website/docs/bms-support.md
---
id: bms-support
title: BMS Support in Bemuse
sidebar_label: BMS Support
---
Bemuse supports BMS, BME and BML, but some features are not supported.
They are noted here.
**BMS**
- BGA is not supported yet.
- Free-zone not supported.
- Invisible objects [not yet](https://github.com/bemusic/bemuse/issues/186) supported.
**BML**
- Supports `#LNTYPE 1` (RDM; loose BML) and `#LNOBJ` (RDM type 2; strict
BML)
- Long notes are judged both at the start and at the end (2 judgments
per long note, similar to O2Jam).
- Player must release the button at the end of long notes. Otherwise,
the end of long note will be missed.
- **Exception:** Player doesn’t have to stop spinning the turntable
at the end of SCRATCH notes. If the player keeps spinning, player
will get METICULOUS (Perfect) judgment.
**PLAYER**
As Bemuse is currently a single-player game, only #PLAYER 1 is
supported.
**RANK**
- Bemuse does not support #RANK.
- Judgment timegate is described at [scoring and judgment](scoring-and-judgment.md) section.
- Bemuse judge notes per unit time.
**TOTAL**
Bemuse does not support #TOTAL.
**DIFFICULTY**
- BMS charts with #DIFFICULTY 1-4 are treated as the same (non-insane).
- BMS charts with #DIFFICULTY 5 are treated as 発狂 BMS (INSANE chart).
In music selection screen, it is displayed in different color.
**TITLE and SUBTITLE**
- Supports implicit subtitles.
- Supports multiple subtitles.
**ARTIST and SUBARTIST**
- Supports multiple subartists.
**Landmine**
Not supported (in the future, it will display as fake note).
**WAV**
- Supports OGG, M4A, MP3, WAV samples.
- Polyphony of #WAV is 1, consistent with major BMS implementations.
- However, it does not apply to sounds played when player hits the
button without note (freestyle sound).
- Sound of the nearby note will play with no polyphony limit.
- If player gets OFFBEAT (bad) judgment, the sound will play in wrong
pitch.
**RANDOM**
- Only #RANDOM, #IF, #ENDIF in original specification are supported.
However, they can be nested (nesting level can be ended with
`#ENDRANDOM`).