berict/Tapad

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app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java

Summary

Maintainability
A
2 hrs
Test Coverage

Method hasSamePad has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    public boolean hasSamePad(Sync sync) {
        for (int i = 0; i < this.items.size(); i++) {
            for (int j = 0; j < sync.items.size(); j++) {
                if (this.items.get(i).equals(sync.items.get(j))) {
                    return true;
Severity: Minor
Found in app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

        public Item setDeck(int deck) {
            if (deck > 0 && deck <= 4) {
                this.deck = deck;
            } else {
                throw new IllegalArgumentException("not matching deck > 0 && deck <= 4");
Severity: Major
Found in app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java and 5 other locations - About 35 mins to fix
app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java on lines 115..122
app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java on lines 124..131
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 62..69
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 71..78
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 80..87

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

        public Item setPad(int pad) {
            if (pad >= 0 && pad <= 44) {
                this.pad = pad;
            } else {
                throw new IllegalArgumentException("not matching pad >= 0 && pad <= 44");
Severity: Major
Found in app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java and 5 other locations - About 35 mins to fix
app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java on lines 106..113
app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java on lines 124..131
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 62..69
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 71..78
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 80..87

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

        public Item setGesture(int gesture) {
            if (gesture > 0 && gesture <= 4) {
                this.gesture = gesture;
            } else {
                throw new IllegalArgumentException("not matching gesture > 0 && gesture <= 4");
Severity: Major
Found in app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java and 5 other locations - About 35 mins to fix
app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java on lines 106..113
app/src/main/java/com/bedrock/padder/model/tutorial/Sync.java on lines 115..122
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 62..69
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 71..78
app/src/main/java/com/bedrock/padder/model/tutorial/Timing.java on lines 80..87

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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