Showing 508 of 508 total issues
File MusicSelectScene.tsx
has 344 lines of code (exceeds 250 allowed). Consider refactoring. Open
import './MusicSelectScene.scss'
import * as Analytics from '../analytics'
import * as MusicPreviewer from 'bemuse/music-previewer'
import * as MusicSearchIO from '../io/MusicSearchIO'
Function index
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
export async function index(path, { recursive }) {
const stat = await fileStat(path)
if (!stat.isDirectory()) throw new Error('Not a directory: ' + path)
const cache = new Cache(join(path, 'index.cache'))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function CustomFolderTester
has 105 lines of code (exceeds 25 allowed). Consider refactoring. Open
const CustomFolderTester = () => {
const context = getDefaultCustomFolderContext()
const { isLoading, error, data } = useQuery('customFolder', async () => {
const result = await getCustomFolderState(context)
return result
Function applyWebConfig
has 103 lines of code (exceeds 25 allowed). Consider refactoring. Open
function applyWebConfig(config) {
Object.assign(config, {
entry: {
boot: ['./boot'],
},
Identical blocks of code found in 2 locations. Consider refactoring. Open
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 115.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 115.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function BemusePreviewer
has 99 lines of code (exceeds 25 allowed). Consider refactoring. Open
export const BemusePreviewer = () => {
const div = useRef<HTMLDivElement>(null)
const [previewState, dispatch] = useReducer(previewStateReducer, {
currentTime: 0,
hiSpeed: 1,
Notechart
has 31 functions (exceeds 20 allowed). Consider refactoring. Open
export class Notechart {
private _timing: BMS.Timing
private _keysounds: BMS.Keysounds
private _positioning: BMS.Positioning
private _spacing: BMS.Spacing
Similar blocks of code found in 2 locations. Consider refactoring. Open
auth.client.login(
{
realm: 'Username-Password-Authentication',
username: playerId,
password: password,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
auth.client.login(
{
realm: 'Username-Password-Authentication',
username: username,
password: password,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File game-launcher.tsx
has 322 lines of code (exceeds 250 allowed). Consider refactoring. Open
import * as Analytics from './analytics'
import * as Options from './entities/Options'
import { Chart, Song } from 'bemuse/collection-model/types'
import { ReactScene, SceneManager } from 'bemuse/scene-manager'
Function PreviewKeyHandler
has 92 lines of code (exceeds 25 allowed). Consider refactoring. Open
export const PreviewKeyHandler: FC<PreviewKeyHandler> = (props) => {
const getLatestNotechartPreview = useLatest(props.notechartPreview)
useEffect(() => {
const onKeyDown = (e: KeyboardEvent) => {
if (isModalActive()) return
Function go
has 89 lines of code (exceeds 25 allowed). Consider refactoring. Open
async function go(loader, element) {
const master = new SamplingMaster(ctx)
const $log = element.find('.js-log')
const $play = element.find('.js-play').hide()
const $sampler = element.find('.js-sampler')
File player-state.ts
has 313 lines of code (exceeds 250 allowed). Consider refactoring. Open
import _ from 'lodash'
import PlayerStats from './player-stats'
import {
MISSED,
File index.ts
has 313 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {
Action,
DataStore,
initialState,
put,
Similar blocks of code found in 2 locations. Consider refactoring. Open
it('selects the chart if available', () =>
givenSelectedChart.then(
MusicSelection.selectedChartGivenCharts([
{ file: 'chart0.bml', info: { level: 1 } },
{ file: 'chart1.bml', info: { level: 8 } },
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
it('selects chart with closest level if matching chart not available', () =>
givenSelectedChart.then(
MusicSelection.selectedChartGivenCharts([
{ file: 'pattern0.bml', info: { level: 2 } },
{ file: 'pattern1.bml', info: { level: 9 } },
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function music
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
function music(master: SamplingMaster, samples: Samples) {
return function play(callbacks: { a: () => void }) {
master.unmute()
const BPM = 148
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function compile
has 85 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function compile(text: string, options?: Partial<BMSCompileOptions>) {
options = options || {}
const chart = new BMSChart()
Function PreviewInfo
has 85 lines of code (exceeds 25 allowed). Consider refactoring. Open
export const PreviewInfo: FC<PreviewInfo> = (props) => {
const preview = props.notechartPreview
const measureInfo = useMemo(() => {
return props.notechartPreview.getMeasureInfo(props.previewState.currentTime)