lib/bcdice/game_system/meikyu_kingdom/item_table.rb
# frozen_string_literal: true
module BCDice
module GameSystem
class MeikyuKingdom
# デバイスファクトリー(1D6)
def mk_device_factory_table()
output = mk_item_decide_table(@randomizer.roll_once(6))
dice = @randomizer.roll_sum(2, 6)
output = output + " / " + mk_item_features_table(dice)
return output
end
# アイテムカテゴリ決定表(1D6)
def mk_item_decide_table(num)
functionTable = [
[1, lambda { mk_weapon_item_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[2, lambda { mk_life_item_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[3, lambda { mk_rest_item_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[4, lambda { mk_search_item_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[5, lambda { mk_rare_weapon_item_table(@randomizer.roll_d66(D66SortType::NO_SORT)) }],
[6, lambda { mk_rare_item_table(@randomizer.roll_d66(D66SortType::NO_SORT)) }],
]
return get_table_by_number(num, functionTable)
end
# 武具アイテム表(D66)
def mk_weapon_item_table(num)
table = [
[11, "だんびら"],
[12, "だんびら"],
[13, "ダガー"],
[14, "戦斧"],
[15, "盾"],
[16, "鑓"],
[22, "籠手(だんびら)"],
[23, "手裏剣"],
[24, "石弓"],
[25, "甲冑"],
[26, "戦鎚"],
[33, "大弓(だんびら)"],
[34, "爆弾"],
[35, "鉄砲"],
[36, "大剣"],
[44, "拳銃(だんびら)"],
[45, "ホウキ"],
[46, "徹甲弾"],
[55, "だんびら"],
[56, "大砲"],
[66, "だんびら"],
]
return get_table_by_number(num, table)
end
# 生活アイテム表(D66)
def mk_life_item_table(num)
table = [
[11, "バックパック"],
[12, "バックパック"],
[13, "鍋"],
[14, "クラッカー"],
[15, "がまぐち"],
[16, "マント"],
[22, "法衣(バックパック)"],
[23, "カード"],
[24, "エプロン"],
[25, "住民台帳"],
[26, "携帯電話"],
[33, "召喚鍵(バックパック)"],
[34, "肖像画"],
[35, "衣装"],
[36, "山吹色のお菓子"],
[44, "バックパック"],
[45, "眼鏡"],
[46, "クレジットカード"],
[55, "バックパック"],
[56, "魔道書"],
[66, "バックパック"],
]
return get_table_by_number(num, table)
end
# 回復アイテム表(D66)
def mk_rest_item_table(num)
table = [
[11, "お弁当"],
[12, "お弁当"],
[13, "特効薬"],
[14, "保存食"],
[15, "担架"],
[16, "珈琲"],
[22, "軟膏(お弁当)"],
[23, "チョコレート"],
[24, "お酒"],
[25, "フルコース"],
[26, "ポーション"],
[33, "お弁当"],
[34, "救急箱"],
[35, "強壮剤"],
[36, "迷宮保険"],
[44, "お弁当"],
[45, "科学調味料"],
[46, "惚れ薬"],
[55, "お弁当"],
[56, "復活薬"],
[66, "お弁当"],
]
return get_table_by_number(num, table)
end
# 探索アイテム表(D66)
def mk_search_item_table(num)
table = [
[11, "星の欠片"],
[12, "星の欠片"],
[13, "旗"],
[14, "お守り"],
[15, "拷問具"],
[16, "パワーリスト"],
[22, "工具(星の欠片)"],
[23, "テント"],
[24, "楽器"],
[25, "使い魔"],
[26, "乗騎"],
[33, "迷宮迷彩(星の欠片)"],
[34, "罠百科"],
[35, "迷宮防護服"],
[36, "地図"],
[44, "星の欠片"],
[45, "時計"],
[46, "もぐら棒"],
[55, "星の欠片"],
[56, "カボチャの馬車"],
[66, "星の欠片"],
]
return get_table_by_number(num, table)
end
# レア武具アイテム表(1D6+1D6)
def mk_rare_weapon_item_table(num)
table = [
[11, "虚弾"],
[12, "怪物毒"],
[13, "小鬼の襟巻"],
[14, "喇叭銃"],
[15, "蛍矢"],
[16, "大盾"],
[21, "まわし"],
[22, "怪物毒"],
[23, "しゃべる剣"],
[24, "小麦粉"],
[25, "王笏"],
[26, "服従の鞭"],
[31, "ぬいぐるみ"],
[32, "魔杖"],
[33, "怪物毒"],
[34, "星衣"],
[35, "聖印"],
[36, "獣の毛皮"],
[41, "日傘"],
[42, "チェインソード"],
[43, "邪眼"],
[44, "怪物毒"],
[45, "徒手空拳"],
[46, "バカには見えない鎧"],
[51, "ビキニアーマー"],
[52, "輝く者"],
[53, "貪る者"],
[54, "滅ぼす者"],
[55, "機械の体"],
[56, "破城槌"],
[61, "刈り取る者"],
[62, "貫く者"],
[63, "黄金の鶴嘴"],
[64, "ムラサマ"],
[65, "蒸気甲冑"],
[66, "王剣"],
]
return get_table_by_number(num, table)
end
# レア一般アイテム表(1D6+1D6)
def mk_rare_item_table(num)
table = [
[11, "ブルーリボン"],
[12, "聖痕"],
[13, "剥製"],
[14, "愚者の冠"],
[15, "名刺"],
[16, "種籾"],
[21, "香水"],
[22, "守りの指輪(名刺)"],
