Showing 1,176 of 1,233 total issues
Avoid too many return
statements within this method. Open
Open
return nil
Avoid too many return
statements within this method. Open
Open
return "실패"
Avoid too many return
statements within this method. Open
Open
return getHitResult(count, damageFunc, tail)
Avoid too many return
statements within this method. Open
Open
return fumble_text if total == 100
Avoid too many return
statements within this method. Open
Open
return getCombineRoll(command)
Avoid too many return
statements within this method. Open
Open
return nil
Avoid too many return
statements within this method. Open
Open
return nil
Avoid too many return
statements within this method. Open
Open
return fmb_string
Avoid too many return
statements within this method. Open
Open
return color_text(black, white, value, white <= value && value < black ? '白' : '黒')
Avoid too many return
statements within this method. Open
Open
return roll_1d20_table("狂気のタレント表", INSANE_TALENTS_TABLE)
Avoid too many return
statements within this method. Open
Open
return dice1, dice2
Avoid too many return
statements within this method. Open
Open
return "失敗"
Avoid too many return
statements within this method. Open
Open
return fmb_string
Avoid too many return
statements within this method. Open
Open
return roll_1d100_table("マニア表", MANIAS_TABLE)
Avoid too many return
statements within this method. Open
Open
return crt_string
Avoid too many return
statements within this method. Open
Open
return Result.success("成功(成功度:#{success})")
Avoid too many return
statements within this method. Open
Open
return roll_bms_table()
Avoid too many return
statements within this method. Open
Open
return roll_1d20_table("キャスティング・ロール失敗表", FAILED_CASTING_EFFECTS_TABLE)
Avoid too many return
statements within this method. Open
Open
return 0, 0
Avoid too many return
statements within this method. Open
Open
return fail_string