Showing 53 of 53 total issues
Method get_most_absolute_influence_on_path
has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring. Open
def get_most_absolute_influence_on_path(start, node, sum = 0.01)
prob_counter = 0
prob_diff = Array.new
paths = get_paths_without_loops(start, node)
paths.each do |path|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Net
has 43 methods (exceeds 20 allowed). Consider refactoring. Open
class PetriNet::Net < PetriNet::Base
include LUSolve
# Human readable name
attr_accessor :name
# Storage filename
Method get_most_relative_influence_on_path
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
def get_most_relative_influence_on_path(start, node, factor = 0.5)
prob_counter = 0
prob_diff = Array.new
paths = get_paths_without_loops(start, node)
paths.each do |path|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File net.rb
has 347 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'yaml'
require 'graphviz'
require 'matrix'
require 'bigdecimal/ludcmp'
File graph.rb
has 295 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'graphviz'
require 'graphviz/theory'
require 'rgl/adjacency'
require 'rgl/dijkstra'
class PetriNet::InfiniteReachabilityGraphError < RuntimeError
Class Graph
has 25 methods (exceeds 20 allowed). Consider refactoring. Open
class PetriNet::Graph < PetriNet::Base
# The PetriNet this graph belongs to
attr_reader :net
# all nodes from this graph
Method coverability_helper
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def coverability_helper(markings, source, added_omega = false)
@transitions.each_value do |tid|
if @objects[tid].fire
current_node = PetriNet::ReachabilityGraph::Node.new(@graph, markings: get_markings)
current_node_id = @graph.add_node current_node
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method reachability_helper
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def reachability_helper(markings, source)
@transitions.each_value do |tid|
raise PetriNet::ReachabilityGraph::InfinityGraphError if @objects[tid].inputs.empty? && !@objects[tid].outputs.empty?
next if @objects[tid].inputs.empty?
if @objects[tid].fire
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_node
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def add_node(node)
double = false
inf = false
@nodes.each_value do |n|
begin
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def <=>(object)
return nil unless object.class.to_s == "PetriNet::ReachabilityGraph::Node"
if @markings == object.markings
return 0
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def <=>(object)
return nil unless object.class.to_s == "PetriNet::CoverabilityGraph::Node"
if @markings == object.markings
return 0
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method <=>
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def <=>(object)
return nil unless object.class.to_s == "PetriNet::ReachabilityGraph::Node"
if @markings == object.markings
return 0
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method <=>
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def <=>(object)
return nil unless object.class.to_s == "PetriNet::CoverabilityGraph::Node"
if @markings == object.markings
return 0
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def validate(net)
return false if @id < 1
return false if @name.nil? or @name.length <= 0
return false if @weight < 1
return false if @source.nil? or @destination.nil?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_gv
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def generate_gv(named = true)
g = GraphViz.new( :G, :type => :digraph )
@nodes.each_value do |node|
if named
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method <=>
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def <=>(object)
return nil unless object.class.to_s == "PetriNet::CoverabilityGraph::Node"
if @markings == object.markings
return 0
end
Method <=>
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def <=>(object)
return nil unless object.class.to_s == "PetriNet::ReachabilityGraph::Node"
if @markings == object.markings
return 0
end
Method add_omega
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def add_omega object
ret = Array.new
if object.class.to_s == "PetriNet::CoverabilityGraph::Node"
if self < object
counter = 0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate_gv
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def generate_gv(named = true)
g = GraphViz.new( :G, :type => :digraph )
@nodes.each_value do |node|
if named
Method add_node
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def add_node(node)
double = false
inf = false
@nodes.each_value do |n|
begin