bemusic/bemuse

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bemuse/src/game/input/index.ts

Summary

Maintainability
A
1 hr
Test Coverage

Function use has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  use(plugin: IGameInputPlugin) {
    const state: { [key: string]: number } = {}
    const name = 'input:' + plugin.name
    this._plugins.push({
      get: bench.wrap(name, function () {
Severity: Minor
Found in bemuse/src/game/input/index.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function update has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  update() {
    const changes = new Map()
    for (const [name, control] of this._controls) {
      void name
      control.changed = false
Severity: Minor
Found in bemuse/src/game/input/index.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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