bemusic/bemuse

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bemuse/src/game/judgments.ts

Summary

Maintainability
C
1 day
Test Coverage

Function judgeTimeWith has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

export function judgeTimeWith(f: (timegate: Timegate) => number) {
  return function judgeTimeWithF(
    gameTime: number,
    noteTime: number,
    judge: IJudge = NORMAL_JUDGE
Severity: Minor
Found in bemuse/src/game/judgments.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getJudgeForNotechart has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

export function getJudgeForNotechart(
  notechart: Notechart,
  { tutorial = false }
): IJudge {
  const info = notechart.songInfo
Severity: Minor
Found in bemuse/src/game/judgments.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this function.
Open

    return new FixedTimegatesJudge(TRANSITIONAL_BEGINNER_LV4_TIMEGATES)
Severity: Major
Found in bemuse/src/game/judgments.ts - About 30 mins to fix

    Avoid too many return statements within this function.
    Open

        return new FixedTimegatesJudge(TRANSITIONAL_BEGINNER_LV5_TIMEGATES)
    Severity: Major
    Found in bemuse/src/game/judgments.ts - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

        return NORMAL_JUDGE
      Severity: Major
      Found in bemuse/src/game/judgments.ts - About 30 mins to fix

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

        const TRANSITIONAL_BEGINNER_LV5_TIMEGATES: Timegates = [
          { value: 1, timegate: 0.021, endTimegate: 0.042 },
          { value: 2, timegate: 0.06, endTimegate: 0.12 },
          { value: 3, timegate: 0.12, endTimegate: 0.2 },
          { value: 4, timegate: 0.2, endTimegate: 0.2 },
        Severity: Major
        Found in bemuse/src/game/judgments.ts and 2 other locations - About 2 hrs to fix
        bemuse/src/game/judgments.ts on lines 38..43
        bemuse/src/game/judgments.ts on lines 44..49

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 82.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

        const TRANSITIONAL_BEGINNER_LV3_TIMEGATES: Timegates = [
          { value: 1, timegate: 0.023, endTimegate: 0.046 },
          { value: 2, timegate: 0.08, endTimegate: 0.16 },
          { value: 3, timegate: 0.16, endTimegate: 0.2 },
          { value: 4, timegate: 0.2, endTimegate: 0.2 },
        Severity: Major
        Found in bemuse/src/game/judgments.ts and 2 other locations - About 2 hrs to fix
        bemuse/src/game/judgments.ts on lines 32..37
        bemuse/src/game/judgments.ts on lines 38..43

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 82.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

        const TRANSITIONAL_BEGINNER_LV4_TIMEGATES: Timegates = [
          { value: 1, timegate: 0.022, endTimegate: 0.044 },
          { value: 2, timegate: 0.07, endTimegate: 0.14 },
          { value: 3, timegate: 0.14, endTimegate: 0.2 },
          { value: 4, timegate: 0.2, endTimegate: 0.2 },
        Severity: Major
        Found in bemuse/src/game/judgments.ts and 2 other locations - About 2 hrs to fix
        bemuse/src/game/judgments.ts on lines 32..37
        bemuse/src/game/judgments.ts on lines 44..49

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 82.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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