemModel,
              CommentsService $comments,
              PictureNameFormatter $pictureNameFormatter,
      Severity: Major
      Found in module/Application/src/Controller/Api/GalleryController.php - About 50 mins to fix

        The method galleryAction() has 249 lines of code. Current threshold is set to 100. Avoid really long methods.
        Open

            public function galleryAction()
            {
                $itemId = (int) $this->params()->fromQuery('item_id');
        
                $filter = [

        The method galleryAction() has an NPath complexity of 63475200. The configured NPath complexity threshold is 200.
        Open

            public function galleryAction()
            {
                $itemId = (int) $this->params()->fromQuery('item_id');
        
                $filter = [

        NPathComplexity

        Since: 0.1

        The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

        Example

        class Foo {
            function bar() {
                // lots of complicated code
            }
        }

        Source https://phpmd.org/rules/codesize.html#npathcomplexity

        The method galleryAction() has a Cyclomatic Complexity of 36. The configured cyclomatic complexity threshold is 10.
        Open

            public function galleryAction()
            {
                $itemId = (int) $this->params()->fromQuery('item_id');
        
                $filter = [

        CyclomaticComplexity

        Since: 0.1

        Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

        Example

        // Cyclomatic Complexity = 11
        class Foo {
        1   public function example() {
        2       if ($a == $b) {
        3           if ($a1 == $b1) {
                        fiddle();
        4           } elseif ($a2 == $b2) {
                        fiddle();
                    } else {
                        fiddle();
                    }
        5       } elseif ($c == $d) {
        6           while ($c == $d) {
                        fiddle();
                    }
        7        } elseif ($e == $f) {
        8           for ($n = 0; $n < $h; $n++) {
                        fiddle();
                    }
                } else {
                    switch ($z) {
        9               case 1:
                            fiddle();
                            break;
        10              case 2:
                            fiddle();
                            break;
        11              case 3:
                            fiddle();
                            break;
                        default:
                            fiddle();
                            break;
                    }
                }
            }
        }

        Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

        The class GalleryController has a coupling between objects value of 13. Consider to reduce the number of dependencies under 13.
        Open

        class GalleryController extends AbstractRestfulController
        {
            private Picture $picture;
        
            private CommentsService $comments;

        CouplingBetweenObjects

        Since: 1.1.0

        A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

        Example

        class Foo {
            /**
             * @var \foo\bar\X
             */
            private $x = null;
        
            /**
             * @var \foo\bar\Y
             */
            private $y = null;
        
            /**
             * @var \foo\bar\Z
             */
            private $z = null;
        
            public function setFoo(\Foo $foo) {}
            public function setBar(\Bar $bar) {}
            public function setBaz(\Baz $baz) {}
        
            /**
             * @return \SplObjectStorage
             * @throws \OutOfRangeException
             * @throws \InvalidArgumentException
             * @throws \ErrorException
             */
            public function process(\Iterator $it) {}
        
            // ...
        }

        Source https://phpmd.org/rules/design.html#couplingbetweenobjects

        The method galleryAction uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
        Open

                    } else {
                        $filter['item']['ancestor_or_self'] = $itemId;
                    }

        ElseExpression

        Since: 1.4.0

        An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

        Example

        class Foo
        {
            public function bar($flag)
            {
                if ($flag) {
                    // one branch
                } else {
                    // another branch
                }
            }
        }

        Source https://phpmd.org/rules/cleancode.html#elseexpression

        syntax error, unexpected 'Picture' (T_STRING), expecting function (T_FUNCTION) or const (T_CONST)
        Open

            private Picture $picture;

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            public function __construct(
                Picture $picture,
                PictureItem $pictureItem,
                Item $itemModel,
                CommentsService $comments,
        Severity: Major
        Found in module/Application/src/Controller/Api/GalleryController.php and 1 other location - About 1 hr to fix
        module/Application/src/Controller/Api/NewController.php on lines 48..64

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 116.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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