Showing 183 of 183 total issues
The method toRational uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$entry = $entry;
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method __construct uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
throw new MathMatrixException('NumericMatrix expects NumericMatrix or array as source data');
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method format uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$vertices[$idx+1] = $graph->createVertex();
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method __invoke uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
throw new \InvalidArgumentException(self::ERR_INVALID_INVOKE_ARG);
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid unused parameters such as '$col'. Open
$f = function($row, $col) {
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UnusedFormalParameter
Since: 0.2
Avoid passing parameters to methods or constructors and then not using those parameters.
Example
class Foo
{
private function bar($howdy)
{
// $howdy is not used
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter
The method setLowerProduct uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$L[$i][$j] = $this->createCorrectScalarType($mA, 0);
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method det uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
//nXn matrix
$det = $this->detN($mA);
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid unused local variables such as '$c'. Open
$c = $col + 1;
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UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
The method setUpperProduct uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$U[$i][$j] = $this->createCorrectScalarType($mA, 0);
}
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- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method convertNumberToRational() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
protected function convertNumberToRational($value)
{
if($value instanceof NumericTypeInterface) {
return $value->asRational();
}
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method format() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10. Open
public function format(Matrix $mA, array $options = array())
{
if (!$mA instanceof NumericMatrix) {
throw new \InvalidArgumentException('Matrix is not NumericMatrix');
}
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method createCorrectScalarType() has a Cyclomatic Complexity of 20. The configured cyclomatic complexity threshold is 10. Open
protected function createCorrectScalarType(NumericMatrix $originalMatrix , $scalar)
{
if ($scalar instanceof NumericTypeInterface) {
if ($originalMatrix instanceof RationalMatrix) {
return $scalar->asRational();
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method convertNumberToNumeric() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10. Open
protected function convertNumberToNumeric($value)
{
switch(gettype($value)) {
case 'integer':
return TypeFactory::createInt($value);
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method decompose() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10. Open
public function decompose(NumericMatrix $mA, $extra = null)
{
$this->assertParameterIsMatrix($extra, 'Parameter extra is not a matrix')
->assertMatrixIsNumeric($extra, 'Parameter extra is not a numeric matrix')
->assertMatrixIsSquare($mA,
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method LUDecomposition() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10. Open
protected function LUDecomposition(NumericMatrix $mA)
{
// Use a "left-looking", dot-product, Crout/Doolittle algorithm.
$LU = $mA->toArray();
$m = $this->rows = $mA->rows();
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- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The variable $LU is not named in camelCase. Open
protected function LUDecomposition(NumericMatrix $mA)
{
// Use a "left-looking", dot-product, Crout/Doolittle algorithm.
$LU = $mA->toArray();
$m = $this->rows = $mA->rows();
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CamelCaseVariableName
Since: 0.2
It is considered best practice to use the camelCase notation to name variables.
Example
class ClassName {
public function doSomething() {
$data_module = new DataModule();
}
}
Source
The variable $LU is not named in camelCase. Open
protected function setDeterminant(NumericMatrix $mA)
{
if (!$mA->is('square')) {
//determinant undefined for non square matrix
$this->set('Det', null);
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CamelCaseVariableName
Since: 0.2
It is considered best practice to use the camelCase notation to name variables.
Example
class ClassName {
public function doSomething() {
$data_module = new DataModule();
}
}
Source
The variable $LU is not named in camelCase. Open
protected function LUDecomposition(NumericMatrix $mA)
{
// Use a "left-looking", dot-product, Crout/Doolittle algorithm.
$LU = $mA->toArray();
$m = $this->rows = $mA->rows();
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- Exclude checks
CamelCaseVariableName
Since: 0.2
It is considered best practice to use the camelCase notation to name variables.
Example
class ClassName {
public function doSomething() {
$data_module = new DataModule();
}
}
Source
The variable $LUcolj is not named in camelCase. Open
protected function LUDecomposition(NumericMatrix $mA)
{
// Use a "left-looking", dot-product, Crout/Doolittle algorithm.
$LU = $mA->toArray();
$m = $this->rows = $mA->rows();
- Read upRead up
- Exclude checks
CamelCaseVariableName
Since: 0.2
It is considered best practice to use the camelCase notation to name variables.
Example
class ClassName {
public function doSomething() {
$data_module = new DataModule();
}
}
Source
The variable $LUcolj is not named in camelCase. Open
protected function LUDecomposition(NumericMatrix $mA)
{
// Use a "left-looking", dot-product, Crout/Doolittle algorithm.
$LU = $mA->toArray();
$m = $this->rows = $mA->rows();
- Read upRead up
- Exclude checks
CamelCaseVariableName
Since: 0.2
It is considered best practice to use the camelCase notation to name variables.
Example
class ClassName {
public function doSomething() {
$data_module = new DataModule();
}
}