bemusic/bemuse

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Function update has a Cognitive Complexity of 97 (exceeds 5 allowed). Consider refactoring.
Open

  update(time, gameTime, playerState) {
    const touch3dMode = this._touch3dMode
    const player = this._player
    const noteArea = this._noteArea
    const stateful = this._stateful
Severity: Minor
Found in bemuse/src/game/display/player-display.js - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function tests has 323 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function tests(onlineServiceOptions) {
  const storage = {
    map: new Map(),
    getItem(key) {
      return this.map.get(key) ?? null
Severity: Major
Found in bemuse/src/online/index.spec.js - About 1 day to fix

    Function TouchPlugin has a Cognitive Complexity of 69 (exceeds 5 allowed). Consider refactoring.
    Open

    export function TouchPlugin(context) {
      let scratchStartY = null
      let scratchY = null
      const getInput = bench.wrap('input:touch:I', _getInput)
      const getScratch = bench.wrap('input:touch:SC', _getScratch)
    Severity: Minor
    Found in bemuse/src/game/input/touch-plugin.js - About 1 day to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    test('Can sign up', async ({ page }) => {
      await page.goto('/?flags=fake-scoreboard,skip-to-music-select')
      await page.getByText('Log In / Create an Account').click()
      await page
        .locator('.AuthenticationPanel')
    Severity: Major
    Found in e2e/tests/online-ranking.spec.ts and 1 other location - About 1 day to fix
    e2e/tests/online-ranking.spec.ts on lines 20..37

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 231.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    test('Cannot sign up if duplicate account', async ({ page }) => {
      await page.goto('/?flags=fake-scoreboard,skip-to-music-select')
      await page.getByText('Log In / Create an Account').click()
      await page
        .locator('.AuthenticationPanel')
    Severity: Major
    Found in e2e/tests/online-ranking.spec.ts and 1 other location - About 1 day to fix
    e2e/tests/online-ranking.spec.ts on lines 3..18

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 231.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

    var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
        if (k2 === undefined) k2 = k;
        var desc = Object.getOwnPropertyDescriptor(m, k);
        if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
          desc = { enumerable: true, get: function() { return m[k]; } };
    Severity: Major
    Found in common/scripts/install-run-rush.js and 1 other location - About 1 day to fix
    common/scripts/install-run.js on lines 4..14

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 195.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

    var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
        if (k2 === undefined) k2 = k;
        var desc = Object.getOwnPropertyDescriptor(m, k);
        if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
          desc = { enumerable: true, get: function() { return m[k]; } };
    Severity: Major
    Found in common/scripts/install-run.js and 1 other location - About 1 day to fix
    common/scripts/install-run-rush.js on lines 4..14

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 195.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function update has 182 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      update(time, gameTime, playerState) {
        const touch3dMode = this._touch3dMode
        const player = this._player
        const noteArea = this._noteArea
        const stateful = this._stateful
    Severity: Major
    Found in bemuse/src/game/display/player-display.js - About 7 hrs to fix

      File index.ts has 455 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      import _ from 'lodash'
      import { get, set, del } from 'idb-keyval'
      import pMemoize from 'p-memoize'
      import {
        CustomFolderChartFile,
      Severity: Minor
      Found in bemuse/src/custom-folder/index.ts - About 6 hrs to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                it('judges long note', function () {
                  advance(2, { p1_1: 1 })
                  assert(state.getNoteStatus(note) === 'active')
                  assert(state.getNoteJudgment(note) === 1)
                  assert(state.notifications.judgments[0].judgment === 1)
        Severity: Major
        Found in bemuse/src/game/state/player-state.spec.js and 1 other location - About 6 hrs to fix
        bemuse/src/game/state/player-state.spec.js on lines 234..243

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 171.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                it('ends automatically', function () {
                  advance(2, { p1_SC: 1 })
                  assert(state.getNoteStatus(note) === 'active')
                  assert(state.getNoteJudgment(note) === 1)
                  assert(state.notifications.judgments[0].judgment === 1)
        Severity: Major
        Found in bemuse/src/game/state/player-state.spec.js and 1 other location - About 6 hrs to fix
        bemuse/src/game/state/player-state.spec.js on lines 167..176

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 171.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Function createMusicPreviewer has a Cognitive Complexity of 43 (exceeds 5 allowed). Consider refactoring.
        Open

        function createMusicPreviewer() {
          let enabled = false
          let currentUrl = null
          let backgroundLoaded = false
          let backgroundPlayed = false
        Severity: Minor
        Found in bemuse/src/music-previewer/index.js - About 6 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function load has 163 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        export function load(spec: LoadSpec) {
          const assets = spec.assets
          const bms = spec.bms
          const songId = spec.songId
        
        
        Severity: Major
        Found in bemuse/src/game/loaders/game-loader.ts - About 6 hrs to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            return {
              initialBPM: bmson.info.initBPM,
              actions: [
                ...(bmson.bpmNotes || []).map(
                  ({ y, v }) =>
          Severity: Major
          Found in packages/bmson/src/legacy.ts and 1 other location - About 6 hrs to fix
          packages/bmson/src/index.ts on lines 58..78

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 165.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            return {
              initialBPM: bmson.info.init_bpm,
              actions: [
                ...(bmson.bpm_events || []).map(
                  ({ y, bpm }) =>
          Severity: Major
          Found in packages/bmson/src/index.ts and 1 other location - About 6 hrs to fix
          packages/bmson/src/legacy.ts on lines 25..45

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 165.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              it('handles keysound slices', function () {
                const score = setup([
                  { x: 1, y: 240, l: 0, c: false },
                  { x: 1, y: 480, l: 0, c: true },
                ])
          Severity: Major
          Found in packages/bmson/src/legacy.spec.ts and 1 other location - About 6 hrs to fix
          packages/bmson/src/index.spec.ts on lines 164..174

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 163.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              it('handles keysound slices', function () {
                const score = setup([
                  { x: 1, y: 24, l: 0, c: false },
                  { x: 1, y: 48, l: 0, c: true },
                ])
          Severity: Major
          Found in packages/bmson/src/index.spec.ts and 1 other location - About 6 hrs to fix
          packages/bmson/src/legacy.spec.ts on lines 119..129

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 163.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Function createFakeScoreboardClient has 156 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          export function createFakeScoreboardClient(): ScoreboardClient {
            let submissions: Submission[] = []
          
            let nextId = 1
            const chart = (md5: string, playMode: MappingMode) => {
          Severity: Major
          Found in bemuse/src/online/scoreboard-system/createFakeScoreboardClient.ts - About 6 hrs to fix

            Function MusicSelectScene has 155 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            const MusicSelectScene = () => {
              const sceneManager = useContext(SceneManagerContext)
              const musicSelect = useSelector(selectMusicSelectState)
              const collectionUrl = useSelector(selectCurrentCollectionUrl)
              const options = useSelector(selectOptions)
            Severity: Major
            Found in bemuse/src/app/ui/MusicSelectScene.tsx - About 6 hrs to fix

              Function generateLoadersConfig has 146 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              function generateLoadersConfig() {
                return [
                  ...(Env.coverageEnabled()
                    ? [
                        {
              Severity: Major
              Found in bemuse/config/webpack.js - About 5 hrs to fix
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