Showing 240 of 245 total issues
Function resolve
has a Cognitive Complexity of 12 (exceeds 7 allowed). Consider refactoring. Open
export function resolve(inputs: Array<unknown>, context?: object, index?: number, info?: { cacheable: boolean }) {
let cacheable = true;
let i: number, ilen: number, value: unknown;
for (i = 0, ilen = inputs.length; i < ilen; ++i) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _getStartAndCountOfVisiblePoints
has a Cognitive Complexity of 12 (exceeds 7 allowed). Consider refactoring. Open
export function _getStartAndCountOfVisiblePoints(meta: ChartMeta<'line' | 'scatter'>, points: PointElement[], animationsDisabled: boolean) {
const pointCount = points.length;
let start = 0;
let count = pointCount;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function fill
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function fill(ctx, cfg) {
const {line, target, property, color, scale} = cfg;
const segments = _segments(line, target, property);
for (const {source: src, target: tgt, start, end} of segments) {
Function _generate
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
_generate() {
const adapter = this._adapter;
const min = this.min;
const max = this.max;
const options = this.options;
Function nearest
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
nearest(items, eventPosition) {
if (!items.length) {
return false;
}
Function _createItems
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
_createItems(options) {
const active = this._active;
const data = this.chart.data;
const labelColors = [];
const labelPointStyles = [];
Function draw
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
draw() {
const ctx = this._ctx;
const chart = this.chart;
const meta = this._cachedMeta;
const elements = meta.data || [];
Function drawBorder
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
drawBorder() {
const {chart, ctx, options: {border, grid}} = this;
const borderOpts = border.setContext(this.getContext());
const axisWidth = border.display ? borderOpts.width : 0;
if (!axisWidth) {
Function _drawDataset
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
_drawDataset(meta) {
const ctx = this.ctx;
const clip = meta._clip;
const useClip = !clip.disabled;
const area = getDatasetArea(meta, this.chartArea);
Function boundingRects
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function boundingRects(bar) {
const bounds = getBarBounds(bar);
const width = bounds.right - bounds.left;
const height = bounds.bottom - bounds.top;
const border = parseBorderWidth(bar, width / 2, height / 2);
Function _updateBezierControlPoints
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function _updateBezierControlPoints(
points: SplinePoint[],
options,
area: ChartArea,
loop: boolean,
Similar blocks of code found in 2 locations. Consider refactoring. Open
defaults: {
align: 'center',
display: false,
font: {
weight: 'normal',
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
defaults: {
align: 'center',
display: false,
font: {
weight: 'bold',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function getLineMethod(options) {
if (options.stepped) {
return _steppedLineTo;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function _getInterpolationMethod(options) {
if (options.stepped) {
return _steppedInterpolation;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _drawDataset
has a Cognitive Complexity of 11 (exceeds 7 allowed). Consider refactoring. Open
_drawDataset(meta) {
const ctx = this.ctx;
const clip = meta._clip;
const useClip = !clip.disabled;
const area = getDatasetArea(meta, this.chartArea);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parse
has a Cognitive Complexity of 11 (exceeds 7 allowed). Consider refactoring. Open
function parse(scale, input) {
if (isNullOrUndef(input)) {
return null;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateElements
has a Cognitive Complexity of 11 (exceeds 7 allowed). Consider refactoring. Open
updateElements(arcs, start, count, mode) {
const reset = mode === 'reset';
const chart = this.chart;
const chartArea = chart.chartArea;
const opts = chart.options;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function binarySearch
has a Cognitive Complexity of 11 (exceeds 7 allowed). Consider refactoring. Open
function binarySearch(metaset, axis, value, intersect) {
const {controller, data, _sorted} = metaset;
const iScale = controller._cachedMeta.iScale;
if (iScale && axis === iScale.axis && axis !== 'r' && _sorted && data.length) {
const lookupMethod = iScale._reversePixels ? _rlookupByKey : _lookupByKey;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initCanvas
has a Cognitive Complexity of 11 (exceeds 7 allowed). Consider refactoring. Open
function initCanvas(canvas, aspectRatio) {
const style = canvas.style;
// NOTE(SB) canvas.getAttribute('width') !== canvas.width: in the first case it
// returns null or '' if no explicit value has been set to the canvas attribute.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"