berict/Tapad

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app/src/main/java/com/bedrock/padder/activity/AboutActivity.java

Summary

Maintainability
B
6 hrs
Test Coverage

Method setUi has 54 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private void setUi() {
        // status bar
        activity.findViewById(R.id.status_bar).setBackgroundColor(about.getColor());

        if (about == null) {
Severity: Major
Found in app/src/main/java/com/bedrock/padder/activity/AboutActivity.java - About 2 hrs to fix

    Method onCreate has 43 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_about);
    
    
    Severity: Minor
    Found in app/src/main/java/com/bedrock/padder/activity/AboutActivity.java - About 1 hr to fix

      Method setUi has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          private void setUi() {
              // status bar
              activity.findViewById(R.id.status_bar).setBackgroundColor(about.getColor());
      
              if (about == null) {
      Severity: Minor
      Found in app/src/main/java/com/bedrock/padder/activity/AboutActivity.java - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method onCreate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          @Override
          protected void onCreate(Bundle savedInstanceState) {
              super.onCreate(savedInstanceState);
              setContentView(R.layout.activity_about);
      
      
      Severity: Minor
      Found in app/src/main/java/com/bedrock/padder/activity/AboutActivity.java - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              if (Build.VERSION.SDK_INT < 21) {
                  statusBar.setVisibility(View.GONE);
              } else {
                  try {
                      statusBar.getLayoutParams().height = window.getStatusBarFromPrefs(activity);
      app/src/main/java/com/bedrock/padder/activity/PresetStoreActivity.java on lines 99..108

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 72.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 4 locations. Consider refactoring.
      Open

          private void pressBack() {
              KeyEvent kDown = new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_BACK);
              activity.dispatchKeyEvent(kDown);
              KeyEvent kUp = new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_BACK);
              activity.dispatchKeyEvent(kUp);
      app/src/main/java/com/bedrock/padder/activity/ColorActivity.java on lines 155..160
      app/src/main/java/com/bedrock/padder/activity/PresetStoreActivity.java on lines 460..465
      app/src/main/java/com/bedrock/padder/fragment/AboutFragment.java on lines 143..148

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 51.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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