cellog/react-selection

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src/selectedList.js

Summary

Maintainability
C
1 day
Test Coverage

Function constructor has 41 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  constructor() {
    const self = this
    this.accessor = {
      nodes() {
        return [...self.nodes]
Severity: Minor
Found in src/selectedList.js - About 1 hr to fix

    Function selectItemsInRectangle has 36 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      selectItemsInRectangle(selectionRectangle, props, findit = findDOMNode, mouse = mouseMath) {
        if (!this.transaction.previousSelection) {
          // fail-safe
          this.begin([])
        }
    Severity: Minor
    Found in src/selectedList.js - About 1 hr to fix

      Function addItem has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
      Open

        addItem(idx, selectedIndices = this.selectedIndices) {
          if (!this.transaction.firstNode) {
            this.transaction.firstNode = this.nodes[idx]
          }
          const si = selectedIndices
      Severity: Minor
      Found in src/selectedList.js - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function addItem has 28 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        addItem(idx, selectedIndices = this.selectedIndices) {
          if (!this.transaction.firstNode) {
            this.transaction.firstNode = this.nodes[idx]
          }
          const si = selectedIndices
      Severity: Minor
      Found in src/selectedList.js - About 1 hr to fix

        Function selectItemsInRectangle has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

          selectItemsInRectangle(selectionRectangle, props, findit = findDOMNode, mouse = mouseMath) {
            if (!this.transaction.previousSelection) {
              // fail-safe
              this.begin([])
            }
        Severity: Minor
        Found in src/selectedList.js - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function selectItem has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

          selectItem(idx) {
            // first check to see if this index is the same type as the first node selected
            const node = this.nodes[idx]
            if (!node.selectable) return
            if (this.props.hasOwnProperty('acceptedTypes')) {
        Severity: Minor
        Found in src/selectedList.js - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function testNodes has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
        Open

          testNodes({ selectionRectangle, props, findit, mouse }, node, idx) {
            let bounds
            if (node.bounds) {
              bounds = node.bounds
            } else {
        Severity: Minor
        Found in src/selectedList.js - About 25 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            this.added.map(idx => (this.nodes[idx].callback ? this.nodes[idx].callback(true) : null))
        Severity: Minor
        Found in src/selectedList.js and 1 other location - About 55 mins to fix
        src/selectedList.js on lines 244..244

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 53.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            this.removed.map(idx => (this.nodes[idx].callback ? this.nodes[idx].callback(false) : null))
        Severity: Minor
        Found in src/selectedList.js and 1 other location - About 55 mins to fix
        src/selectedList.js on lines 245..245

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 53.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Arrow function used ambiguously with a conditional expression.
        Open

            newSelected.forEach(idx => prevSelected.indexOf(idx) === -1 ?
        Severity: Minor
        Found in src/selectedList.js by eslint

        Disallow arrow functions where they could be confused with comparisons (no-confusing-arrow)

        Arrow functions (=>) are similar in syntax to some comparison operators (>, <, <=, and >=). This rule warns against using the arrow function syntax in places where it could be confused with a comparison operator. Even if the arguments of the arrow function are wrapped with parens, this rule still warns about it unless allowParens is set to true.

        Here's an example where the usage of => could be confusing:

        // The intent is not clear
        var x = a => 1 ? 2 : 3;
        // Did the author mean this
        var x = function (a) { return 1 ? 2 : 3 };
        // Or this
        var x = a <= 1 ? 2 : 3;

        Rule Details

        The following patterns are considered warnings:

        /*eslint no-confusing-arrow: "error"*/
        /*eslint-env es6*/
        
        var x = a => 1 ? 2 : 3;
        var x = (a) => 1 ? 2 : 3;
        var x = (a) => (1 ? 2 : 3);

        The following patterns are not considered warnings:

        /*eslint no-confusing-arrow: "error"*/
        /*eslint-env es6*/
        
        var x = a => { return 1 ? 2 : 3; };
        var x = (a) => { return 1 ? 2 : 3; };

        Options

        This rule accepts a single options argument with the following defaults:

        {
            "rules": {
                "no-confusing-arrow": ["error", {"allowParens": false}]
            }
        }

        allowParens is a boolean setting that can be true or false:

        1. true relaxes the rule and accepts parenthesis as a valid "confusion-preventing" syntax.
        2. false warns even if the expression is wrapped in parenthesis

        When allowParens is set to true following patterns are no longer considered as warnings:

        /*eslint no-confusing-arrow: ["error", {allowParens: true}]*/
        /*eslint-env es6*/
        var x = a => (1 ? 2 : 3);
        var x = (a) => (1 ? 2 : 3);

        Related Rules

        Unable to resolve path to module 'react-dom'.
        Open

        import { findDOMNode } from 'react-dom'
        Severity: Minor
        Found in src/selectedList.js by eslint

        For more information visit Source: http://eslint.org/docs/rules/

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