[23, "煙玉"],
[24, "悪名"],
[25, "藁人形"],
[26, "パワー餌"],
[31, "王妃の鏡"],
[32, "蓄音機"],
[33, "無限の心臓(名刺)"],
[34, "星籠"],
[35, "水晶球"],
[36, "転ばぬ先の杖"],
[41, "悟りの書"],
[42, "操りロープ"],
[43, "盗賊の七つ道具"],
[44, "携帯算術機(名刺)"],
[45, "棺桶"],
[46, "カメラ"],
[51, "不思議なたまご"],
[52, "ブーケ"],
[53, "露眼鏡"],
[54, "災厄王の遺物"],
[55, "経験値"],
[56, "鞍"],
[61, "視肉"],
[62, "玉璽"],
[63, "衛星帯"],
[64, "軍配"],
[65, "聖杯"],
[66, "愛"],
]
return get_table_by_number(num, table)
end
# アイテムの特性決定表(2D6)
def mk_item_features_table(num)
output = ""
dice = @randomizer.roll_sum(2, 6)
if num <= 2
output = "「" + mk_item_power_table(@randomizer.roll_once(6)) + "」の神力を宿す"
elsif num <= 3
output = "寿命を持つ。寿命の値を決定する。" + "\n"
output += "さらに、" + mk_item_features_table(dice)
elsif num <= 4
output = "境界障壁を持つ。《HP》の値を決定する。"
elsif num <= 5
output = "銘を持つ。銘を決定する。"
elsif num <= 6
output = "合成具である。もう1つの機能は「" + mk_item_decide_table(@randomizer.roll_once(6)) + "」である。"
elsif num <= 7
output = "そのアイテムにレベルがあれば、レベルを1点上昇する。" + "\n"
output += "レベルが設定されていなければ、" + mk_item_features_table(dice)
elsif num <= 8
output = "「" + mk_item_jyumon_table(dice) + "」の呪紋を持つ。"
elsif num <= 9
output = "「" + mk_item_jyuka_table(@randomizer.roll_once(6)) + "」の呪禍を持つ。" + "\n"
output += "さらに、" + mk_item_features_table(dice)
elsif num <= 10
output = "高価だ。価格を設定する。"
elsif num <= 11
output = "「条件:" + mk_item_aptitude_table(@randomizer.roll_once(6)) + "」の適性を持つ。" + "\n"
output += "さらに、" + mk_item_features_table(dice)
else
output = "「" + mk_item_attribute_table(@randomizer.roll_once(6)) + "」の属性を持つ。"
end
return "特性[" + num.to_s + "]:" + output
end
# 神力決定表(1D6)
def mk_item_power_table(num)
table = [
[1, "〔才覚〕"],
[2, "〔魅力〕"],
[3, "〔探索〕"],
[4, "〔武勇〕"],
[5, "〈器〉"],
[6, "〈回避値〉"],
]
return "[#{num}]" + get_table_by_number(num, table)
end
# 呪紋決定表(2D6)
def mk_item_jyumon_table(num)
table = [
[2, "モンスタースキル"],
[3, "便利スキル"],
[4, "芸能スキル"],
[5, "迷宮スキル"],
[6, "星術スキル"],
[7, "一般スキル"],
[8, "召喚スキル"],
[9, "科学スキル"],
[10, "交渉スキル"],
[11, "神官のクラススキル"],
[12, "ジョブスキル"],
]
return "[#{num}]" + get_table_by_number(num, table)
end
# 呪禍表(1D6)
def mk_item_jyuka_table(num)
table = [
[1, "「呪い」のバッドステータス"],
[2, "「肥満」のバッドステータス"],
[3, "「愚か」のバッドステータス"],
[4, "サイクルの終了時に《HP》が1点減少する"],
[5, "条件を満たしても誰とも人間関係を結べない"],
[6, "〈器〉が1点減少する"],
]
return "[#{num}]" + get_table_by_number(num, table)
end
# 適正表(1D6)
def mk_item_aptitude_table(num)
table = [
[1, "ランダムなクラス1種"],
[2, lambda { mk_family_business_table(@randomizer.roll_d66(D66SortType::ASC)) }],
[3, lambda { mk_gender_table(@randomizer.roll_once(6)) + "性" }],
[4, "上級ジョブ"],
[5, "モンスタースキルを修得"],
[6, "童貞、もしくは処女"],
]
return "[#{num}]" + get_table_by_number(num, table)
end
# 属性表(1D6)
def mk_item_attribute_table(num)
table = [
[1, "自然の力"],
[2, "幻夢の力"],
[3, "星炎の力"],
[4, "暗黒の力"],
[5, "聖なるの力"],
[6, "災厄の力"],
]
return "[#{num}]" + get_table_by_number(num, table)
end
def mk_gender_table(num)
output = "1"
if num.odd?
output = "男"
else
output = "女"
end
return output
end
# 生まれ表(D66)
def mk_family_business_table(num)
table = [
[11, "星術師"],
[12, "魔道師"],
[13, "召喚師"],
[14, "博士"],
[15, "医者"],
[16, "貴族"],
[22, "宦官"],
[23, "武人"],
[24, "処刑人"],
[25, "衛視"],
[26, "商人"],
[33, "迷宮職人"],
[34, "亭主"],
[35, "料理人"],
[36, "寿ぎ屋"],
[44, "働きもの"],
[45, "狩人"],
[46, "冒険者"],
[55, "怠け者"],
[56, "盗賊"],
[66, "生まれ表の中から、好きなジョブ1つを選ぶ"],
]
return "[#{num}]" + get_table_by_number(num, table)
end
end
end
end