File SoundHelper.java
has 568 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.bedrock.padder.helper;
import android.app.Activity;
import android.content.Intent;
import android.content.pm.ShortcutInfo;
Method doInBackground
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
@Override
protected Void doInBackground(Void... params) {
if (previousPreset != null) {
Log.i(TAG, "Preset \"" + currentPreset.getTag() + "\" loading");
for (int i = 0; i < 4; i++) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method buttonRevealAnimation
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void buttonRevealAnimation(final int buttonRectIndex) {
final Rect buttonRects[] = {
window.getRect(R.id.btn00, activity),
window.getRect(R.id.tgl1, activity),
window.getRect(R.id.tgl2, activity),
Method onPostExecute
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
protected void onPostExecute(Void aVoid) {
if (isCancelled()) {
onLoadFinish();
} else {
Method select
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
private void select(int index) {
Log.d("SH", "Index selected " + index);
// index starts from 0
if (index == -1) {
// disable all
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onPreExecute
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
protected void onPreExecute() {
super.onPreExecute();
// started loading
isPresetLoading = true;
Method setDecks
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void setDecks(int color, int colorDef, Activity activity) {
Preferences preferences = new Preferences(activity);
this.color = preferences.getColor();
this.colorDef = colorDef;
decks = new Deck[]{
Method doInBackground
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
protected Void doInBackground(Void... params) {
if (previousPreset != null) {
Log.i(TAG, "Preset \"" + currentPreset.getTag() + "\" loading");
for (int i = 0; i < 4; i++) {
Method loadColor
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public void loadColor(int color) {
if (decks != null && currentPreset != null) {
for (Deck deck : decks) {
for (Pad pad : deck.getPads()) {
if (pad != null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method selectPattern
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private void selectPattern(int index) {
Log.d("SH", "Index selected " + index);
// index starts from 0
if (index == -1) {
// disable all
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onPostExecute
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
@Override
protected void onPostExecute(Void aVoid) {
if (isCancelled()) {
onLoadFinish();
} else {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getGesturePadFromArray
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
private GesturePad getGesturePadFromArray(String soundPaths[],
SoundPool soundPool,
int deck,
View buttonView,
int color, int colorDef,
Avoid deeply nested control flow statements. Open
if (sound != null) {
sounds.add(sound);
publishProgress();
}
Method clear
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void clear() {
// clear buttons
for (Deck deck : decks) {
for (Pad pad : deck.getPads()) {
if (pad != null) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 3 locations. Consider refactoring. Open
final View buttonViews[] = {
activity.findViewById(R.id.btn00),
activity.findViewById(R.id.tgl1),
activity.findViewById(R.id.tgl2),
activity.findViewById(R.id.tgl3),
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 258.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
View buttonViews[] = {
activity.findViewById(R.id.btn00),
activity.findViewById(R.id.tgl1),
activity.findViewById(R.id.tgl2),
activity.findViewById(R.id.tgl3),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 258.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76