chippyash/Math-Matrix

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The method toRational uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

                } else {
                    $entry = $entry;
                }

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method __construct uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

        } else {
            throw new MathMatrixException('NumericMatrix expects NumericMatrix or array as source data');
        }

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method format uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

                    } else {
                        $vertices[$idx+1] = $graph->createVertex();
                    }

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method __invoke uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

        } else {
            throw new \InvalidArgumentException(self::ERR_INVALID_INVOKE_ARG);
        }

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

Avoid unused parameters such as '$col'.
Open

        $f = function($row, $col) {

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

The method setLowerProduct uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

                            } else {
                                $L[$i][$j] = $this->createCorrectScalarType($mA, 0);
                            }

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method det uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

        } else {
            //nXn matrix
            $det = $this->detN($mA);
        }

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

Avoid unused local variables such as '$c'.
Open

                $c = $col + 1;

UnusedLocalVariable

Since: 0.2

Detects when a local variable is declared and/or assigned, but not used.

Example

class Foo {
    public function doSomething()
    {
        $i = 5; // Unused
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable

The method setUpperProduct uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

                            } else {
                                $U[$i][$j] = $this->createCorrectScalarType($mA, 0);
                            }

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method convertNumberToRational() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10.
Open

    protected function convertNumberToRational($value)
    {
        if($value instanceof NumericTypeInterface) {
            return $value->asRational();
        }

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method format() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10.
Open

    public function format(Matrix $mA, array $options = array())
    {
        if (!$mA instanceof NumericMatrix) {
            throw new \InvalidArgumentException('Matrix is not NumericMatrix');
        }

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method createCorrectScalarType() has a Cyclomatic Complexity of 20. The configured cyclomatic complexity threshold is 10.
Open

    protected function createCorrectScalarType(NumericMatrix $originalMatrix , $scalar)
    {
        if ($scalar instanceof NumericTypeInterface) {
            if ($originalMatrix instanceof RationalMatrix) {
                return $scalar->asRational();

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method convertNumberToNumeric() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10.
Open

    protected function convertNumberToNumeric($value)
    {
        switch(gettype($value)) {
            case 'integer':
                return TypeFactory::createInt($value);

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method decompose() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10.
Open

    public function decompose(NumericMatrix $mA, $extra = null)
    {
        $this->assertParameterIsMatrix($extra, 'Parameter extra is not a matrix')
                ->assertMatrixIsNumeric($extra, 'Parameter extra is not a numeric matrix')
                ->assertMatrixIsSquare($mA,

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method LUDecomposition() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10.
Open

    protected function LUDecomposition(NumericMatrix $mA)
    {
        // Use a "left-looking", dot-product, Crout/Doolittle algorithm.
        $LU = $mA->toArray();
        $m = $this->rows = $mA->rows();

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The variable $LU is not named in camelCase.
Open

    protected function LUDecomposition(NumericMatrix $mA)
    {
        // Use a "left-looking", dot-product, Crout/Doolittle algorithm.
        $LU = $mA->toArray();
        $m = $this->rows = $mA->rows();

CamelCaseVariableName

Since: 0.2

It is considered best practice to use the camelCase notation to name variables.

Example

class ClassName {
    public function doSomething() {
        $data_module = new DataModule();
    }
}

Source

The variable $LU is not named in camelCase.
Open

    protected function setDeterminant(NumericMatrix $mA)
    {
        if (!$mA->is('square')) {
            //determinant undefined for non square matrix
            $this->set('Det', null);

CamelCaseVariableName

Since: 0.2

It is considered best practice to use the camelCase notation to name variables.

Example

class ClassName {
    public function doSomething() {
        $data_module = new DataModule();
    }
}

Source

The variable $LU is not named in camelCase.
Open

    protected function LUDecomposition(NumericMatrix $mA)
    {
        // Use a "left-looking", dot-product, Crout/Doolittle algorithm.
        $LU = $mA->toArray();
        $m = $this->rows = $mA->rows();

CamelCaseVariableName

Since: 0.2

It is considered best practice to use the camelCase notation to name variables.

Example

class ClassName {
    public function doSomething() {
        $data_module = new DataModule();
    }
}

Source

The variable $LUcolj is not named in camelCase.
Open

    protected function LUDecomposition(NumericMatrix $mA)
    {
        // Use a "left-looking", dot-product, Crout/Doolittle algorithm.
        $LU = $mA->toArray();
        $m = $this->rows = $mA->rows();

CamelCaseVariableName

Since: 0.2

It is considered best practice to use the camelCase notation to name variables.

Example

class ClassName {
    public function doSomething() {
        $data_module = new DataModule();
    }
}

Source

The variable $LUcolj is not named in camelCase.
Open

    protected function LUDecomposition(NumericMatrix $mA)
    {
        // Use a "left-looking", dot-product, Crout/Doolittle algorithm.
        $LU = $mA->toArray();
        $m = $this->rows = $mA->rows();

CamelCaseVariableName

Since: 0.2

It is considered best practice to use the camelCase notation to name variables.

Example

class ClassName {
    public function doSomething() {
        $data_module = new DataModule();
    }
}

Source

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