bcdice/BCDice

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Method result_nd6 has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

    def result_nd6(total, dice_total, value_list, cmp_op, target); end
Severity: Minor
Found in lib/bcdice/base.rb - About 35 mins to fix

    Method check_nD10 has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

          def check_nD10(total, dice_total, dice_list, cmp_op, target); end
    Severity: Minor
    Found in lib/bcdice/deprecated/checker.rb - About 35 mins to fix

      Method result_nd10 has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

            def result_nd10(total, _dice_total, value_list, cmp_op, target)
      Severity: Minor
      Found in lib/bcdice/game_system/Nechronica.rb - About 35 mins to fix

        Method result_nd10 has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            def result_nd10(total, dice_total, value_list, cmp_op, target); end
        Severity: Minor
        Found in lib/bcdice/base.rb - About 35 mins to fix

          Method check_2D6 has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

                def check_2D6(total, dice_total, dice_list, cmp_op, target); end
          Severity: Minor
          Found in lib/bcdice/deprecated/checker.rb - About 35 mins to fix

            Method result_2d6 has 5 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                def result_2d6(total, dice_total, value_list, cmp_op, target); end
            Severity: Minor
            Found in lib/bcdice/base.rb - About 35 mins to fix

              Method check_nD6 has 5 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                    def check_nD6(total, dice_total, dice_list, cmp_op, target); end
              Severity: Minor
              Found in lib/bcdice/deprecated/checker.rb - About 35 mins to fix

                Method eval_game_system_specific_command has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def eval_game_system_specific_command(command) # ダイスロールコマンド
                        # 通常判定部分をgetJudgeResultコマンドに切り分け
                        result = getJudgeResult(command)
                        return result unless result.nil?
                
                
                Severity: Minor
                Found in lib/bcdice/game_system/Paradiso.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method result_2d6 has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def result_2d6(total, dice_total, _dice_list, cmp_op, target)
                        return nil unless cmp_op == :<=
                
                        if dice_total <= 2
                          Result.critical("クリティカル")
                Severity: Minor
                Found in lib/bcdice/game_system/WARPS.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method result_2d6 has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def result_2d6(total, dice_total, _dice_list, cmp_op, target)
                        return nil unless cmp_op == :>=
                
                        if dice_total <= 2
                          Result.fumble("絶対失敗")
                Severity: Minor
                Found in lib/bcdice/game_system/MeikyuDays.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method check_roll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def check_roll(string)
                        parser = Command::Parser.new(/RC\d+/, round_type: round_type)
                                                .restrict_cmp_op_to(nil)
                        cmd = parser.parse(string)
                        return nil unless cmd
                Severity: Minor
                Found in lib/bcdice/game_system/DesperateRun.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method compare_result has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def compare_result(success)
                        if success < 0
                          Result.fumble(translate("fumble"))
                        elsif success == 0
                          Result.failure(translate("failure"))
                Severity: Minor
                Found in lib/bcdice/game_system/Emoklore.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method getCombineRoll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def getCombineRoll(command)
                        return nil unless /CBR\((\d+),(\d+)\)/i =~ command
                
                        diff_1 = Regexp.last_match(1).to_i
                        diff_2 = Regexp.last_match(2).to_i
                Severity: Minor
                Found in lib/bcdice/game_system/Cthulhu7th_Korean.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method check_roll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def check_roll(dice_count, count_no)
                        dice_array = @randomizer.roll_barabara(dice_count, 10).sort
                        dice_text = dice_array.join(',')
                
                        result_array = []
                Severity: Minor
                Found in lib/bcdice/game_system/OrgaRain.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method checkRoll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def checkRoll(diceCount, target, damage)
                        target = 1 if target < 1
                        target = 10 if target > 10
                
                        diceArray = @randomizer.roll_barabara(diceCount, 10).sort
                Severity: Minor
                Found in lib/bcdice/game_system/Strave.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method eval_game_system_specific_command has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def eval_game_system_specific_command(string)
                        cmd = parse_nw(string) || parse_2r6(string)
                        unless cmd
                          return nil
                        end
                Severity: Minor
                Found in lib/bcdice/game_system/NightWizard.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method check_action has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def check_action(command)
                        m = /^(\d+)(?:NC|D6?)((?:[-+]\d+)*)(>=(\d+))?$/i.match(command)
                        dice_count = m[1].to_i
                        modify_str = m[2]
                        modify_number = ArithmeticEvaluator.eval(modify_str)
                Severity: Minor
                Found in lib/bcdice/game_system/NeverCloud.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method roll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                        def roll(randomizer)
                          dice = randomizer.roll_once(6)
                          chosen = TABLE[dice - 1]
                
                          Result.new.tap do |r|
                Severity: Minor
                Found in lib/bcdice/game_system/KamitsubakiCityUnderConstructionNarrative.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method proc_dice_2nd has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def proc_dice_2nd(match)
                        output_text = ''
                        total_success_num = 0
                
                        difficulty = DIFFICULTY_SYMBOL_TO_INTEGER.fetch(match[1])
                Severity: Minor
                Found in lib/bcdice/game_system/NinjaSlayer2.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method consciousness_roll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                      def consciousness_roll(damage)
                        unless (1..6).include?(damage)
                          return nil
                        end
                
                
                Severity: Minor
                Found in lib/bcdice/game_system/BattleTech.rb - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

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